ZBrushCentral

Presenting ZBrush 4R7 (Updated with Summit Recaps)

giullep

The release date is in Fall. As many have stated on here, that could be up to 21/22 December. So I would see that as the release date and anything earlier is a bonus.

Don’t forget, release dates can also slip. So even if Pixologic give you an exact date, what if the release date had to change. I think your anxiety and frustration would increase ten-fold. I know mine would. Especially when I’ve had to cancel my pre-planned vacation…(cough) I mean my week long illness that is going to materialise. (Am currently planting the seed at work with colleagues. Not sure how long I can keep it up though :D).

DesignItLive

Cheers for the vids and time checks. Most helpful. Forgot Joseph did some low poly modeling in those vids. Thanks.

Release dates are frankly bad news.

If a company gives a release date, there aren’t many scenarios:

  1. It's ready on time and released on time.
  2. It's not ready on time and has to be pushed back. Everyone is angry.
  3. It's ready early. Now what? Hold it hostage until your release date? Release it early?

Software development is tricky. Bugs happen. Some aren’t bad but others can be show stoppers. Sometimes, fixing a bug will break something else. In fact, sometimes fixing a minor bug will create a show stopper! Also, major bugs can sometimes lurk in a new version without being discovered for a long time because they affect older features that the beta testers just don’t happen to have used in their work while testing until late in the game. It also happens that testers love a new feature but feel its ease of use could be improved. Or maybe that love of a feature inspires yet another, related feature. (These facts also mean that in software development it’s impossible to give meaningful progress updates. Everything could be turned on its head literally minutes later.)

Thanks to release dates, I’ve seen companies release software that was riddled with bugs – many of which should have been classified as show stoppers – all because they didn’t want to upset everyone by pushing the date back. (Or because logistics prevented them from doing so.)

We avoid these problems by giving a release window. If it makes you happy, think of December 21 as the release date since that’s the end of autumn. But if it’s ready before then, we’re not going to hold it hostage. We will release it exactly when we believe it is truly ready for launch.

100% Aurick… but how about a few more teasers…

Just asking…

Right on Aurick!

As a person that uses DAZ Studio… DAZ3D is guilty of releasing their flagship Studio many times riddled with bugs. And yes, some are show stoppers, some just annoying but still. Should be ready when it’s ready and not before then. So I just continue to use the 32 bit version of ZBrush that’s NOT riddled with bugs and will be more than ready for the 64 bit beta when you release the next version. Keep up the great work! :smiley:

Most good things are worth waiting for, so like I said hang in there people. I myself have only been using ZBrush for about a year and even though I’m quite comfortable in it there is also more for me to learn. I’m totally excited for the new features but I’m also having a blast with the current ones. Never stop the learning process, least of all because of anxiety/anticipation over a release date.

Also thanks for the information DesignItLive, automask by polygroups is such an amazing feature, it can create some amazing results.

ZBrush already has plenty of ways to create low poly assets, I feel like if we take the time to learn some of those workflows now 4r7 will be that much better.

I just want to admit I have zbrush central set to open with my group of set pages on my web browser so I check it often. ALSO I refresh the page a few times a day just to see if 4r7 is released yet. Its really kind of funny. I think I will consider it a Christmas gift when it finally does release. ty

I think we get an email when the update is there.

And yeah,… zBrush must be used over and over again.Otherwise you learn to combine intelligently in this version the functions not really.

But yes, I also think that it will be easier with 4R7.

I was just brainstorming at work today and was wondering, would it be worth a challenge to fill the time?

How about… hmmmm recreate the grenade Joseph designed at the summit… JUST USING ZB4R6P2. Polygon count has to be minimal or as low as possible. Dynamesh not allowed!!

Not only would this help develop techniques, but by Christ it will make you forever thankful/grateful once 4R7 is released!

Just a thought. :bulb:

Haha, I do the same thing myself myshadow, although I only check it every 24hrs, but I’m definitely guilty of that too. I just try and not let myself get worked up from my own expectations.

Its funny though, I’m currently taking a ZBrush class as part of my major (3D Digital Design) and my professor was saying “Yeah 4r7 will be out any day now so just be aware that we are going to be using 4r6 exclusively for this class” so it kinda works out for me because if 4r7 was out now I wouldn’t be able to resist using it, and that could cause backward compatibility issues.

Patience is a virtue, or at least it used to be.
Apparently my first set of words right after mammy and daddy were “I wan ehh”

So I watched the ZBrush summit live, or at least 80-90% of it.
First time for me to watch anything live on the net, and I loved it.
That for me must be something similar to what it feels like for sport people watching a game of sport over the course of a weekend.

Pixologic got lots of great video covering these type of events now, and ALL the brilliant artists showing us stuff. I’ll have to watch them all again, they’re very enjoyable.

Patiently looking forward to any new versions or point updates coming out, Pixologic and the pixologicians always fail at one thing, and that is to disappoint.
I so wish I’d bought Zbrush at 1.55b (i think that was the version of the demo, only occasional sporadic dabbles for years) instead of buying in later at version 4R2. Cant believe I would have had ALL those v2 v3 v4 updates…flipping heck.

Lots of 4R6 is still brand new to me as I have not used the hair/fur, micromesh or whatever yet, (but I most def will) as I’m just using a handful of brushes for basic (but intense) “manual” sculpting. Though I hope they don’t get rid of any “old” features like 2D, 2.5D functions, or the Paintstop 2d drawing part and whatever, as its pretty cool to have all that and the original stuff in there somewhere…in the drawers over by there like.
(I used to love watching the normal maps etc. being generated on the purpley blue model in the viewport)

Texture layers with some blendmodes would be cool.
And if Pixo want to mess around with character animation stuff, that’d be cool also, though I don’t care if they do or don’t.
The “present your model” animation functionality is cool enough as it is for presentation and bookmarking key views.
Basically whatever they do is always cool, and revolutionary and ossum.
btw, I’ve only just found out a bit about PBR - (Physically Based Rendering)…whoa. That’d be cool. The ossumest ossum.

One thing that I wish Zbrush still had was the depth cue/depth of field function, yes I know its still there and it only works with the BestRender function (which I think has a better “Look” than BPR) but it used to work on BPR on version 4, just before 4R2.
I know DoF is doable and tweakable with BPR filters and all that, but it was nice and pretty much instant for a quick wip image export or even a finished image. I really miss that mundane and simple feature. Simple mind you see.
Other than that, if Pixologic was no more tomorrow , I’m very happy with zbrush as is for many years to come for as long as we both shall live.

Having said that, I just hope Pixologic dont sell out to giant evil monolithic borg type companies who might enhance a tiny little and then kill it dead because they know whats best for the artist and customer according to the whim and bank accounts of the company and shareholders etc, like the TRON legacy boardroom meeting about the new OS.
Sorry…uhh… oh Yeah, hope Pixologic dont sell out for mega bucks, although you couldn’t blame them if they did, having wads of cash fanned under their nostrils. That would be a heart wrenching day for many, sorry, uhh… EVERYONE.

Anyway I’m off back to conducting and orchestrating a mass exodus of mostly unfinished wip doodles to throw up on here in a short while as it LONG overdue.

Anyone else notice the spellchecker doesn’t recognize the word zbrush?

So I have to say, with the update to 4R7 pixologic has an extremely important point managed/achieved-(full control polygon). Therefore, I personally would not be to pixo resentful, if they someday would make updates with costs, but as a then low, affordable price.
I think work should be rewarded. And the update on 4R7’s still free.
If now someone Starts with zBrush 4R7 or get this update free, he has it really well.
So, and this is truly a masterpiece and an important update point (again: full control polygon). And because Pixologic has with this update (that is again free) an important point achieved and all updates always were free, I would say they would have earned with the next update something (zBrush 5.0?).

Just to clarify if it wasn’t clear, when I said:
“Pixologic and the pixologicians always fail at one thing, and that is to disappoint.”

Meaning - They fail to disappoint, or, that They Never disappoint. It’s a compliment.
Because Fail, and disappoint are two words that don’t apply to Pixologic and ZBrush.

Bravo Mark! Well Said!

ZBrush ScreenGrab01.jpg

My ongoing effort to try and recreate the grenade done by Joseph at the summit, by just using 4r6’s current tools (no Dynamesh). Using mainly:

Deformations
Edgeloops + Crisp
Transpose tools
Slice Circ/Curve
Polygroup by Normals

Infact DesignItLive has listed the majority of the processes in post #591 and MAH’s videos.

I’m at 83,000 poly, but did subdivide the top quite high. Gonna redo to see if I can get this much lower. Big pause… finking on how to do those multiple insets!!! Probably split the tube inset and group polygroups by normals set to 1, giving individual polygroups as a starter… hmmm

A little help more:
With Ctrl + Shift + X
you can reduce the polygon lines (if you has already cut/open your model with the Select Tool).
With Ctrl + Shift + S you can close back, poly line by line, of your cutted/open model.

Just a little shortcut help more ;o)

PS. Also to split some parts of your hardsuface/lowpoly model, can help to edit some pieces independently. With a right (Border zRemeshing) or also with setting later all pices in a high dynamesh level, you can weld together the pieces back, without losing the shape.
But sometimes everythings has his drawbacks ;o)

It’s just an asking of strategy of practice, what you do and what not do with the features in zbrush.
That’s the difficult of zBrush, to combine the right features together, and work right with these.
I have for example some trouble with complex knife blades, If they must be exact modelled.
(Therefore i would like it pretty much, to see/watch some professional Tutorials of complicated blades for Knives. I hope pixo or anyone of pixologic does that sometime: A complex knife Tutorial. To learn more some skills to create nice knief/blades.)
Kife like this:


or this:
http://sharpernow.com/images/HHA%20MFK02G-02.jpg
The many blades of these knives are very clean.

A result from me, with Lowpoly (But it is really difficult for me as a beginner, to create so perfect and so clean as result):
http://s14.directupload.net/images/141107/dven2dqi.jpg
http://s14.directupload.net/images/141107/nzihdavb.jpg
In YouTube I can hardly find a tutorial for so knives. And also not in Digital-Tutors, for zBrush.

That’s why I’m so excited to zBrush 4R7 hehe

notice they are no longer advertising Zbrush 4r6 on pixologic homepage

Anorher little step to 4r7!!!

that mean one thing : THE RELEASE IS IMMINENT ! :smiley:

Here’s one simple but much needed function I would love to see added: a simple way to change the quick save path.
Right now it saves on my smallest disc, which gets flooded rapidly with quicksave files, then the program won’t continue until it saves which it can’t because the disc is full and the only option I have is to crash the program, or run it without quicksave , which if the program crashes for some reason means I will lose work. I lost days of work in total because of this stupid problem. A simple way to change the quicksave pathway to another location on another disc and the problem is solved.

Don’t rely on QuickSave. You can change the way you work. I store all my stuff outside the ZBrush folder.
http://docs.pixologic.com/reference-guide/preferences/quicksave/