ZBrushCentral

Questions and Troubleshooting for Transpose Master

Hi VinayKr,

There was an issue with scaling with the first version of Transpose. If you got it early on, download the latest version from the start of the thread.

If you still get the problem, can you post a low res version of you mesh and I’ll take a look.

Thanks,

Thanks Marcus…the new version of TM is really awesome…i got my problem solved within sec

THanks once again

HI,

noob question ahead. I played around with a mesh i created and wanted to use Transpose Master to pose it. As i can use it to pose multiple subtools i used it for that. Works fine on a lot of models.
One problem i ran into is a mesh “left behind”. I got a character model with a dress eyebally and a pair of shoes. All moves fine into pose except the shoes. On the Tposemesh they are moving into place but when i transfer the pose back these shoes are in the original position.

Any idea what i’m doing wrong? Meshes are all imported .obj from Cinema.

P…:

prayas,

Are the shoes separate subtools? If so, make sure that they have different names. Subtools that have the same names, or that have the same number of vertices, can cause problems.

Hi marcus_civis,

i imported as one .obj file and hat both shoes merged into one object in my primary 3d software. Trial and erros method made me click on the group split button in the subtools palette. this splitted the object into twoo with different names.

Now all works fine. i dont need to sculpt on them so not a problem for now to have them in diff. subtools.

Thanks

P…:

Hi,

I’m sculpting a skeleton and using Tposemesh intensively because each bone is a subtool. Now that I am almost finished, Tposemesh explodes my model each time I use it. Sometimes it even crashes Zbrush. Am I using more
subtools than Tposemesh can handle ?

Windows XP SP 2
Zbrush 3.1
Intel Bi-Xeon
4 GB ram

Attachments

skeleton_exploded.jpg

Hi Abmas,
There shouldn’t be a problem with the number of subtools. What can cause a problem are irregular meshes, such as when polygons fold over each other, or various things that can cause the normals to be flipped. This can be difficult to predict but sometimes mirroring can cause flipped normals.

If you can isolate the subtools that are causing the problem, and post them here or email them to me, I’ll see if I can find the problem.

After posing the character I press “TPose>SubT”.

Now it starts posing my hires subtools nicely - but stop half way through
the process when it reaches the same subtool every time. It then says it cant continue the process because the subtool need to have identical vertex numbers!!! Whut (oO)! Its a clean, subdivided sculpted quad mesh and I havent touched it! Just pressed TPoseMesh to pose the model :open_mouth:

What gives?

I use Zbrush 3.1 and run windows xp 32bit Core2 Duo.

:slight_smile:

Hi Marcus,

I actually did a lot of mirroring. So I’ll check my subtools one by one for flipped polys and let you know if it worked out.

Many thanks.

Samba

Hi Marcus,
thank you for this amazing plugin! It is invaluable in my workflow.
But now I can’t get it to work.
I have the same problem as posted earlier. I get the message “The ZFileUtils plugin could not be found.”
I am pretty sure I did it correct. Have done it at work with no problems.
drag&droped the file and folder in to the zplugs like this

C:\Program Files (x86)\Pixologic\ZBrush3\ZData\ZPlugs\SubToolMaster.zsc
C:\Program Files (x86)\Pixologic\ZBrush3\ZData\ZPlugs\SubToolMasterData\

get the menu, but when I click on one of the buttons I get the message.

Does anyone know what the problem might be?

Hi Marcus,

I could isolate the subtools which are behaving strangely but I can’t find a way to solve the problem. If I export one as obj and re-import it directly ( without opening it in any other 3d package) it just explodes. Then I tried to open the obj in Maya, export it from Maya, import in Zbrush to make a new ztl: no matter what I do, the new ztl’s normals are always flipped.
My subtools are definitely corrupted but I have no idea how to fix them .
Here is one of the little rascals, if you have some time to take a look at it.

Many thanks

Samba

Attachments

radius.zip (292 KB)

Abmas,

I’ve found that splitting the mirrored pairs into separate subtools solves the issue. (I realize that this could mean you end up with a lot of subtools!) You can use GrpSplit for this. Let me know if this helps!

Pietas,

These should be in the ZStartup\ZPlugs folder:

TransposeMaster.zsc
ZFileUtils.dll
TPoseMasterData (folder)

Note that for Transpose Master the ZFileUtils.dll must be in the main ZPlugs folder.

bokaja,

Without seeing the file I can’t tell what the issue is. If you can post or send me a low-res version of the problem subtool I’ll take a look.

HTH,

Thx for reply Marcus.
Well all seems fine now - typically :slight_smile:

Dont have the scene now.
Anyways:

I had a creature with 4 subtools:

  • a body with mouth wide open
  • the inside of a mouth with jaws and throat as one mesh (adjusted to fit the open mouth)
  • a set of teeths (adjusted to fit the open jaws and mouth)

I then went in to pose the model into a closed mouth edition. After posing, it started adjusting my hires subtool layers ofc - but when it got to the teeth it failed and came with the “identical vertex mesh” issue - like some of the points had been welded accidentically in the process. Maybe because the masking used in the process made some of the mesh intersect or something.

Is it possible for some of the vertex points to weld when pressing TPose>SubT?

Anyways after retrying a few times it suddenly worked - but I shall try get some screendumps for ya :slight_smile:

bokaja,

Transpose Master uses import/export but it shouldn’t do any welding. I think for some reason it wasn’t picking up the right vertex count, hence the message. Anyway, I’m glad it’s working for you now.

Cheers,

Hi Marcus,

I did a Groupsplit on the object I sent you, it seems to work. I’ll try this on all the bugged subtools.

Many thanks,

Samba

I have used Transpose Master for the first time today. It seems to be working ok, I pose the model and press TPose>SubT, it works through all the sub-tools updating them, then…it hangs (or crashes), eventually when I click it says that ZBrush has stopped working!

Has anyone had this? Is there anything in my sub-tools that could be causing this?

I have isolated my trouble to a mirrored hand on my model. Once I deleted it, it seemed to work ok. I would recommend to anyone who has this sort of crash to check your mirrored subtools.

Hi TrackZ,

Apologies for the delay in replying and I’m glad you isolated the problem. You should find that if you split the mirrored subtool in two - so that you have left hand and right hand as separate subtools - Transpose Master will work ok.

HTH,

Hello,
Before i would like to say THANKS A LOT for Pixologic team for Genious and maybe most powerfoul soft.
and also sorry for my english.
I have Mac Pro Quand -Core Intel Xeon. And each time when i use the topology mask my ZBrush 3.12 crush each time.
i have not symmetry in the tools when i use this. And even in this case ZBrush crush
Can i ask you if the solution exist for my problem, please.
Thank you very much.

For all 3.12 errors, please follow the instructions found here: http://www.zbrushcentral.com/zbc/announcement.php?f=8

Also, TransPose Master is not currently supported in 3.12. It’s one that we’ll try to get approved and re-released for the Mac in the near future.

Thanks.