ZBrushCentral

Presenting ZBrush 4R7 (Updated with Summit Recaps)

I’m really hoping to see some additional features since neither the low poly modeling or Keyshot bridge interest me in the least. I understand that a lot of others are really excited about these additions but if I want to poly model I will be doing that in Max. If I want a pretty render it’s Vray 3 all the way.

Still hoping for better texture painting, usable layers and ability to import cameras for proper projection techniques. Maybe in 5.

-M

I’m very excited about the hardsurface tools and I’m wary but still excited about KS-bridge. However, I also agree with your other points. Zbrush’s perspective system has always baffled the hell out of me. I think having cameras with the ability to set DoF and Perspective would be great. I would DEFINITELY like to see better texturing options and layer grouping would be a huge help.

“”- It would be awesome if we had a bridge to MAYA which allowed us to rig in Zbrush and it translated over into Maya. With this rigging system it would be awesome if it had a muscle system and weight painter for deformations… “”

YES!!! They didn’t update anything related with rigging or posing since… 2008?! PLEASE!

Here in Deliverance country, Fall begins when the leaves start changing colors and ends when they have all fallen to the ground (or the last Thursday in November).:wink:

Mitchfx

In regards to textures, did you notice in the teaser video, when Joseph sent the grenade to keyshot? If you have a look at where the zbrush logo is, you’ll notice the underlying geometry is low poly. Theoretically in current zbrush the geometry would have to be higher. So in regards to texture painting, I’m sure the wizards at Pixologic have come up with something special or addressed this area.

I havent seen anything here but does keyshot import vertex colour data or will it in the bridge? Or are we still having to UV/export images?

Yes the bridge translates EVERYTHING you see in ZBRUSH into KEYSHOT, all your polypainting etc., Keyshot interpolates. The bridge replaces the BPR function… so when you click BPR you will get immediate feedback from Keyshot, rendering your scene from ZB. :sunglasses: No need for exporting maps or uvs

@Treece

I’m currently using Octane and is a steal at $299 and blinking fast (Titan Black). Shame Pixologic hadn’t gone down OTOY route instead of Luxion.

I am actually glad it is Keyshot, for one simple reason : macbookpro user, no nvidia.

Even if I don’t have a powerfull CPU I will be able get nice images through this bridge.

Gah! I’m dying for a release date.

There is a sale on Modo, and I’ve been wanting to buy it for some time for poly modeling. However, with 4R7 that may not be necessary. The Modo sale ends on the 27th.

Having R7 in my hands would give me a much better idea as to whether or not to pick up Modo…

Super_Glued

Nice try!! :wink: You’ve got no chance in getting your hands on 4R7. Release is Fall/Autumn and that’s still not guaranteed.

Instead of buying Modo, why not go for Blender. I’m sure Luxology will have another round of sales sometime. Well they probably will have to once Zbrush has taken all the customers (ok not all but maybe alot).

Maybe, the more new customers Pixologic get, they might be able to be generous yet again for Z5 to their devoted fan base and users. :wink:

"I’m curious about how the Keyshot Bridge / ZBrush for Keyshot licensing will work.

Right now Pixologic lets us have a copy on a desktop and a laptop as long as they aren’t both running at the same time.

Will this be the same for these new products or will we have to buy a separate license for each machine?"

really? since when? I thought you could only have one copy of Zbrush. Unless you mean going through the deactivation process… your statement is a touch misleading.

Do people actually bother reading stuff or just express opinions? From the Single User License page on Pixelogic:

“Single User copies have a “Home Use” rule which allows them to be installed and activated on two computers (such as a desktop and laptop or a work computer and home machine), provided that both copies aren’t actually run at the same time.”

Contained here: http://store.pixologic.com/ZBrush-4R6-Single-User-License/

Cheers

David

It’s also in the End User License Agreement, which ZBrush actually displays for you and asks that you read before you can activate the software. :slight_smile: (A copy of the same agreement is in the ZBrush folder as well.)

To install ZBrush on a 3rd computer you must first deactivate it from one of the prior two.

Also, it should be noted that multiple people sharing a single license would be a violation of the EULA, even if they are taking care to not run both copies at the same time.

Treece I have been using Modo for years and the speed of it is insane once you get your macro’s and hotkeys setup. But it still has its limitations unlike Zbrush. There is one thing I have to say Modo destroys other 3d applications.

At this stage I cant wait to get my hands on zbrush r7 but I will still be using Modo for its great topo and unwrapping tools.

Also you said something about the lowpoly texturing, I am fairly sure that the grenade was unwrapped as they did just open a pre ready scene with the textures on it. I maybe wrong but why did they not say anything about it.

Hey Treece, nicely spot about texturing. In fact looking at most of their images they have logos, some text pretty much everywhere - considering that they were constantly showing off how low poly it was you could be right - now that is very exciting.

I think the Zbrush logo is placed as a part of the label system they have inside of Keyshot.

Meathelix

Likewise. Have been using Modo for a while and have to agree with you, IMO Modo beats other 3d apps (that’s IMO, not wanting to start a war here on what 3d app is best blah blah). I also use it for the topo and unwrapping with the addition of Meshfusion and Octane+plugin (My missus is so gonna kill me if she gets a peak at my credit card statement LOL! I did just purchase a Titan Black also… so she is so gonna cut my bojangles off!!!)

But like many on here, I’m very excited to see what 4R7 is going to bring. Yes the modeling tools, but as Paul G. and Pixologic have said, this is just a ‘SNEAK PEAK’/‘TEASER’ of what’s to come. So they haven’t shown us everything.

I can only imagine, with this new tool set, the possibilities are definitely there for more topo features and unwrapping. So who knows, Pixologic might have already developed it, or are in development. The way I see it is, now that Zbrush is getting down to the bare-bones of geometry manipulation (ie: face,edge,verts), the possibilities are most definitely achievable within Zbrush (especially what you see in the other 3d apps).

Anyway, very exciting times!

HerraPuputti

You might be right mate as there’s no textures actually visible in Zbrush. The only thing I’m trying to get my head around in this part of the sneak peak is, Joseph deformed the grenade in Zbrush. He sent it over to Keyshot (at that time he switched off the materials). As Paul G. said, All the ‘materials’ will go over to Keyshot. There was no mention of textures. But then, Joseph went back into Zbrush and turned on the color information and sent it back to keyshot. Voila, the logo is back on the deformed area of the grenade. So, Zbrush must be driving the textures somehow. Ohhhhh the magic!!

Meathelix
I thought that also in regard to the unwrapping, if that was the case wouldn’t the logo be visible within Zbrush also?? I don’t know… hmmmm

Damn you Sneak Peak/Teaser video!!! :lol:

Piggyson, you couldn’t kindly put me out my misery on this one could you??? :wink: LOL I think I know what the answer will be.

Oh My God. I’ve just had another thought! What about ZSCRIPT?!!! Imagine what you could achieve if all these tools are accessible via Zscript. :bulb: Apologies if someone has already mentioned this in the thread.

will99au wrote: I havent seen anything here but does keyshot import vertex colour data or will it in the bridge? Or are we still having to UV/export images?

Everything gets sent across with the model. Materials, polypainting, textures. Even if the model has no UV’s everything gets sent across and applied to it as it was applied in ZBrush.

BJPentecost wrote: I’m very excited about the hardsurface tools and I’m wary but still excited about KS-bridge. However, I also agree with your other points. Zbrush’s perspective system has always baffled the hell out of me. I think having cameras with the ability to set DoF and Perspective would be great…

One consolation is they can be set in Keyshot. Lens focal length, DOF etc.

Thanks for the info. dillster especially in regards to, “even if the model has no UV’s”. I didn’t catch that bit in any of the sneak peaks. Would it be possible to point me in the right direction where you heard that, so I can watch the vids for the 100th time :lol: Cheers. I’m trying to comprehend, if Zbrush is sending everything to Keyshot and if there’s no UV’s, how are the textures, not materials, being applied… is it PTEX… hmmm