ZBrushCentral

Pixolator Rock Challenge (The technique has been cracked....see page 7)

Mentat, great thread that you started! :+1:

Many inspiring posts by everyone … will definitely refer to this again

MTB, very cool skulls :sunglasses:

Not even the smallest touch of color bump.

Know what…I’ll do better than a bone Lonnie… :wink:


Click image to download ZScript.

Enjoy!

Just one word:incredible!!!
:+1: :+1: :+1:
for Mahlikus The Black
bye
(:])

DOH! Fiendishly simple!!! Thanks for the script Mike. Can you tell me what it was that made you think of using the blur brush? What causality resulted in this fantastic epiphany?? :+1: :slight_smile:

Nice job! :+1:

omfg awesome imma look at this right away!
gj!!

:+1:

I spent about 30 minutes staring at This image which I downloaded and doubled in size. Then two things popped in my head. One was that the strokes were too clean and too random for the single layer brush with ZTolerance. The other was the clean, dynamic color change between light and dark. I thought the only thing to do this is two materials but what a pain to paint. After spending hours and trying all types of alpha/brush/stroke combos…nothing would paint as clean. Nothing would Sub clean either save the simple brush and bump brush (freehand stroke). Even then…the color was always rough. Back to square one…for the 20th time. So then I thought simpler. I thought, why would pix make some elaborate mat lighting test image…nope…had to be simpler. He isn’t one to have loads of time. Then I noticed something I haven’t seen since living at home. My Mother is a potter and to age some of her work, she stains the entire thing (all the cracks really well) and then wipes off the stain. What’s left in the cracks makes it look aged. She calls it antiquing. That was it! That’s what tipped it. SO I though, how would one do this in Z…a second, darker layer (dup) with averaged pixols! Plus, the materials are the same so…perfect color mixing! The top right corner of the pix’s image drove the assumption home. It looks like one layer fading through another.
For a final note, I merged the two layers together and then used the blur brush again in small areas (rbg only)…Tada!!!

It was fun…and I almost gave up last night…thankfully I didnt!

:)

All that’s left now is for yall to experiment with different brush types and alphas and see what we make! Don’t forget that the blur and glow brush (Zadd only) handle the pixols differently. Have to play around with those as well.

Cheers everyone!

/me claps in admiration.

impressive piece of Zforensics MTB, it certainly looks like a match to me.

This is a marriage between my Quadshader rock material and Mike’s Distressed Z. I really like this technique. Lots of possibilities!!

Awesome Lonnie! Yeah great thing about the Distressed Z is that it isn’t dependant on the lighting and material.

Yup Mike. I can see all kinds of new texturing styles being developed from this…particularly for landscapes. Ooooo got to try it on some metals with rust and such… muwhahahahahaha… by the way I sent you a private message. :wink:

Cool, I’ll go check it!

Same thing happened to me man. I couldnt fall asleep cuz the possibilities kept rolling in. Aged metal and wood are my next experiments…then TM!

MMWOAHAHAHA!

For rising to the challenge and exemplifying superb deductive skills and exceptional sleuthing I feel I must award Mike this Distressed ZBrush Trophy of Merit. Kudos Mike!! :+1: :+1: :+1: :+1: :+1:

LMAO!
That wicked rocks man, Thank you! bows

Way cool hu?! I love the antique look!
Ah, the possibilities!

Argh! Too bad I am at work! I wanna play now!!

pout

Hey, I would hate to get a free cookie and then ask for milk but…could you give a fella a hook up of that gold mat…wow! :eek:

Peace!

The gold is nothing special really Mike. It is just regular Metal 01 material…I changed the metalicity to 50 and adjusted the diffuse and specular curves (each curve has several peaks to give multiple hi-lites) to get the shine. The trophy was painted in a warm yellow/orange color.

Cool thanks! :wink: :+1: KISS hu?! lol

Hi MtB
Great sSript for old Ivory texture :cool:
Pilou

Bravo! well deserved :slight_smile:

Would you mind elaborating on why it works? What is the Blur brush doing under those circumstances?

Well, we know that the dup layer is EXACTLY the same as the original…yes? Okay…so when you use the blur brush (Zadd only), it starts to average the pixols. By that, I mean the pixols that are closest to you smooth down (away from you). The pixols furthest from you smooth up (closer to you). Now one wouldn’t see this averaging against the original layer unless the dup layer has a different color. Now I know what some of you might be thinking…Why not just move the dup layer back in ZDepth? Because this it the wrong type of averaging. Actually it doesn’t evenshow itself since its exactly the same. Now, some others are thinking, 'why not use the gyro to average the antiquing object?'Because this movement is based on object center and not pixol normal so it would only work in some places. :slight_smile: See…Its a funny thing but it opens up to soooo many possibilities. Tonight, I am going to see if I can get TM to grab this effect onto a models texture. That way one can export the model after the antiquing process. :wink: I even think there is a way to use objects/brushes in combo with imbed to achieve the same results save only in selective areas. I am also going to just back to the original purpose of this thread and try to use this to duplicate the rocks in Pix’s Dino image (linked on page 1).

This thread is going for the Alpha Century record. :slight_smile:

Let’s keep it going and refine the techniques. I have a feeling that some driftwood, whale ivory, old shells, and aged bones are going to wash up on my beach.