Lately I have been diging myself more and more into Zbrush and its just increadible how all the pipeline can speed up in this software. I proposed myself to keep practising more and more, and try to understand all features…and not just cover modeling and so on.
This time I decided to get into the process of Materials/Lighting/Rendering, and find out all kind of usefull tips I will post. The practice consise in a “Charles Darwin” bust, and trying to get a skin shader…is kinda tricky must admit as I was really use to 3dsmax or either maya, the metodology change complelty. The skin shader consist in the Quadshader, with 3 matcaps and 1 SSS shader.
Light, there is just one in scene…as I dont need more lights bcs the light is already baked on the materials. Anyway, I will try to keep improving the shader, Im sure I can keep going further with it.
I think on the next days I will post a tutorial about fibermesh as 1st step, was really interesting some stuff I found out and will be good to share with all of you.
Hope you enjoy it guys,
PM: As always any comment and critiques are more than welcome.