ZBrushCentral

Polaroid29's Sketchbook Of Sorts

nice model, but in not feeling the anatomy of many parts. Especially his back legs totally seem like forma different model, in anatomy and detail level. Same goes with his biceps, feels awkwardly placed ;] What i would do is mayeb pop in a one more finger in his back legs, and maybe some stumps like a indication he used to have 5 but then merged back into his leg, also his back leg/belly connection seem bare, i would detail up that part, and his joints of back leg, seem smooth compared to the nicely defined front legs. His head and torso look good ;]

Thanks slocik :slight_smile: I definitely agree with you, I think the arms however are moreso the problem rather than the back legs. I also tried to stay away from detailing the belly/back leg area too much as I wanted the main focus and attention to be on his face, but I will have to revisit it and fix things up. Thanks a lot for your crit! Very helpful.

Hey guys, so some fun updates here! I was lucky enough to have Pixologic contact me about putting my Chupacabra model into the turntable gallery.
You can check it out here: http://www.pixologic.com/turntable/ it was really a ton of fun.

And here is a portfolio still of the Chupacabra:

I hope everybody has been well. I’ve missed ZBC<3

if you ever find out how to fix those shading errors on mike nash’s shaders let me know.

Nice work man! good to see your using my pack :wink:

pabgo - The shading errors you talk about are just the Procedural effects, either you can scale the model up more and reset-xforms causing those procedurals to be smaller or you can go in the overall diffuse part of the shader disable the speckle effects. You need to do one at a time to figure out what ones you don’t want in there.

Hey Polaroid :slight_smile: my god it’s amazing how much you have progress, absolutely loving it dude :slight_smile: , I’ll be getting back into it soon :slight_smile:

Aaaw thanks Sparky :slight_smile: I appreciate it man. Honestly, it’s just been from working at it every day and practicing as much as possible. I know you’ve been down a little, but you can’t get discouraged or else you’ll stop having fun with it and will never improve. I can’t wait to see you keep working at it and put out some awesome stuff!

I’ve been away for awhile since I’ve gotten a job in the toy industry. It’s been so much fun, but I miss ZBC and getting to do personal stuff. Here is a WIP sculpt of Draven from League of Legends. I wanted to practice creating a game character from start to final game asset, but man thinking about doing a low poly of this is really scary lol. This has been done 100% in Zbrush so far, except the first two renders.

Anway, I’d really love any crits or comments on it! The hard surface stuff looks very weak to me, and there are a few other parts I’m not happy with, but I’d love to hear some opinions.

Hey polaroid …very cool, looking very good from here! Nice flow to it. :smiley:

Cheers, David

looks great man! the hands look huge though they’re bigger than his face :smiley:

@chalkman thanks for the comment David! It’s like running into an old friend every time I post in this thread :smiley:

@zborn thanks man! I actually like the size of the hands, since they’re massive in the concept, however I got a lot of critiques on the hands being really unrefined and too puffy, which I totally need to fix.

Anyway, here is a new speedy lunch crunch, clocking in around 2 hours. Trying to get better and just sculpting quick and dirty to get a concept/idea out and having fun with it. This is based on the character “Drago” that a good friend of mine developed for an old toy line called Bakugan. I’ve been trying to nail a proper workflow down for myself, and Dynamesh has just made things so quick and easy, it’s beyond belief really. I’ll also be doing a really small mini-tut to show how I used a dynamesh sphere to concept out all of the different body parts. It’s not much as I didn’t have a lot of time, but I hope to put out something much more in depth if anybody thinks it would help.

And a colored version. I’d like to get into sculpting for toy production more, so I’m trying to get better.

Any feedback would be greatly appreciated :slight_smile:

Hi Polaroid, looking good but i think the head could us a bit more work! :smiley:

All the best my friend, David

You got the shader/material down but I gotta agree with chalkman… I can’t wait to see the refined one :smiley:

@chalkman thanks David :slight_smile: you’re totally right. This initially started out as a quick speed sculpt, but I should spend some more time refining everything, including the head.

@Thoanga thanks man! I appreciate it. I’m really trying to nail the plastic action figure material, as it’s something I’m really interested in working in.

Here is another speed sculpt again based on a character my friend did for the same series. I hope you guys like it :slight_smile: and as always, any comments and crits are much appreciated.

Preyas_Toy_Render.jpg

i just want to know how you’re doing these renders!

@captkiro thanks!

Here is a generic shot of the last character, Preyas. Hope you like it :slight_smile:

preyas_back.jpg

Wow … This last one really rocks! Keep up the good work. :smiley:

Cheers, David

so real…which render ?

@chalkman thanks David! :slight_smile: I’m glad you like it. Hope all is well.

@LVXIFER thanks! Mental Ray is the renderer.

Here is another speedy. This is based on my friend’s creation, Zen The Intergalactic Ninja! There are a lot of fun comics floating around about this guy. A few hours in so far, I might go back in and do some more refining. Hope you like it, C&C always appreciated!

Wow … Your work just gets better and better! Keep up the great work. :smiley:

Cheers, David