looks pretty impressive… one of these days i am going to start making a serious effort to try and master the interface of blender
For me Blender will become a serious tool when it gets a proper interface. In the meantime its a fun distraction that i would never use to any degree no matter what features it had.
My opinion only.
Cheers
Mike R
sheesh… this stuff is popping out of every app now
I just played around a bit with the silo 2 beta and the sculpting certainly isn’t too shabby there either. clearly silo2 is still beta, but already quite usable.
I don’t want to list prices here, but whoever buys silo 1.4 does get silo 2 for free. 1.4 can’t be considered expensive. the plain poly modeling workflow it offers is already worth it.
I just love the direction several applications go now.
and that does not mean I am not excited about the upcomming zbrush 2.5 anymore.
:lol:rofl that is just crazy but i dont get it :rolleyes:
I recently sent an email to Skymatter about the price of future updates concerning Mudbox. I was afraid that without the gold support I would have to buy the software all over again. This is not the case. The answer they gave me was reasonable.
They also sent me a link to a trail of the said software!
I did not see this link on their website so I do not feel it is my business to give out the link here, but I will say this to those interested.
Ask an You will receive!
By the way Mudbox is Sweet!
Rendergod= one cool nerd rapper.
I don’t know if this one has been posted before but it was new to me a plugin for after effects to render zbrush images
Maqs: your work has revived my interest in Blender inspite of its intimidating UI.I downloaded BlenderRC1 version . The new feature Sculpt mode is useful, though not as efficient as ZBrush. Did you prepare your base mesh using Box modeling method or by patch modeling by extruding vertices/edges and finishing in Sculpt mode. I really appreciate the end result.
I have not yet explored the other new features as yet .
KKV
I was looking at Mudbox’s feature list page when I wondered: Is this what we expect out of ZB2.5? It’s got layers, that flatten brush. No ZSphere rigging though.
Also,
Fast high quality brushing in 3D (no projection) on dense models. With Mudbox’s new Scratch brush, sculpt at any speed without blobby stamping.
Seems like a poke at ZB’s projection and ZB’s prone to skipping when brushing models. (I know, there’s reasons, fixes and workaround available)
But it’s also got:
NEW “tangent space” symmetry. Sculpt symmetrically on asymmetrical models! This Mudbox first, provides a time-saving and production-tested technique for working efficiently on posed or asymmetrical models.
Which is kinda cool if you pose your objects and sometimes needs to touch up some symmetrical parts. But without rigging within mudbox, seems you’d have to export and reimport. Perhaps thru ZB2.5’s zSphere rigging? LOL But this asymmetrical sculpting seems to be what is missing from the next ZB. (Although they said they’re adding some more stuff to Z2.5)
Aside from that, it seems to be able to handle more polygons than ZB2 and non quads.
Innovative streaming technology allows you to work around the limitations of your hardware, helping you build and manage scenes of over 100 million polygons on regular workstations! Great for assets with many components, such as soldiers with gear, robots, or city environments, etc.
Has anyone got their paws on Mudbox? What is your impression?
On the Mudbox website you can now contact them via email. I asked them a question and was responded to very quickly. They also sent me a link to a demo that lasted 15 days.
I like the fact that as soon as you start up Mudbox you can use it with very little figuring out. The UI is very straight forward. I like the fact that I was able to learn how to sculpt right away and not have to learn how to use another program.
Mudbox right now is just a sculpting tool and that is it. It is a very wonderful tool to use if you have other tools to go with it.
I put off buying Zbrush for Mudbox to be released, but in the end when Zbrush 2.5 is release I money will go to Pixologic.
Have you tried sculpting more than 20 mil polys? I’m curious how does it handle? (specially on a mainstream PC, not on one of them super workstation)
I have A Emachine T6000 with a AMD Athlon 3200+, 1GB of Ram and a ATI RADEON X1300 (512mb) graphics card. Mudbox never slowed down, but to be honest I did not crank the polys to even close to 20 mil.
Here is the only doodle I kept…
From what i read it would handle about the same as zbrush perhaps a little higher and on some a little lower. But because you can partiatly subdivide you can work on many polygons just not at once.
I’m sorry but is this supposed to entice me into wanting Mudbox? I know it’s capable, but you might want to post something a tad more impressive that displays the power/ease of use.
Also- I’m a horrible artist so I really have no room to talk…but you too might want to take up some art classes, look at references or something…just a thought…
I’ve tried mudbox and i think that zbrush blows it out of the water, also when 2.5 is released (don’t forget it’s free if you already own zbrush) it wil have all the features that mudbox has (the perspective workspace for example) plus tons more. zbrush is king. Long live the king.
I’m very eager to see what zbrush 2.5 brings. In fact I am quite confident it will be very good, particularly now that I see some of those announced features actually working in Mudbox.
The one thing apart from perspective and tangent symmetry that really makes me very happy in Mudbox is the layers. being able to not only fade geometry changes in and out on , but even partially erase (mask) it, is just great.
funny, this is exactly what many people say about ZBrush
And don´t beat me, I am ZBrush owner myself
Well, to be completely honest, I’m holding out on my Mudbox purchase to see what Pixolator’s announcement is later this month. If it’s not a release date I’ll probably be ordering Mudbox that day.
Don’t get me wrong, I love ZBrush, and I’m quite certain that the time they’re putting into 2.5 is for the best, but there comes a point when you start to question the company’s production pipeline and priorities. There are some annoying little quirks and bugs that artists have been working around for years now, when a simple patch would have addressed these issues. As artists, we crave new features… but as professionals we crave stability and usability. For a long time ZBrush was in a league of its own, but that’s not the case anymore. I really hope to see some good news later this month