A word about 3Dcoat: If you look in the manual …3Dcoat isn’t intended to replace programs like Zbrush or Mudbox but speed up textureing & detailing.
Why do I need 3D-Coat?
You may ask: “Why do I need 3D-Coat when there are such cool applications as Zbrush or Mudbox?” 3D-Coat is not designed for creating a human body out of a sphere or a cube. The main focus of the program is detailing and texturing of objects already roughly shaped in another 3D-package. Here you work initially on detailing level equal to 3-5 million of polygons. Use of normal mapping as opposed to geometrical splitting allows for a considerable increase in the editing and objects viewing speed. It is common knowledge that shaping an object doesn’t take long – up to a few hours maximum. However the detailing and texturing are both lengthy, taking 3 to 10 times more than modeling the draft itself. 3D-Coat is designed specifically to speed up this part of the technological process. The program contains tools for sculptural modeling, provides for a considerable change of shape, however detailing remains the key function of 3D-Coat
Its clear to me in one form or another topology independent sculpting is the future! Having said that I think ZB4 is going surprise us and open up Big Old can a woop…!