ZBrushCentral

Now Im having fun

Real displacement means real geometry, means lot of subdivisions. ()
I explained where the problem with ZB is, displ is buggy regarding tiles. If you assign these tiles and export the obj, import again and assign the same displ map, it works.
BTW, a second pass of 4x tiles is not needed to be real displacement. bumps are just file.
(
) On a decent external renderer, such subdivisions happening into the render engine, no problem to have millions of poly there.
Not in blender/cycles only. A famous engine (Arnold) (not the actor LOL) and Modo have very sophisticated methods to handle all these.

Blender is made by insane people.

So, it means that you aren’t insane? :lol:
It’s easy to make a conduct with these people. They always be happy to answer your questions in blenderartists.org.
Meanwhile

http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/cg_retrospective_2012

Cap017 2013-01-07, 14_25.jpg

This thread has some really cool stuff in it, I haven’t went through all 75 pages yet but I have subscribed. :+1:


maybe this work can interest you! :wink:

Scroll and explore other ones ! :slight_smile:

There IS a way (actually, two) to get Mandelbulber stuff into importable mesh, you may have already tried the voxel export, but have you tried this:

?

Welcome back Mealea! I just love the contortionist!

Cheers, David

Welcome Mealea
thought he had sunk the boat:D

Luvin this last post of yours Mealea :+1:small_orange_diamond:)
Defenitly a keeper
:D:+1:

P.S. Welcome back.:+1:small_orange_diamond:)

Glenn


to a new, more literal, level! This is a fantastic piece – perhaps your break is lodging new stuff in your unconscious which will come spilling out when you get time to devote to Z again


Hey Mealea! Just a quick heads-up that I’m back. LOVING your latest work. My fingers are itching to get back to Zbrushing!

Just plain missed you and your wonderfully experimental art work Deke

welcome back or not
welcome back :slight_smile:

GRIN!!!
Thanks for both Lvxifer!!
Here, have a material I made, its for dripping sticky icky bloody goo:

LiquidifiedGlasstasimisticPokeableHalEye.zip (244 KB)

LiquidifiedGlasstasimisticPokeableHalEye.zip (244 KB)

Attachments

My spine!!!

Playing with asymmetrical stuff and getting better at posing things:

MySpineOhMyGodItsBecomeMechanical.jpg

Close op of the neck, this thing has no subtools and no panel loops.

BevelsAndLoops.jpg

Attachments

MySpineOhMyGodItsBecomeMechanical.jpg

BevelsAndLoops.jpg

Hey! Welcome back stranger! :slight_smile:

I see you have a couple of your insert brushes over at badking.com.au 
cool! They are going to have one of mine up there soon.

Hya ZBer!!! And thanks!

I do, the guy there had good timing and so all I had to do was say yes and poof! Up they went.
I don’t know what their point system is for but as long as my stuff is free I don’t care.
He made them look good too didn’t he?

Tada!!!
Its the 80’s!
Time for hideous music, big hair and a long presidency that
 oh gak, I forgot about that
 we almost got nuked

Screw the 80’s.

I need more time for this stuff


TallZoomedCrushedForZBC.jpg

Attachments

TallZoomedCrushedForZBC.jpg

Welcome back mealea
Very nice new works.

Welcome to the crazy group zbrush:roll_eyes:small_orange_diamond:roll_eyes:small_orange_diamond:roll_eyes: