ZBrushCentral

Questions and Troubleshooting for Transpose Master

I have had the same issue with my loathsome_deepone just yesterday. I went and did it old school (with no hassles) to get the result i posted.

It did not seem to fully move the subtooled eyes and teeth either. They seemed to have failed about two thirds of the way through the rotate, and the mouth line was left jagged and stepped and unusable. I aborted and went to a previous save and then used “the old way”.

The mirror issue may be because the normals have been flipped. This can cause problems.

I’ve no idea why some subtools should only be moved part way, though I have noticed that it is best to use evenly-shaped and evenly-distributed polygons. Distorted or overlapping polygons, particularly tris, are likely to cause trouble.

When I take my character into transpose master zbrush crashes when I make masks using the control key.

I can paint masks and lasso masks without any problem, but any time I try to use the control key to make masks or feather a mask zbrush crashes every time.

here is a screen shot of the error screen.jpg

Did you import your model into ZBrush, and if so does it have unwelded identical points? I have seen this problem arise under those circumstances.

No this was all made within zbrush starting with zspheres.

Jack

jack,

  1. does this happen outside of transpose master?
  2. you say “I can paint masks and lasso masks without any problem, but any time I try to use the control key to make masks or feather a mask zbrush crashes every time.”
    how are you painting or lassoing masks without using ctrl?
    also what are your memory preferences at and your system specs

Im sorry about not being clear. I mean that when I use “control” while clicking directly on the model so that zbrush makes the masks by groups like just the arm or just the leg.

I used to have lots of crash issues when i first got zbrush. I recently bumped up to 4 gigs of ram which fixed most of those issues except for this one and some other random crashes where zbrush just disappears to the desktop with now error or anything.
I have given zbrush various amounts of ram up to 3000

Im running XP media center SP2 on an intel dual core

Thanks for your help
Jack

I suddenly keep getting a script error when trying to use the Transpose Master plugin.:

“[FileExecute,[Var,dllPath],version]”

I’m on a Mac running 10.5.2 (Intel with virtualization),

zbrush version 3.1,

2 gigs of ram,

5 gigs + hd.

Can anyone help?

jBibble,

Do you mean that until recently Transpose Master worked OK? In which case, have you just installed any other plugins? It’s possible that you have overwritten the dll with an older version.

I found the problem, thanks.

However, when doing a group split, is the mesh order maintained (or consistent) with the outside apps polygroup order? And vice versa when recombining with the Tpose to Subtool button?

Also, once you’ve made a TPosemesh, can you add another subtool to it manually, sculpt both together and then do the Tpose to Subtool routine? If this won’t work, why?

thx

:slight_smile:

  1. Transpose Master doesn’t use GrpSplit. The Polygroups it creates are equivalent to the original subtools. Vertex order isn’t changed.

  2. You could add another mesh to the TPose Mesh (by using the Insert Mesh feature) but not a subtool. The whole point of the TPose Mesh is that there are no subtools. If you added another mesh you would have to append the same mesh as a new subtool to your original model, otherwise any sculpting you do of the TPose Mesh involving the added mesh won’t be transferred.

A subtool is causing TM to crash …
if I remove that subtool, it works… also ZB crashes just when it tries to transfer subdivision on that perticular subtool…
Even more mystifying: if I leave the mesh at level 1 during the process it works, but if I shift the subd level afterwards on that subd, it crashes.
Im going nuts

What can cause a mesh to be problematic with TM ?

Some meshes, generally those that have overlapping polygons, will cause problems in ZB when going to higher subdivision levels. That’s all TM is doing at that point and so the crash results.

I bring that subtool back in maya and run a clean up on the base mesh… and found some of theese overlapping polys :slight_smile:

I went back in Z and it worked out fine… just had to resculpt that subtool.

Thanks a lot Marcus!

Lostcat,
I’m glad you got it sorted. :slight_smile:

Hope Im posting this in the right thread…

I’ve read that it is possible to send the tposemesh in another package for posing and transfer the pose back to the original hirez model in Z.

Has anyone sucessfully achieved this with Maya? It seems that whatever I try in Maya to export it in Z, I always have the : Ztools appear to have changed message…

…!!! AH ok !!!

…you have to enable groups in the obj export options from maya.

hi marcus/everyone,

just toying the plugin and had a few wee questions.

1 it seems if one subtool has a hidden polygroup, Tpose will refuse to work on it.

2 the second time i unhide every polygroup, but there r 2 subtools hidden.
i didnt want to pose them and in the instruction it says its OK to have hidden subtools unwanted.
then when moving back to subtools, a window pops up and says the subtools r changed.
then some random subtool wont follow the pose.

3 the last time i made everything unhidden, and it worked.

so can i really hide (tik off the eye icon) any subtool that i dont wanna pose yet? does their order in subtool list has a few things to do with it?

thx

jyffrank,

My apologies for the delay in replying.

  1. Yes, hiding a polygroup will cause problems. TM relies on importing to transfer a pose and this can’t be done when the mesh is partially hidden. Store a Morph Target before transferring in a pose and then use masking or the Morph Brush to selectively restore parts of the mesh to their previous state.

  2. This should work ok but TM can become confused if you use identical subtool names and/or subtool vertex counts are the same. If you find that keeping all subtools visible is the most reliable method then use group visibility when posing the TPose mesh to avoid affecting some subtools - each subtool becomes a single polygroup in the combined mesh.

HTH,

Hello Marcus…

The Transpose master plugin is grt but I encountered a problem with it…

I created a girl bust with eyes as her subtool in which I want to transpose her neck…pic1

Then i tapped the Tposemesh button which resulted in the lowres mesh…pic2

Then i posed her neck …pic3

As soon as I pressed the TposeSubtool button the result is that everything gets resize and her eyes gets bigger and size of bust gets smaller…pic4

Can u pls tell me how to rectify this problem so that I can pose her with her eyes…
Also I have tried to export her eyes as obj and bring it back but no change in result

[1-HighRes.jpg]4-EndResult.jpg

Attachments

2-LowRes.jpg

3-TransposingMesh.jpg