Yep, you need 4r4-P2
If you have 4r4 all you need to do is go into the ZPlugin menu at the top and hit AutoUpdate.
Or look here:
http://www.zbrushcentral.com/showthread.php?170337-ZBrush-4R4-Update-2-is-Ready
Yep, you need 4r4-P2
If you have 4r4 all you need to do is go into the ZPlugin menu at the top and hit AutoUpdate.
Or look here:
http://www.zbrushcentral.com/showthread.php?170337-ZBrush-4R4-Update-2-is-Ready
Hi Mealea,
Thanks for the advice I did all that but unfortunately I donāt have my serial number so I canāt activate it yet. I hope to hear from someon at Pixologic soon so I can get to work, the plugin looks awesome.
All the best,
david
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
How about now???
GRIN!
cool spaceships, I like the last 3.
Thanks!
me too actually. Thatās interesting.
WOW!!!as always amazing, and impressive, a hug;)
Love some of these spaceships. I would hate to be a little tipsy and try to find my unit when I retire at night.
These should be in a movie!
Thanks!
And a huge hug to you too!
That would be neat, making a movie would be⦠I donāt know what it would be, but I want to!
Also you gave me an idea, more on that in a bit if it works.
Cheers!
Three more renders:
Hayā¦
I missed page 69.
Welcome to page 70!
Hmmm⦠ZBC is squashing my images.
crap.
These are wild!
Hi Mealea,
Its finally done! I havenāt had a chance to play with it yet, probably not until tomorrow.
Best,
david
Hi,
I got a nice look when I sub divided after I did the main group loops(Deleted sub levels) Then went to town on the parts inside the loops with pvt uvs turned into groups-Split into a separate group then gave that the group loop treatment too.
Also tried making a dynamesh object then used the retopo feature (Cant remember the name-its new) drawing lines onto the model first using the topology brush to put in guides to effect how the topo is laid out-then did all of the above stuff.
What you are doing is looking close though-small details make things look big.
Hope some of this helps.
I like the spikey 3rd last spaceship design, very bio-alien and has an aggresive look, and you used blender for all of these???
GRIN!
Thanks!
CRAP!
Have you tried it yet?
Have you tried it yet?
Have you tried it yet?
Have you tried it yet?
Have you tried it yet?
Have you tried it yet?
Now???
hehehehehehehehe!
I do that a lot, and have been for a while but using Extract in the subtool pallet. Some I have tunneled in I think up to six times before ZBrush freaks out (very very small). I have had no luck using QRemesher if that is what you mean but the new topology brush is cool though I have a lot of trouble getting it to connect its own lines and so I donāt use that either but it was fun (sort of at least on the times I got it to work) to play with.I need to keep trying that outā¦
Those last ones were very literly speed sculpts, I didnt work on any of them except the C shaped one for more than 1/4 to 1/2 an hour.
Thanks!
But no, not Blender yet, I will be soon I just keep getting sidetracked.
These are all TopMod base meshes sculpted in ZBrush.
Hi Mealea,
I am loving the spaceships, very cool look!
I am ready to put up work but I forgot the process and also the max size for the images. :o
Best,
David
Thanks!
The process is obnoxiously complicated for no actual benefit, other than perhaps to prevent ease of use.
The limit is 10 uploads per post and no more then 499k per upload.
Be careful with the icon thing it can get you in trouble.
Thanks, i checked out the FAQās and refreshed my memory. I have posted two new pieces.
Cheers,
David
Your fun is my fun.
I love this kind of further development and this brings a lot of people in new realms.
A kind of initial ignition.
ZBrush with a bit BrainBrush.
Many Thanks for this!
Cheers,
TM
Awesome!
I want learn to do this things!