I like the new box modelling features. I am wondering if there might be any snapping options implemented (snap to: face, vertice, point, center, or grid). I love the snapping in options in some of the modelling apps I have used. I’m also wondering if some sort of numeric value input might be used for projects where certain ratios would be important. As far as box modelling goes… push and pull is the most fun, and I am glad to see it adopted in ZB. It does appear to me the box modelling is quad only, but there is a lot that can be done without triangles/n-gons, especially if it is possible to massage the polygons at some point.
My dream features would also include a PTex like texturing experience making it possible to paint on low poly models in ZB with a good amount of detail and no easily spotted seams. I would also like to see improvements in both manual and auto retopo solutions. Though my personal need for that is limited if the texturing system is made more robust. I would also like to see improvements in it’s native rigging capabilities with compatability and export options. One of my biggest pie in the sky wishes would be a cloth simulator with some sort of cloth/clothing design tools… sculpting drapery is just not the best way to go in terms of speed and accuracy. Props to those who have it mastered though, you have my admiration in the skills department. To be a complete scene illustration tool, I’d also like to see a better way to position models in relation with one another… basically a layout room. I’d also love the ability to use sculpted tools as light sources; the ability to make any tool glow. I imagine that is out of reach unless the internal rendering system is overhauled though. Oh, and some way to work with spline modelling would be pretty cool too. I don’t ask much… lol
As far as ranting about subscription platform software goes. I do have to say that cs6 is the last version of PS I have purchased or am likely to purchase if they do not reinstitute permanent licensing options. As long as subscription is presented as an “option” that’s great, and makes it accessible to people that have a discretionary monthly budget, and are constantly connected to the internet. In my current situation though… subscription based software is just not for me. Especially when a large percent of what I do in 2D is available in open source software. It might not be quite as well integrated or streamlined… but considering they are free their capabilities sometimes amaze me. I also own several other commercial apps for painting/image editing… PS (for me) excels at selections, layouts, plus I like it’s airbrush better than most I have used. it’s also very extensible with the rediculous amount of plugins. The blending/mixer tools are also pretty cool as they seem to have bypassed the initial color dab most software with similar tools seem to suffer. Still, for my uses I don’t even know if it was worth the price tag except that I already knew how to use it, so I didn’t have to suffer a learning curve.
Bare in mind. I create for artistic/illustrative purposes, not for game assets. Still, I do have uses for assets I can create, pose and re-use. Usually, I end up using my 3D models as unique references for 2D art… for the simple fact that I think better in 3D, and it’s just not practical to whip out lumps of clay when/wherever. I do understand that my needs are not the same as a lot of people who use ZB though.
Whatever direction you Pixo guys decide the software needs to go; keep up the excellent work. I own some competing packages, and for most things I find myself coming back to ZB.