@YKatz, thanks mate! Very nice words
BODY WORKFLOW
I would like to share with you the workflow I used in order to sculpt the body. It was a while ago since I sculpted my last female body so I tried 2 different approaches and eventually just liked one of them. The 1st apprach was using the same methodology I use for heads, working with primitives. After a while sculpting, I realized it was not the best approach…as it was incredible slow.
My 2nd approach was working with Zbrush Mannequins. It was more out of curiosity but the fact that you can pose the mannequins and already have some nice body proportions, it make the workflow waaay faster. Working along with the clay and clay buildup brush, I could get the body I wanted for Polaris. In this case I was basing my references in a fitness female bodies.
Once the body is done, is a matter of extracting the clothes by masking out the parts. Once I was happy with the design, was time to pose her
For my was a big point, using Mannequins was extremely important to get an initial base mesh. A really big point to Pixologic to include those