Likeness studies
Here is an update on my new project,
the idea is to practice anatomy and new body shapes. So I picked up someone known to work on it…still pretty earlier but I hope you can identify who is him
Likeness studies
Here is an update on my new project,
the idea is to practice anatomy and new body shapes. So I picked up someone known to work on it…still pretty earlier but I hope you can identify who is him
Project EUROPA.
Space mission, looking for new planets where we might live one day. Work done to practice hard-surface pipeline in zbrush + hiper realism sculpt. Rendered out in Keyshot
cool dude, keep it up:D
Thanks Abyssarts I will
What do you think…Green like what !?
W.I.P still
super green dude nice job
YES! SuperGreen!
And also project europa is stunning as well
Thanks for the nice words guys
Ruby Rhod likeness studyGreen!..green like what !??
Software: Zbrush, Keyshot, MARI
Creature 85-4 sculpt based on the fantastic concept by Ben Erdt. This are renders just from the sculpt, next textures!
Work done in Zbrush, Keyshot
You can see more of my work: https://www.artstation.com/artist/mrnunez
You can see more from Ben’s work here: https://www.artstation.com/artist/benerdt
awesome work man!
you converted the concept so well!
Thanks Fynn, I am glad you dig it!!
The concept by itself is awesome, so working with good stuff is always a plus!! I will be texturing this guy this week, so the final one will be soonish
Great!!! Cool character design. The clothing work looks so natural. Congrats!
Hey guss,
thanks dude :D. I love your last character too man, amazing!!
Hi guys,
I just finished my last project Creature 85-4, based on the fantastic concept from Ben Erdt. Im planning to creat a little tutorial on how Im working the hard-surface so will post it soon.
Meanwhile I post the final images, hope you guys like it as much as I did creating it!
C&C welcome
very nice
THanks Jonchen glad you liked it
As promised, the explanation on how I worked out the hard-surfaces from the character. The main point is to have a nice topology from the beginning, this is quite relevant to create effective UVs and faster. Eventually great part of the scratches and tiny detail is done Substance Painter and this will depend on the baked maps.
The main point is to work with Polygroups, Zmodeler and Panel Loops !!
Hope you guys find it useful
grande obrigado por compartilhar fluxo de trabalho