Hello again ZBC! For some time I’ve been greatly excited by the hard surface tools that have been developed within Zbrush. After seeing the latest works from the folks at id as well as artists like Marco Plouffe I was inspired to grab a concept and build.
This piece is based on concept art by Brian Coughlan
While I have dabbled and designed in hard surface doing the work completely from start to finish in Zbrush was new to me. I relied primarily on Zmodeler, and Zremesher for clean forms and brushwork for detail.
The game Rez was partially built in Maya along with the use of base geo from Zbrush. The model was Textured in Substance Painter and presented in Unreal Engine 5
The project was put together in my spare time over the course of a few weeks from start to finish.