ZBrushCentral

Presenting ZBrush 4R7 (Updated with Summit Recaps)

Thanks Dylan

Nice video thanks. I noticed in the first instance when you sent it over to Keyshot, the command line says ‘added ****** uvs’ per subtool. So I take it the plugin is automating the uv process?? If so, I’m presuming this is using one of the Zbrush UV Tiling functions??

Cheers

im glad keyshot bridge is a separate fee.

I Dont have the camera control in keyshot I need. Aswell, to do indoor scenes with indoor lighting is impossible. Maybe if they continue to develop keyshot for interiors, but in the meanwhile, I would not use it, so I am pleased to see its separated.

Quote" Gridlost

{Boy. You have only been here a year.

Sit back enjoy the software for a few more years before you decide to pontificate about the slimy virtues of other greedier software companies.

Subs are not here… and they will not stay. Subs They will only punish legitimate purchasers like myself. Go back to trolling some pointless forum.}

Been a user for several years, just hadn’t had the time till now to waste with forums. :sunglasses:
But I’m back to work making MONEY… soooo carry on

Okay, I think that’s enough now.

We all came in here to enjoy and inquire about Z4R7. Not flame about things that don’t even exist yet within any dynamic of ZBrush and Pixologic. Especially considering that this wonderful company has done everything but be like all other 3d/software companies! We are here because of this and them. They have given us this place to post our minds but with curiosity, and respect as professionals and adults. I am not saying to not have an opinion, but consider voicing it with decency and decorum suitable for even those forum members we have here that are new and young and, with a fresh mind, are still finding their own voice within our lovely community.

Also consider that, no matter how old or young, educated or no, rich, poor, book wise, or street smart… nobody will never know it all. Ever. Even that being said, I can understand that I have no idea what I’m talking about. :smiley: Just wait and see what happens. That’s all. Don’t borrow trouble from tomorrow. History has shown in all aspects of things, we end up being wrong more often than right.

Let us spin this back around to Z, thank you. That being said. It has been a long time for me to hope that ZBrush would implement Wings3D like modeling and it appears that they did way more than that! Also, knowing Pixologic for 12 years now, this is just what has been CHOSEN to show us! Can you imagine how much more there is?! CAN YOU IMAGINE Z5!?!?! head explodes I for one am hoping for subtool FOLDERS! Multiple layered folders even. Also, Mask Palette! I work hard on my masks. I wanna save them!

Thoughts?
Thanks.
Cheers,

~MAH~

PS - Bravo, dillster! Thanks for helping to keep the train on the tracks! #259 :+1: :sunglasses: :wink:

right on Mahlikus. hey btw you you can save your masks through an alpha as long as you have a uv set? ive also used color to get a specific mask for an alpha as well. :slight_smile:

That’s an excellent trick! Thank you loki!

this is really awesome… haven’t really heard about keyshot, but i’m loving the renders… really looking forward to r7 and zbrush 5!!!:smiley:

Glad to see someone else likes Wings. Easy to build hard line forms. R7’s box modeling does look very promising. Now if Zbrush had Bryce’s alignment tools that would be awesome.

Has anybody information about whether the problem was solved with the spirals in Zremesher?

Oh my, I forgot about Bryce! My First ever 3D software. Remember seeing them mentioned some new things with the transpose tool. Maybe there will be more. Yeah, I forgot about Bryce’s align functions. I got into wings because of Martin Krol’s Nendo/Mirai videos. When I found out that Izware’s Mirai was dead and wings was the inspiration, I stuck with it since. Can you Believe Izware’s website is still up after all these years?!

Check this video out! It is EPIC!!!

It may seem that with the new (I think I heard them call it…) QMesh, This and much more could be done. Now, I am not sure about the weights in the boning system. I know ZSpheres helps for posing… but that system looks just awesome for being as old as it is! I’m still amazed!!

I tried boning for hours on end in Poser. Never could get even mediocre results. ZB’s system leaves me baffled-- I gave up after three hours. The Mirai video was awesome. Thanks.

hey np Mahlikus. i just figured some new stuff out with alphas. i was working with projection master and realized that i could get some very precise masking with it using color intensity. it all had to do with hard surface detailing i was working on. :slight_smile:

Mah, you are awesome!!! Now I realize the familiarity of the Cube Mesh demo that they showed us. I forgot about Wings 3d till now.

Cannot wait for the new features!!!

I like the new box modelling features. I am wondering if there might be any snapping options implemented (snap to: face, vertice, point, center, or grid). I love the snapping in options in some of the modelling apps I have used. I’m also wondering if some sort of numeric value input might be used for projects where certain ratios would be important. As far as box modelling goes… push and pull is the most fun, and I am glad to see it adopted in ZB. It does appear to me the box modelling is quad only, but there is a lot that can be done without triangles/n-gons, especially if it is possible to massage the polygons at some point.

My dream features would also include a PTex like texturing experience making it possible to paint on low poly models in ZB with a good amount of detail and no easily spotted seams. I would also like to see improvements in both manual and auto retopo solutions. Though my personal need for that is limited if the texturing system is made more robust. I would also like to see improvements in it’s native rigging capabilities with compatability and export options. One of my biggest pie in the sky wishes would be a cloth simulator with some sort of cloth/clothing design tools… sculpting drapery is just not the best way to go in terms of speed and accuracy. Props to those who have it mastered though, you have my admiration in the skills department. To be a complete scene illustration tool, I’d also like to see a better way to position models in relation with one another… basically a layout room. I’d also love the ability to use sculpted tools as light sources; the ability to make any tool glow. I imagine that is out of reach unless the internal rendering system is overhauled though. Oh, and some way to work with spline modelling would be pretty cool too. I don’t ask much… lol

As far as ranting about subscription platform software goes. I do have to say that cs6 is the last version of PS I have purchased or am likely to purchase if they do not reinstitute permanent licensing options. As long as subscription is presented as an “option” that’s great, and makes it accessible to people that have a discretionary monthly budget, and are constantly connected to the internet. In my current situation though… subscription based software is just not for me. Especially when a large percent of what I do in 2D is available in open source software. It might not be quite as well integrated or streamlined… but considering they are free their capabilities sometimes amaze me. I also own several other commercial apps for painting/image editing… PS (for me) excels at selections, layouts, plus I like it’s airbrush better than most I have used. it’s also very extensible with the rediculous amount of plugins. The blending/mixer tools are also pretty cool as they seem to have bypassed the initial color dab most software with similar tools seem to suffer. Still, for my uses I don’t even know if it was worth the price tag except that I already knew how to use it, so I didn’t have to suffer a learning curve.

Bare in mind. I create for artistic/illustrative purposes, not for game assets. Still, I do have uses for assets I can create, pose and re-use. Usually, I end up using my 3D models as unique references for 2D art… for the simple fact that I think better in 3D, and it’s just not practical to whip out lumps of clay when/wherever. I do understand that my needs are not the same as a lot of people who use ZB though.

Whatever direction you Pixo guys decide the software needs to go; keep up the excellent work. I own some competing packages, and for most things I find myself coming back to ZB.

The Great Escape

In regards to snapping and the new tools. If you look at the Teaser video about 8.32 in, you will notice at the bottom of the popup menu there are two options, Enable Triangle Snap and Enable Extended Snap. I can only guess that Pixologic have thought about the snapping options. To what extent… we will have to wait that little bit longer. Yet another thing to get excited about!!! :smiley:

The Great Escape

Sorry I forgot to add, You will also notice when Joseph edits the top of the grenade, he splits the line resulting what appears to be triangles. So I don’t believe it’s just quads. With that in mind, I’m sure the same rules apply when working in subdivisions. But that’s the beauty of Zbrush… Dynamesh, Zremesh etc. If this was done in one of the other apps (subdivisions) you would have to think about how to edit your edges to get those quads. I personally think that would slow me down and probably frustrate me slightly.

Has anybody information about whether the problem was solved with the spirals in Zremesher?

During the summit someone did ask about that but it wasnt covered.

Place a couple of curves…

Hi there… I got a mail stating that 4R7 will be released the end of the Fall… not sure what date this would be as we work in season like summer, winter, spring and autumn here… give us a estimated date please…

Dreaming of what is to come…

Ziggy