ZBrushCentral

Questions and Troubleshooting for Transpose Master

Thank you very much for help and information

Hi there,

this may be a silly question, but I can´t solve it by myself. In version 2.0 I was used to move points with the move tool in edit mode. Now I can only find this Transpose Master with these three circles, but I can´t move any point at all.

Did they change the tool or can I switch this off to turn back to the old function of »move«?

Sorry, but 3.12 is here just since yesterday…

Thanks

Stephan

Use the Move brush, found in the Brush palette.

Hi Matthew,

fine, you are still there - and thanks.

I think, it was a good idea, like you recommended, to buy 2.0 and try out how it works. So I could get familiar with the software´s philosophy and I think, it will be much easier to come to 3.12.

Greetings,

Stephan

Hey everybody, Mac zbrush noob here. Did anybody figure this problem out? I’m experiencing the same thing. WAS able to get Transpose master to work correctly ONCE, when i converted all subtools to polymesh then reappended then posed, it worked. but once I saved that as a mastertool with subtools, then reopen and try to repose, get the same issue as Harmonic. read through this string (but there’s a lot to read! nothing jumped out as an answer) was hoping somebody could help me out. thanks a lot!

For Transpose Master on the Mac, this issue can arise with some meshes when the top subtool has UVs. The solution is:

  1. Before using Transpose Master, export an OBJ from the lowest level of the top subtool, so that you save the UVs.
  2. Delete the UVs from the top subtool.
  3. Create a pose using Transpose Master. For multiple poses you can create 3D Layers to store each pose.
  4. When you want to enable UVs again, first store a morph target for the top subtool at the lowest subdivision level.
  5. Import the OBJ with UVs.
  6. Press Tool>Morph Target>Switch.

HTH,

Had problems with it and solved it. Though just for the time being.

:small_orange_diamond: Had a high level character, made within ZB.
:small_orange_diamond: Created some horns in C4D, imported it in ZB, sculpt it and divided it.
:small_orange_diamond: As soon as I used Transpose Master it crashed.
:small_orange_diamond: Had to solve it by deleting the subtool(s) that were imported OBJ:s. Appended them later and positioned them.

The TM also “jumped” some Subtools and “ignored” them at the time of the pose.

:large_orange_diamond:The EXACT crash appears when Transpose Master is active. Then when you choose Rotate and press CTRL to mask, ex. a leg, it crashes instantly.

Running on a…
WinXP Pro x64 Sp2
Intel Quad 2.8 GHz
8 Gb RAM, dominator
ATI Radeon HD 4870x2
ZBrush 3.1

Hope you get some info to use.

best.

Thanks for the speedy replies marcus_civis and KHAlexander! Didn’t get a chance to test til just now. top subtool doesn’t have a UV map, so don’t think that was the problem. however the powers that be have decided to allow transpose master to work now, even though it wouldn’t last night. weird. Thanks for the help guys! much appreicated.

I don’t understand something. Aurick said that Transpose Master is NOT supported i the 3.12 version. Is that the trouble I’m having?
I keep getting this message.
Error.jpg

electricCAT,

Apologies for the delay in replying. Transpose Master for ZBrush 3.12 OSX is supported.

Are you still getting this error? Make sure you save your ztool to a folder such as ZTools.

Thanks for the response. It’s too late for me now (Action Hero Contest deadline today) but I’ll try it later.

zb 3.1
xpsp3
latest transpose master

Top tool has uvs as do 2 other tools under it. Base platform has no uvs yet as is only a ref for posing. Hitting tpose with all tools visible only shows the master tool to be posed, others gone. Base selected with all tools visible delets the master tool but shows the other 2 uved tools. When you say delete uvs for the top tool do you mean disable under the texture dialogue? Is there another way you mean to delete the uvs of the top tool? Disabled has the same result as uvs enabled.

Point 4, are you storing a morph target of the posed tool that has been re converted to a subtool? This is unclear. This is the first time transpose master wont work for me with multiple tools.

All help appreciated
Chris

Kanga,

The UV issue is for Mac, not Windows. There should be no need to delete (disable) UVs when using TM on Windows.

Are you saying that when creating a combined mesh (for posing) you only get one subtool, or that when transferring in the pose only one subtool gets posed?

Thanks,

Hello Marcus.

When creating a combined mesh I only get the top tool in the viewport. Cntrl+Click in the viewport shows nothing is hidden after the TposeMesh button is clicked. All subtools are at 1 sub and all of them are visible before the combine action. Reducing all the tools to a single group for each tool before hand also yeilds the same result.

Cheers Chris

Oh, one other thing is that when Tpose to sub is clicked the other (lower) tools reappear, but of course have not been transformed.

Chris,

I’m puzzled by this. I have come across problems with transferring the pose back in but not with the creation of the combined mesh. You could try the method TM uses with one or two subtools (back up your model first!):

  1. Clone the top subtool. For the clone, switch to the lowest subdivision level and delete the higher levels.
  2. Switch back to the main ztool and select the next subtool. Select the lowest subdivision level and delete the higher levels.
  3. Switch back to the clone and press Tool>Geometry>Insert Mesh. Select the subtool selected at (2) from the popup. The subtool should be insert into the mesh.
  4. Reselect the subtool select at (2) and undo to restore subdivision levels.
  5. Repeat (2), (3) and (4) for the remaining subtools.

In order to insert meshes there must be no subdivision levels, hence the (temporary) deletion of the higher levels. If you succeed in creating a combined mesh you could save it out as an OBJ and try loading it with Transpose Master (select the Subtools ztool and press the TPose>SubT button, you will then be able to load in the OBJ). Note that for this to work the original subtools must have been one polygroup each.

Let me know what happens,

Thanks for the reply and steps Marcus.
To be honest I checked out some previous pieces I had successfully done with TM and they had no uvs! I think there in lies the devil.

Never used cloning or mesh insertion but these sound important so am busy with that atm. Will post results as soon as I have them.

Cheerio Chris

Marcus -
The contest now over, so i tested a different model with Transpose Master. It worked at first, then I went back to the subtool version, still everything okay. Then I subdivided the mesh on a few subtools and tried the TM again and that’s when I get the error message. I selected the second subtool down and it worked. i selected the top subtool and I rcieved the error message again. What is is looking for?

Error.jpg

ok, so far I have managed to make a posable combined mesh from cloned subtools with higher division deleted. Once posed the mesh will transform back to the split tools WITH uvs intact.

I am having a bit of trouble inserting the mesh with sub d levels into the posed mesh however. Also the undo function on the separate tools after posing wont bring back my sub ds and reconstruct subdiv doesnt work. I am not understanding the process.

Kanga -
Doesn’t that defeat the purpose of Transpose Master? The idea is that high-rez tools with multiple subtools is rezed down so you can efficiently work with the mesh. Then the plugin uprezs back to normal for you.
It hasn’t worked for me either, but that’s the general idea.