Really like the last one, weird indeed
Some answers to your questions on my thread⦠Absolutely love your old thing reworked⦠Deke
Thanks!
Thank you Blue! and yes, your answers there did help, but now I cant decide how to make use of them. Iām a bit spaced out lately.
Take a look at the thing Iām posting next, I think you will like it.
Cheers!
Mealea
For that Eureka! moment in finding a very simple way to use colors in ZBrush;)
I looked in Photoshop CS5 and I could not find Toyo but I did find Toyo 96 (I think itās 96) and Toyo Finder. The Image with the bright colors at the end of the swatch
is Toyo Finder.
Is this what you are looking for?
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YES!
Thats them! Thank you very much, I was thinking I might have to dig an old computer out of storage and I seriously did not want to have to do that.
This is splendid Spaceman!
These would be good in your thread as well I think, they are very useful.
Thanks again!
More fiddling about with stuff:
This is violently Jpegād so it could be uploaded, its funny how some things look ok when they have been crushed.
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Yeah I know what you mean about those jpg conversions; it seems to take a lot of the quality out of the images. My targa originals look a lot better. When converting to jpg it seems to darken it somewhat along with other undesirables as well, so thus it has to be lightened first. But youāve got a nice render here. The golden light gives this piece a lot of mood and ambiance and helps tie the shapes together. Nice job.
Thank you very much Lateralus.
Redoing the lighting in this was a lot of fun and rather interesting, I thought the old version was finished but I was wrong.
I made a lot of versions of it.
The thing that got me with the Jpeg-ing is that it actually looks BETTER, its like a slight noise filter with some odd
sharpening here and there with the added benefit of being uploadable to ZBC.
Thanks again!
Cheers,
Mealea
So I decided to keep screwing around with the UV thing and made something that took 2-3 hours to do grouploops onā¦
The result is 4.588 million polygons and I do not know how many polygroups but its a LOT.
I wonder what would happen if I tried to import this into Blender or somethingā¦
This is a weird thing:
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Me like Polygroup
Thatās really cool MealeaYing. Very cool. I love that image in post #671 too. These experiments of yours are really beginning to pan out. Keep them coming.
Ezra
yes cool explorations that last one is really cool - like try too model something like that !! keep em coming !!small_orange_diamond
Now split the model in polygroups, divide each one again make group loops and repeat process againā¦
Please do a detailed small demonstration tutorial on how you do this.
Thanx from a girl quite lost. Hehe
nice technique, Iāll try to make something simillar tonightbut I guess I wonāt have the patience for that work ;), but comes out pretty cool. keep them coming
ahah fantasticā¦polygroups 'til the end
Actually I have already made one, but I am curious, how lost are you?
By lost Iām guessing that you are new to ZBrush, is that the case?
Anyhow, here is the tutorial I made:
http://www.zbrushcentral.com/showthread.php?103320-Now-Im-having-fun&p=972813&viewfull=1#post972813
If you have any questions please do not hesitate to ask, this is (to me) an advanced tutorial and I have perhaps made some assumptions.
Cheers!
Mealea
Thanks!
The only real long part happens when you start cranking the polygon count up as high as I am, but also bear in mind that I am using a laptop, not some wonderful graphics monster desktop.
I suspect that some of the things I am telling ZBrush to do on my computer that take over an hour would take a few seconds on someone elseās.
hehehehe!!!
Well⦠they are funā¦
But maybe not till the end, at some point I have to start painting one of these thingsā¦
right??
presumably we can āpaintā on polygroups so we can get some more organic looking extractions?
MealeaYing
thank you for the tutorial. that hard surface, clean modeling will come in handy.