ZBrushCentral

Now Im having fun

Sculpture Generator and Structure Synth stuff, I JUST got these and this is what I was able to make so far
Both programs are amazing!
Thank you Yoogy!!!

Sculpture Generator:

Yoogy.jpg

Structure Synth

EyeballDrill.jpg

Structure Synth again from the side:

EyeballDrilllSideView.jpg

Attachments

EyeballDrill.jpg

EyeballDrilllSideView.jpg

Yoogy.jpg

// This is a .ES script for Structure Synth, another of Yoogys contributions to my education and enjoyment. I made this one by butchering part of one thing and adding it to something new.

set maxobjects 16000 10 * { y 1 } 10 * { z 1 } 1 * { a 0.8 sat 0.9 } R2
set background #fff
R2
rule R2 {
{ x -1 rz 6 ry 6 s 0.99 blend green 0.04 } R2
{ s 2 } sphere
}
rule R2 {
{ x 1 rz 6 ry 6 s 0.99 blend green 0.04 } R2
{ s 2 } sphere
}
rule R2 {
{ x -2 rz -6 ry 6 s 0.99 blend green 0.04 } R2
{ s 2 } sphere
}
rule R2 {
{ x -2 rz 6 ry -6 s 0.99 blend green 0.04 } R2
{ s 2 } sphere
}

// And it looks like this:

Ahha-ThisIsALotOfFun.jpg

Attachments

Ahha-ThisIsALotOfFun.jpg

I have no aptitude for programing or scripting but this stuff is seriously fun.
From the looks of things I think that with time I will be able to program
or ā€œgrowā€ plants and trees, generate cities and landscapes and all sorts of
weird stuff.
This one makes sort of a patch of grass or trees depending on how you
look at it, its also coming out sideways and I dont know why yet but
I will figure it out.

set maxobjects 16000 4 * { y 11 } 5 * { z 12 } 8 * { x 3 } 1 * { a 0.8 sat 0.9 } R2 set background #fff
R2
rule R2 {
{ x -1 rz 5 ry -6 rx -2 s 0.99 blend green 0.01 } R2
{ s 2 } sphere
}
rule R2 {
{ x 1 rz 1 ry 6 rx -2 s 0.99 blend green 0.08 } R2
{ s 2 } sphere
}
rule R2 {
{ x -2 rz -5 ry 6 rx 2 s 0.99 blend green 0.22 } R2
{ s 2 } sphere
}
rule R2 {
{ x -2 rz 1 ry -6 rx -2 s 0.99 blend green 0.44 } R2
{ s 2 } sphere
}

hey thank you, cool that it helped you
you got some rly nice and weird designs here:+1:

btw:
what exactly is ā€œTopModā€ ?
I searched it with google but always ended up on some ā€œnext topmodel sitesā€ :smiley:

That OTHER site is annoying as hell… I got the same thing at first.
Here is the real link:
http://www.viz.tamu.edu/faculty/ergun/research/topology/

It takes some getting used to and crashes sometimes
(somewhat often till you get used to it). Everytime I use it I learn
something new, Im starting to use holes and handles now and I’m
amazed at what is possible.
Things like TopMod and Structure Synth are teaching me ways
of looking at stuff that I never would have thought of otherwise,
I am thinking of having a look at Zbrush scripting to see if it
could be adapted to procedural modeling so we could do things
like grow fractal Zsphere trees and stuff.
I think I will have to talk to Marcus about that.
GRIN!
He will be thrilled: MORE WORK!

Thank you again for your tutorials, they caused a huge leap
forward in what I can make and its tremendously fun.
If you have any issues with TopMod please feel free to ask,
I dont know everything it can do yet but Im getting there.

Cheers!
Mealea

… you make the fun exploration of Zbrush that i have made with the same enthousiasm! :sunglasses:
(see My Zibi Art :wink:

Frenchy sa belle de vous voir ici! Merci beaucoup!!!
Savez-vous que vous m’inspirez?

Ceci est pour vous:

ChaosNearlyComplete.jpg

And you gave me Gloodle! Oh I could kiss you for that!

Attachments

ChaosNearlyComplete.jpg

TopMod is very interesting. I started using it a few years ago in conjunction with C4D. I could only put my hands on two images
right now. :smiley:

QuadLoopMesh.jpgtwistCutout.jpg

Attachments

QuadLoopMesh.jpg

twistCutout.jpg

Hey MaeleaLing, keep digging! Nice abstract results!
Do not dig in your boat please, water will come in :smiley:
btw, where I can find your boat, do you have a cold beer?

TopMod2.223
Hey all.
This is the last version of TopMod.
http://code.google.com/p/topmod/

…Zbrush is terrific! :sunglasses:

Thanks for the homage and for the possible kiss! :smiley:
(older images Zbrush + TopMod)
tutu.jpgstar.jpgstars.jpg

One of the best threads around !!!
Thank you!

@ChalkMan:
Thoes are great! Thank you for posting them!!!
I’m going to be looking into how you did the blue one, that is seriously nice!

@Frenchy:
That is awesome stuff, THANK YOU!
Using TopMod objects as 2.5D brushes is a fantastic thing, I have been doing
that a lot too, and there is a neat example I will be posting in a moment.
The yellow and blue one is like one of the things
Im working on, I love that feature!

@Ancomic:
Thank you very much for that, I will check my links in here and make sure
that is the version people get. I contacted the guy who made TopMod
basicly to say thanks and he says they are trying to get funding (I think)
to make a newer and better version of it, I would LOVE to see that.

@Michalis:
Coming from you that is a fantastic compliment, I check your threads
every day to see what you have created, its like getting a present
everytime you upload something.
Thank you very very much.

Now… all these new and wonderful programs have been filling my
little pea brain to the bursting point with weird ideas and some of
them like the grass thing I’m about to upload represent something
very foreign to me: success at programing.
I want very much to learn enough to be able to program things
like a ZBrush script that generates Zspheres or primitives or even
sculpts things using stuff like the Fibonacci series and other
numerical sequences like LSystem for making plants and other
branching thingys… I just have a LONG way to go and a huge
amount to learn, including math which I suck at.

Ok… this is something I programed in Structure Synth, after
generating the objects I brought them into Zbrush and hit them
with the dynamesh button at 1024 so I would keep all the detail.
Structure Synth uses lots of primitives to generate objects, so
instead of it being one mesh its lots, in this case 16k or more.
Once I did that I painted it greenish and used the fiber material
to make it fuzzy, Im rather thrilled with this thing mainly cause
I love fuzzy stuff.

DynaMeshIsGoodPlantFood.jpg

This is not Zbrush at all, its a Mandelbox made in Mandelbulber,
I think these things are WAY past amazing, the only thing I do
not like about them is that I cant HAVE one, like in my hand or
to fly around in or what ever, the only thing I dont like about
Mandelbulber is that as near as I can tell so far I cannot export
the things it generates and have them in ZBrush, I guess that is
sort of asking a lot… As usual I want what I dont have…
Mandelbulber is a stunning and wonderful program.

Box2.jpg

Frenchy this is the brush I was telling you about, I was trying
to make something that look soft and fluffy and I think I got it!
there is a type of cloth or thread called chenille, its some of
the nicest stuff ever and the colors look a lot like this.

fuzzzzzyness.jpg

This is another programing experiment, I modified an existing
script in a 2D program called ContextFree, I like this program
a lot too but its a bit harder then StructureSynth for some
reason.

Fibonachi.jpg

This one is TopMod and Zbrush again and very much like Frenchy’s one:

Blimp.jpg

Cheers! and thanks you guys!

Attachments

DynaMeshIsGoodPlantFood.jpg

fuzzzzzyness.jpg

Blimp.jpg

Thanks MealeaYing! Glad you don’t feel I am hijacking your thread. Like yourself and Frenchy I have always been interested in working with several softwares in tandem.

Here are a few more in Topmod/C4D, Topmod/Zbrush and the last one Xfrog/C4D

Cheers,
David

carvedBall0014.jpgNestedShapes.jpgOctopus.jpgStarBallWhite.jpgCrownOfThorns2.jpg

Attachments

CrownOfThorns2.jpg

Great stuff Mealea!

I like the last one:) and the previous root like thing is the best! some sort of bone based root system:) oH and the fiber material!!! what is that? lol had no idea it existed, need to check it out!:slight_smile:
Peace

@ChalkMan:
If this is hijacking please continue! Those are fantastic!!!
Thank you!

@Crazy Horse:
Thank you! The root one was a blast, I programed that thing
much to my own surprise, it was VERY fun and seeing the result
in Zbrush was awesome.
If you look in your Material pallet (In Zbrush GRIN!) you will find
at the bottom a fuzzy ball icon called ā€œFibers1ā€ its so much fun!!!
You can edit it in the Materiel menu under Modifiers (in the S1 section).

This script generates trees and does it VERY well in my opinion.
This started off as a 3D thing, making flat trees, I changed it so
that it makes them far more complex and also 3D, MUCH more fun!
StructureSynth is seriously amazing!

set maxdepth 600 { h 30 sat 0.7 } spiral
{ ry 180 h 30 sat 0.7 } spiral

rule spiral w 100 {
box
{ y 0.4 rx 1 ry 1 rz 1 s 0.995 b 0.995 } spiral
}
rule spiral w 1 {
spiral
{ ry 180 h 3 } spiral
}

And heres the tree (with fibers!)

Tree.jpg

Attachments

Tree.jpg

Hi MealeaYing,

Thank you so much! If you are interested in trees, plants or most things organic, you should look into Xfrog (X-Windows-based Finite Recursive Object Generator). It is available for Mac or PC as a standalone or plugin (Maya, C4D, Modo?)

You have encouraged me to have fun and experiment more. My latest is Sculptris into Zbrush.

CreatureBall.jpg

Hi MealeaYing,

Since you like fuzzy stuff and organic stuff. :smiley:

ballWithSkylight.jpgharryCurvedThing2-3000px.jpgTreeInBoxManAndWoman.jpg

Attachments

ballWithSkylight.jpg

harryCurvedThing2-3000px.jpg

TreeInBoxManAndWoman.jpg

Hi there,
if you really like that mathematical stuff maybe you’ll find something here
http://bugman123.com/

Somewhere there is a program that lets you export to iirc .obj format,but i
can’t remember the name right now,maybe Frenchy still knows.
Keep on experimenting,J.

Edit: meanwhile i’ve found it http://www.incendia.net/index.html ,posted in the ā€œother free applications discussionsā€
thread by Frenchy,of course.:wink:

I like the second one. I love it! Creasy stuff. (the only difference is that you aren’t crazy at all. Right? lol)
:+1: