I’m having some frustration over Zsphere’s and using them to create a 3D tool. For example in making a creature I was starting with the head and working down towards the toes anyhow the issue lies with the zsphere’s themselves I’ll use this example: Start with main large zsphere for head then wanting to create 3 more zspheres on that large one one for the neck the other two for the long articulated snout the creature will have. The problem is when I click to create a new zsphere on the large main one it always rotates the main zsphere out of it’s orientation so hitting the “a” key displays a mess that is twisted. So, when adding a zsphere child to a parent it always turns the orientation of the parent causing this twisting. Also, when trying to rotate the zsphere so it untwists the rotation is so fast and uncontrolable that I can’t realign the parent zsphere without some distortion or twisting. Is there someway to adjust the accuracy of the rotation speed when using rotation so it is slower and more controlable? And is there some way to prevent the parent from rotating on it’s axis when I attach a child to it? I hope this confusion makes sense?
Thanx in advance.





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