I work in Zoom mode all the time , since my screen resolution is 1024*768 and my canvas size often 2000+.
I find it also the best method to get rid of jaggies. Just make your image larger then the result is suppose to be
I work in Zoom mode all the time , since my screen resolution is 1024*768 and my canvas size often 2000+.
I find it also the best method to get rid of jaggies. Just make your image larger then the result is suppose to be
Well here’s my attempt at playing with double shaders, colour bump, and lighting. It’s interesting what you can do with heavy contrast and the high dynamic range.
Small pictures still look amazing, Kaz!
Same picture again, but with an old photo look to it. Still a million and one miles away from Pix’s work, but interesting anyway.
While I’m here (on the topic of AA) the thing that always catches me off guard is when you may work on a large work, hit AA, and then forget that some of the picture is off screen. I’m one for having the whole pic on the screen at the same time, so I often hit AA, take a look at it, and then zoom out so it’s all on screen. It’ll look pretty bad, but then I check back every so often with CTRL-0 and admire the AA
It caught me off guard a few times, because I was so used to the 640x480 screen of the demo.
Great work everyone! We have certainly come up with a great many different techniques. I am still waiting for the definited TUTORIAL Pixolator promised but in the meanwhile here is another shot. It is part painted and part material that delivers this effect although it is still a long way away from Pix’s technique.
Man that’s cool!
OK, last one. Unless a creative truck runs me over…
I tried Kaz’s tip with the Single Layer brush and Draw Channels
Z tolerance. Works very well IMO. Thanks for the pointer Kaz
The head was a white color and a dark grey was used with the Single Layer brush(Zsub on), Z tolerance at .03 and Draw Size at about 30-35.
I’m calling it quits for now, been torturing this poor old head too much and he is longing for a body to play with (That came out all wrong )
Here is the same technique that Kaz and Jay were using. The only difference is that I also turned around and used ZAdd with white color to add some high-lites back in. I think this is probably about 90% the way Pix did it. I noticed that when using the Z-tolerance setting the final look is greatly affected by the topography of the object. For example the background in my image is an inflated Plane 3d that was ZSubbed out. Thus when I used the single layer brush on it with the Z-tolerance activated it gave it a terraced look.
that last one is super cool!!!
I hope you guys don’t stop. I’ve tried some of Kaz’s suggestions, and in some respects, I can duplicate what Pix did in the picture Mentat posted, but I believe that Pixolator did not do that picture with only 2.5D brushes. My guess is that they are textured models, so the model could be edited as it was textured. I’m not sure about the rock in the Dino thread.
Mentat, great pictures I keep coming back to this thread to see if there is anything new posted here. Dont’ stop now.
Kaz, those are great textures on those heads. Very similar feeling to Pixolator’s picture, even if the technique is not exactly the same.
Reactor, great rock textures. Nice crystaline sparkle effect in the second one.
TVeyes, thanks for the duplicate layer trick. Your rock textures are excellent.
I’d like to see a bit more explanation in this thread on how some of the materials or effects were created.
And Pixolator, stop torturing us!
What a fantastic thread!just 88 posts for it and a lot of works for pixolator’s pictures!What is the next?
this?
(:])
I think I might be on to something…
Whatcha think?
I’m going back in to fiddle a bit more.
Yeah, you’re ‘on something’ alright…
uh, I mean on to something… good job, way to go…
I like that last one too, Mahlikus! Great job it looks “dream-washy” in a way.
Or from an alternate plain like in Lord of the Rings where Frodo keeps seeing the ghosts or Arwen, great type
Thanks guys. Yeah jay…I am on something…lol.
Here is another test…strayed from the look but thought it interesting enough.
MWOAHAHAHAHA!
MMMWWWWWOOOOAHAHAHAHAHAHAHA!
I’ve done it!!!
MMWWWOOAAHAHAHAHAHAH!
dances about
I am going to make one more test and then make a tut for you all. Your gonna smack your heads, it is that easy!!!
BRB!
EDIT
Tests worked! The great thing about this method is that lighting and material dont mater. It might even work as a way of texturing an object to look antique and aged. Too tired right now for the tut…have to wake up in 4 hours…tomorrow everyone!
BTW-Skull from Sphere3D
Hi MtB
Antic, aged, and in White color it’s like Ivory
Bravo !
Pilou
Ps All this trying off al Zbrushers are incredible and a pleasure for the eyes
A curious fact is the only macabre inspiration (I have made the same
Maybe an atavistic or conditioned reflex :qu:
We must go to the psy
Awesome, dude
Go Mtb. go everyone. these are the sort of threads that should br done more often. I have been watching it very closley wishing that i could participate, but stupid exams have been on. even though it has taken this long to crack it, the different styles that have emerged as a consequence have been pretty awesome keep it up
Nice job, MTB… Great!
Where did you all find these skulls?? Lol, fun subject.
Good work Mike! Now cough it up “done it boy”
:EDIT: Looking at your pic Mike I would summize that you simply painted the color on using various brush alphas and an RGB bump on the material. Did you create custom alphas or did you use ZB standard alphas? It does look like it would be a very simple method but me noggin just isn’t working right now. Care to throw me a bone before you go home today??
man, i saw the number of post for this thread is 99… so i just erm… tot i just… erm…post another reply here to make it to 100… sure it will be able to accept a 3 digit number.