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MrNunez Sketchbook

Likeness studies

Here is an update on my new project,

the idea is to practice anatomy and new body shapes. So I picked up someone known to work on it…still pretty earlier but I hope you can identify who is him :smiley:

2st expression.jpg

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2st expression.jpg

Comicon Challenge 2015 entry




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Project EUROPA.

Space mission, looking for new planets where we might live one day. Work done to practice hard-surface pipeline in zbrush + hiper realism sculpt. Rendered out in Keyshot

Composition.jpg
Presentation.jpg
Difuse.jpg

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Composition.jpg

Presentation.jpg

Difuse.jpg

cool dude, keep it up:D

Thanks Abyssarts I will :smiley:

What do you think…Green like what !?

W.I.P still

Pro_01.jpg
Pro_02.jpg

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Pro_01.jpg

Pro_02.jpg

super green dude nice job

YES! SuperGreen!

And also project europa is stunning as well

Thanks for the nice words guys :smiley:

Ruby Rhod likeness studyGreen!..green like what !??

Software: Zbrush, Keyshot, MARI
Ilustration.jpg
Presentation.jpg
Standard.jpg

Attachments

Ilustration.jpg

Presentation.jpg

Standard.jpg

Creature 85-4 sculpt based on the fantastic concept by Ben Erdt. This are renders just from the sculpt, next textures!

Work done in Zbrush, Keyshot

You can see more of my work: https://www.artstation.com/artist/mrnunez

You can see more from Ben’s work here: https://www.artstation.com/artist/benerdt

Sculpt_keyshot_main.jpg
Sculpt_keyshot.jpg
Sculpt_keyshot_2.jpg
Sculpt_keyshot_3.jpg

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Sculpt_keyshot_main.jpg

Sculpt_keyshot.jpg

Sculpt_keyshot_2.jpg

Sculpt_keyshot_3.jpg

1 Like

awesome work man!
you converted the concept so well! :slight_smile:

Thanks Fynn, I am glad you dig it!!

The concept by itself is awesome, so working with good stuff is always a plus!! I will be texturing this guy this week, so the final one will be soonish :smiley:

Great!!! Cool character design. The clothing work looks so natural. Congrats!

Hey guss,

thanks dude :D. I love your last character too man, amazing!!

Hi guys,

I just finished my last project Creature 85-4, based on the fantastic concept from Ben Erdt. Im planning to creat a little tutorial on how Im working the hard-surface so will post it soon.

Meanwhile I post the final images, hope you guys like it as much as I did creating it!

C&C welcome :smiley:

Main_illustration.jpg
Presentation01.jpg
Presentation02.jpg
Presentation03.jpg
Presentation04.jpg

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Main_illustration.jpg

Presentation01.jpg

Presentation02.jpg

Presentation03.jpg

Presentation04.jpg

very nice

THanks Jonchen :slight_smile: glad you liked it

As promised, the explanation on how I worked out the hard-surfaces from the character. The main point is to have a nice topology from the beginning, this is quite relevant to create effective UVs and faster. Eventually great part of the scratches and tiny detail is done Substance Painter and this will depend on the baked maps.

The main point is to work with Polygroups, Zmodeler and Panel Loops !!

Hope you guys find it useful :smiley:

Hardsurface-explanation.jpg

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Hardsurface-explanation.jpg

2 Likes

grande obrigado por compartilhar fluxo de trabalho