very Giger very Beautiful very Mealea
Wow thatâs very nice I love that.
hereâs another, this one is done three times:
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Thanks!
This object has no UVs and never has:
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no uvs? really interesting and beautiful (as all your last objects)
Do u have distorted it after the displacement or ?
I want another of your videos for this new objects u are doing ahahha
In that case I will make you a new video!
And no, not a single UV anywhere⊠hehehe I feel so sneaky!
You will love how this works, its rather different.
And here is another, again, no UVâs:
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this is fantastic
Thanks Mealea, that would not be without you
i love these videosssâŠmore more more
first or then iâll try to make one too
thx for the dedication
thanks for the video, but still I have no upgrade 4R5
Great videos.
I followed LVXIFERs idea though, a Zsketch thing.
Dirty results, I wonât post them. LOL.
But, still learning.
You are very welcome!
HUG!!!
GRIN!
You are very welcome, and I suspect if you started making videos a lot of people would be extremely happy!
What?
Why not?
hehehe! Its great, do the upgrade. Its got lots of good stuff.
Meaning ZSpheres?
I have done this too and I think its awesome.
If you want totally fluid lines try âFrom PolyPaintâ in the PolyGroups pallet.
Something I have noticed and sent up some questions about is that ZSketch is not compatible with 4R5âs dynamic brush size, if anyone else can confirm this I would be thrilled.
This is good:
Really great stuff you got going on in these last few pages, very cool stuff⊠Been away from computer for a while and there are lots of new things
to discover, me Iâm still fighting uvâs but I think Im getting a handle on it slowly⊠Anyway Happy New Year to you ! Deke
ZSketch is prettily awesome, all brush strokes get their own geometry and polygroups automatically with your sculpting ability you could make some seriously incredible stuff as the topology of everything follows what you do to create the sculpt, the grouploops that result would be amazing and any method you use from there for displacement would be conforming to the topology of your strokes.
I had some nasty trouble with ZSketch with Dynamic Brush Size but I have found that if you turn that off before doing anything else in ZBrush Zsketching works normally.
Weird.
Hya Blue!
Thanks!
Donât fight UVâs there are a bazillion ways of messing with these things, and UVâs are just one.
Look in the PolyGroups Pallet and you will see some stuff like:
- From Mask. -Draw mask hit this button, again and again
- Group by Normals.
- From PolyPaint. -Paint with lots of different colors and hit this button, repeat if needed.
- Group Visible. Hold down Control and Shift and select different bits of your object and then hit this button, repeat until its interesting.
Try those, they are awesome (Normals is mostly for Primitives I think so try the others first, They are very cool but more complicated).
If you do use UVâs donât think of them as the things that map how textures are laid out, that just makes them less fun, think of them as semi random line generators.
Also:
Happy New Year to you too Blue!
This is for Michalis:
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The blue one.
Wonderful creature.
I made something just for you ( grouploops cage ) in my thread⊠Deke