lol, I’m also finding myself not doing allot of zBrushing due to being over anxious for the 4R7 release. It’s not pixologic’s fault though, just stupid ‘being human’ stuff spinning around in my own head
Would be nice to get some more teasers from Pixologic while we are waiting though.
I know it’s not the same, but I do recommend MAH’s youtube channel aka Mahlikus The Black on here (Michael Angelo Hernandez on youtube). Gets you in the flavour for low poly modeling in Zbrush.
I’ve gotta say, I know Zbrush pretty well, but learnt a few things which will probably hold in good stead for 4R7 on release.
On another note, I’ve been delving into Substance Painter/Designer/Bitmap2material. I wouldn’t expect it for 4R7, but I wonder if Pixologic have considered the painting/texturing tools within Zbrush R5. Would they be revamped for PBR, or would Allegorithmic’s tools be considered for integration. Likewise for Octane Render connectivity.
Very exciting times ahead me thinks!!
P.S. - would love to see Pixologic takeup UE4’s roadmapping, where the community can assist and partake. I think due to their openness and connection with the community has made it an even greater package. Now that’s confidence in your product.
I just bought my ZBrush copy during the summit, so I have plenty to learn prior to the 4R7 release and I must say that I’m loving every minute of it! I’m sure Pixologic is hard at work with functional testing at the moment and I prefer waiting for a stable release, rather than installing a version filled with bugs.
And yes, the history of free updates is a big reason for a private enthusiast like myself to actually make the investment of buying the application. If you’ve owned ZBrush for a number of years and feel guilty for not having to purchase upgrades, I’m sure it would be OK to purchase a new license
Personally, I’m hoping to be able to enjoy more than one free upgrade
Btw, this is an awesome forum! The ZBrush user community is fantastic! Thanks for all the sharing guys!
I let life interrupt my skills development with Zbrush over time, and regretted almost every time it has happened. The summit gave us insights and the techniques of so many good artists. Techniques that are still whirring around in my head in some cases. I look forward to the day they do release R7, which is likely to be sooner rather than later as time of Autumn passes with each day now. In the mean time, I know that every technique I perfect, each new model I build, I learn something new, gain more insight, and will enjoy and exploit the new features all that much more efficiently when R7 does come out.
That’s not going to help you if you’ve got the cash, buy it and start learning.
I believe that the upgrade from 4R6 P2 > 4R 7 will be free. Let the beta testers thrash at it long enough to get the bugs out.
I think we should make no stress.
The update is again free. And that is more than great.
Therefore: Take it easy… the update new fuctions are amazing. Worth waiting for…
@Treece
Oh yeah. That’s the Point:
Have you not understood this Polygroups (especially the part: Edge Loops [with Crisp or without Crisp])-and to fade out the other Groups-(or the other Groups still visible, but set the slider-[Mask By Polygroups] to 100%) during you pulling with the Transpose tool the surface that you have focused and for that you has setting the new EdgeLoop, together with the Deformation Menu powers, then you have not right understood zBrush and his force.
;o)
I have a lot of time used, to these things as important to understand. Together with crease, mask, and some other fuctions that are amazing and more important than other things in zBrush in quotation marks.
I take it you are asking me a question regarding whether I understand Polygroups etc? I’m not sure how you came to that conclusion, regarding my technical ability within Zbrush. As the observant may see, I have been a member of this forum since 2006. Although I haven’t posted much (I was shy in my early days;)) I sponged a lot of information and techniques from those who were more converse with the software and have reciprocated as such in other parts of this forum to help others (Many thanks to those by the way who have taken out their time to teach/upskill many others)
I think you have misunderstood my point my friend. I am pointing out that, low poly modeling is possible within Zbrush using the current release 4R6P2 and is worth giving a crack at whilst waiting for the update. Fills the time as some people have stopped using Zbrush in anticipation for the release. I’m trying to give others some food for thought in trying to fill that pit of despair.
For those who haven’t tried it (As many do low poly in other 3d packages and import to Zbrush. I for one was), learning some of the techniques that MAH demonstrates in his videos (by the way, It’s not ALL new to me - but there’s the odd nugget in there that one has overlooked or didn’t know about), would probably hold you in good stead for the update.
Everyone on here are not experts or have used Zbrush for a lengthy period. I have been using Zbrush for a great many years, but still learn new techniques within the package that I may have overlooked. Although I couldn’t help notice that you did post you have been using Zbrush since Nov/Dec 2013 and did mention in your post that you have used a lot of time. Maybe you would like to throw up some youtube videos to demonstrate your technical expertise that are ‘more important than other things’ MAH has kindly demonstrated in his?? I’m not sure how you are gauging one technique to be more important than the other, so would appreciate the enlightenment.
Or should I take it, that you misunderstood me and I mis-understood your broken English?
Hi, yeah, sorry, my terrible English lol.
Nono, i wanted not teach you. This was a misunderstanding. But i wanted make attentive for other users here, that you’ve right. In zBrush is with the right techniques, prossible, something to act, like with the new coming hardsurface features in zBrush 4R7.
Therefore I wanted it again for the others make it aware.
Yeah, i’ve zBrush not from so long. But i testing zBrush everyday. To learn also things, that you have told with your videos. Therefore I wanted say that again aware for the others.
Forget to write i’ve in my last post:
That with masked all (only a surface not), and with Scale and Move -Transpose, and holding Ctrl+Shift, you can create really cool hardsurface things.
This you/he show it, with/in the YouTube Video (first videolink - TimePoint: 20:50).
P.S: Therefore, my interface is so cluttered * lol *. Just so, i learn all important things from memory so fast.
Otherwise, I would always forget all the cool functions again, that zbrush already have lol - I’ve just zBrush, therefore i leanr just zbrush (ok, i’ve Photoshop. But not more Programs - Therefore i want know all things about zbrush. Thx, for you video-links.):
No problem. The reason why I pointed to MAH’s videos, is because he has demonstrated some tips & techniques that I have not seen before or has been demonstrated multiple times, which may enlighten some others, who have not considered low poly modelling in Zbrush with the current release - Especially at such a low poly count. Nuff said.
Why not the skills further elaborate, with what you have in 4R6?
If you look at some masterpieces here, what have they done without these new, upcoming features, it is perhaps advisable, to know first wild without these features zBrush.
The other important sliders and functions i’ve all in my -MyMenu- popup (shortcut: <), and or right, in the mainmenu: Tool. Why this important tools/functions and sliders set in the interface, when I anyway all things have in the menu Tool?!
Sliders for brush editing: focal shift, size, intensity i’ve all in my shortcuts: A, S, D. I need this sliders not in my interface to see, to remind me.
They are in post #575 on this thread. They are quite old and for 4R4. But I personally think they demonstrate, even then, what is capable with low poly and a bit of thought in Zbrush. When I watch them, in conjunction of the sneak peak vids, it gets my taste buds going for the possibilities that are around the corner.
I was just thinking to myself then… how often I forget that I CAN move single vertices within Zbrush, just by reducing my brush size down to 1 and using the move brush. lol. Amazing how blinkered one can get with new tools and methods etc.
As they say, it’s always good to look backwards to move forwards
Cheers
ps. Sorry MAH yet again for plugging your youtube channel. Am feeling like ya blinking P.A. :lol:
4r7 will be released when its ready, continuing to voice frustration is not going to make it release any faster. I totally understand that it can be hard to wait for new releases but it is what it is, I would much rather have a complete 4r7 vs a unfinished one that was rushed out the door.
Don’t stop using ZBrush just because you are anxious for this new version, get back in there and continue working with the already amazing tool set! That is no reason to stop the learning process.
Hang in there people, I’m sure Pixologic is quite aware of the excitement over 4r7 and its probably hard enough already for them just trying to get it to a functional state, if anything they need encouragement not added stress.
Yeah, that’s it: Don’t stop with zbrush. Some Hardsurface techniques and lowpoly control techniques, extist already in zBrush.
If you-(That Users that looking for more control) are one that has problem with this onepolycontrol, then watch this videos, for build a bit more your skills.
And you will see that zBrush can do more then you believe:
1.) (From TimePoint 3:30 - Lowpoly modeling-[OnePoly]. And with Mirror & Weld, and Divide-[Attation: after a divide, activate the visible Polyframe [Button] On > Off > On, to update the divide Mesh, for more control about the true Mesh you then have, after the divide.])
(With Ctrl+Shift you can duplicat your lowpoly [as an example: one poly to two separate polys] and then this two lowpolys shapes weld.
A to great Weld with a trick, you see it also in this video. Import: Weld! So you can with some lowpoly models shapes and then with a correct weld, create an own new shape, that you want finally receive. It’s like welding building-blocks. But you have to know how you welded correctly first, and that is to see in this video.)
2.) (From TimePoint 18:10 - Masking + And hold Shift & Ctrl)
3.)
a.) Together with the feature: EdgeLoop [Crisp]
b.) Menu: Brush > Automasking > Slider (slider set then to 100): Mask By Polygroups
(together with EdgeLoops you can with the Move Tool or Transform Tool move Polygroups without other polygroups)
4.) And finally: With the -Select Brush- together with the Lasso and holding the key Alt, you can control one by one Polys (make visible or invisible with or without the Alt key.) BUT: Snap with this Lasso to a corner of a Poly. Only so you can select a single poly that is in a own whole polygroup.
5.) Together with the Menu option (below, in the Tool Mainmenu to find): -Visibility-
Buttons: Grow and/or Shrink
—> You can control whole lines of polygons on your model.
6.) And with some sliders in the Deformation Menu, you can bend or distort some one solo polygon (if you have masked the other lowpoly polygons/Mesh).
All this techniques together, gives you more control about a lowpolymodel.
So your learn a bit more control your lowpolys/one by one Poly.
P.S. Sorry for my terrible English. I’m from Switzerland but a spanish guy.
I speak only german, swissgerman, italo a bit, spanish and now just a more terrible than fine english lol
PS.PS: here, also one more eazy LowPoly Video (for to see what the slider -Disp- in EdgeLoops doing). If you want more control of single polys, take also here with the select tool and Lasso (with key Alt or not Alt holding) BUT: Snap with this Lasso to a corner of a Poly. Only so you can select a single poly that is in a own whole polygroup.: - YouTube
(INFO: And not forget: crease your hardsurface lowpoly shape correct, for the divide later and not lose your shape by the divide.)
sure, i’m anxious…but i think that it’s simple to be less worried…if i could known a release date, a certain date, i could have an idea when i can put my hands on zb4r7…
simple to cancel any anxiety is to have a date release…thus the people could settle down…this it’s not impossible it’s happen to any products…at least any update on the progress of the release…or not??
thx
ciao
To wait just makes you dependent.
It’s better you try to create impossible things in the interim, like what other masters here have done with the features that zBrush has now. Then you more has zBrush under control. So you has it later with zBrush 4R7 more easy, because you are then not so dependet from the new features.