unless i’m mistaken, zb’s pixol technology seems to be voxels already… the voxel space resolution being determined somehow in a relationship with the canvas resolution (a factor of?) with z depth being bound by the canvas on the “far” side and probably some fixed distance coming toward us on the “near” side…
zb already seems to have a limited (or at least tightly constrained) version of voxels that already allows the coloring of them…
i wonder how much more development effort it would take to unconstrain zb into a fullblown voxel sculptor (not in terms of replacing what we already have) but as an additional mode…
it may not actually be the best technology for sculpting when all is said and done… maybe the nature of the technology would still make it much slower than what we already have in zb… but it would be interesting to have as an option.
or if it is indeed a techno dead end, it would be interesting to hear pixologic’s take on it.
cuz that 3dcoat demo did indeed make me do a double take.
jin