ZBrushCentral

Need a crit on a famous face

Thanks for the crits guys- I did some edits last night, I’ll post after work. I’ll take a look at Iris size and lid. I want to also take another pass at the bottom lip, either the makeup or the form itself.

thanks again
Craig

Small update on the iris size and eyebrow- thanks for the input, they were off and I appreciate you guys catching that. Hopefull I’ll get some time this weekend to do some more. Thank you also for the stars, much appreciated.

Yes thats looking much better.:sunglasses:

First pass on the head hair texture here. The plan will be to use the texture as a mask and push the verts around to get some depth in the hair form. Comments and Critiques always appreciated. Thanks Tez for the kind words and helpful critique.

I LIKE IT BRO, i guess she is hard to do with not many land marks to go off. but you deffo have a likness there. well done.
maybe she could use some projection master work to add some pores and stuff. may the force be with you :slight_smile:
hey i was thinking of a script that maybe sombody could make that would give you ,well have you ever drawn a head and used a grip refrance to get all the features in the right place, well a script could be made were it gives you a plane with a transparent grid to work with . simlar to image planes script. this would be a real help, as iv used them a lot and they realy work well…

jadedsoul

Yeah- I have been debating how much detail to put into the skin. some pore detail- sure… but it will be less then I normally do because of the nature of the look I’m going for. Feminine 3D is different then male 3d… and much different then Goblin, Ogre, Monster, etc3d… I typically don’t work on female faces, one of the reasons I did this model. So- more detail to come, but after I finish the texture- then I will add some pores to it and use it as a mask and bring out the missing detail.

The script you mention sounds interesting. Then again- I just use the RefImage script and I find that gives me all the help I need. The problem with the technique you mention is that it works great for doing a 2d image- but getting the proportions off one photo has proven wrong for me when I tilt the head to another. I ended up retracing the forms over and over to get as close as I did- hopefully I hit in the ballpark. Thanks again for the comments.

Craig

I think your sculpt looks great & it rings through even without the buns. Hairlines, eyeballs & eybrows always help in visualizing if you’re on the right track (try shaving your head & eybrows and see how much you still look like yourself!) In general, one thing I think is hugely important in doing portraiture is not to neglect the asymmetrical details. JFK’s eyes, for instance, are very different from each other and if they were sculpted symmetrically it would not look like him at all. This is one of the driving factors of how extreme caricature is still recognizable. Not only exaggerating the most significant features but also their symmetrical/asymmetrical differences. Unfortunately Carrie has a very symmetrical face but that is actually part of what makes her identifiable. Again, I think your sculpt is looking great…just some opinion on portraiture in general.
Cheers!
Shhark

shhark

Totally agree. I got over zealous and went ahead with the texture- but I am aware that more asymetry is needed. Believe it or not- there already is a small ammount. My opinion on asymetry- it should be there, but not call attention to itself. I figured I’d laydown some base texture first, do a little asymetry next. Probably not the best way to work- I might have to retexture areas if the texture looks stretched. BTW- any areas you reccomend looking at for asymetry. I have some pretty good photo ref- but a second opinion always helps.

Craig

Again, I think the young Carrie’s face is quite symmetrical naturally which is an attribute that will make a portrait look more like her. In general though, eyes, eyebrows, corners of the mouth & wrinkles or folds in older subjects tend to be the typical landmarks which to study for assymetry (and of course any moles or scars). One trick that can help nail a likeness is to seek out their signature relaxed expression (grin, sneer, etc.) and make sure it is accurately translated on your sculpture. Inherently an expression will create assymetry and help the convey the likeness (think Mona Lisa). When a portrait is absolutely expressionless it reads lifeless and can be confusing to what we are used to seeing in their face. However, too much expression (even more than a slight smile) turns into an action shot and is too extreme for straight portraiture.

shhark- thanks for the input. I will look into a little more expression and asymetry after I finish the hair bun (it looks okay from the front, but the other sides are unfinished).

Here is another update for the texture- some hair. The plan is to use the hair texture as a mask to adjust the form of model. Please feel free to comment and critique.

thank you
Craig

As far as my initial impression goes. The texture looks very washed out in the lights. There seems to be too much contrast between the light of her skin and darks of the makeup and hair. It seems a bit unnatural and ‘goth’. I would try her out with a darker ‘death star’-ish background to see how that affects her skin tone. Its probably going to be a fine line between too light and too tan, she was very pale in SW.

kramskoi

I hear ya- though I think I will focus more attention on this when I get to the materials/rendering stage- I’m still just setting the ground work. I think you are right, the texture is blown out by the light. I am trying for the look of a Leia wearing makeup (as she was wearing plenty in the movies) so I guess she will always look a bit “goth”. Still- I agree, a better balance can be achieved. Thanks for the crit- it helps.

Craig

Pehaps you can make a litlle asimetric ¿dont you think? all natural face are not perfect simetric
I invite you to see my work critics are very welcome
http://www.zbrushcentral.com/zbc/sh…ichi#post385844

Hey Omar

yeah- I agree. Its on the to do list- but thank you for reminding me. I’m going to finish up the bun texture and then get back to Asymetry on the face.

Craig

I took a long break- but I’m hoping to still finish this little project. I added a little asemetry and finished the hair buns. My next step will be to add some high rez pore detail and give the head hair a little depth. I’d like to get some final crits before I move on- it will be hard to make changes after I put in the high rez detail. Any suggestions?

![PrincessSeptPost.jpg|1020x640](upload://8HJPbEI1eVTgEKQGv42MUr3JSFm.jpeg)

Hi Comic_Craig :smiley:

Only for a positive criticism I did a little study of our Famous Princess :wink:

I’m not a genius of proportion (I made only stupid and boring alien… is more easy to do a very renowned character… ;))… but I tried to made some proposals with a bit of sense.
The model is very good but I suggest to you a very short sequence of subtle tweaks. Those points are just for my taste… and then doubtfulness.

So… don’t hate me and obviusly feel free to do or not…:wink:
I repeat the actress result already good… :smiley:

Ciao! :+1:

P.S.
Excuse my ugly English…Carrie.zip (205 KB)

Piz

thanks for taking the time to put together the .zip file. I’m having trouble opening it- it doesn’t save as a .zip file… instead I get an .efw file. I have heard that this site has trouble with .zip files. I am sending you a Private Message with my email. Please feel free to mail it to me there. Thank you again for your time.

Craig

Hi Craig! I think there are many problems in the “Forum Engine” since yesterday… so I’m not able to read the private msgs in my account. Is the email adress in your site active…? I can send to you my Email… so we can speak directly.
Also, I continue to check my post here… :smiley:

You can send it to my account on the website- I use that mail less often, but I will check it to see if your file is there.

Thank you
Craig

Ok Craig I’m doing it now… :smiley: :wink: