ZBrushCentral

Making Time For Art #4 - "Clay Time"

It is the 20th here. I will also try and test my psychic abilities and answer the next ten queries in advance.
No. No. Perhaps. Nope. Not sure. You might just be right. Like me you will have to wait a bit longer. Nah. Go and do something more constructive than waiting here. They forgot you. :smiley:

M

OK I got that cleared up it will be another email maybe I could have just opened my eyes and read the 4R2 header preview page :slight_smile:

HEY I dont mean to be the debbie downer but… I have just read somewhere it may take 7 days to get the magic email !! so that means its not going to be like flipping a switch how I have been picturing.
thats fine its not as if I have managed my life around this date or anything LOL (braces for disappointment)
:+1:

I usually get the email around 9am the first day

I usually get the email around 9am the first day

I seam to recall hearing that they send out the email in order of what year you bought into Zbrush. I see that MASTERSHOKHAN has been a member since 2004, so that may be why he get’s his update by 9:00 am.

Yes, I’m biting my nails in wait as well :slight_smile:

Has nothing to do with what year you joined, how much you paid, or even how popular you are.

We all just have to bite our nails. It gets to you when it gets to you. Nothing much else you can to to make the time go faster except to not babysit the clock (or your email).

Remember when this all was month+ away? That’s over 750 hours ago! Now, it is merely hours to find out what the new Z really has in all and only 7 more days for the worst case scenario updater. Its all good! :slight_smile: :grimacing: :slight_smile: :grimacing: :+1:

If you are not careful you will have something to do with your mind, like counting nanoseconds backwards as fast as possible!

I must offer a rebuttal to your answers:
Crap, crap, ahha, drat!, why? hmmm… YAY!, I refuse to wait! Awww… NO! they did? but its cold and there are wolves after me…

So… what does that come out to if you got it THIS year? We new people need a head start to accommodate our ignorance and ineptitude! Yah! Thats it!
Thats not it is it?
Crap

:grimacing: {I look like a bowling ball!)

Got 50 boxes of super sculpey for sale 50 cents each any takers?
I’m changing my name and email to Aaaaaaaaaaaa001 just bcos’
:stuck_out_tongue: We wants it…we needs it!!!..we must have it!!!

Hi Zeddicus :slight_smile:

I enjoy our chats too.

I work in a Film pipeline and i am very aware of the limitations and constraints of some pipelines

I definetely agree that is better to have more tools than not and using your own example of Uv Master and decimation Master i would say these tools are more than welcome in Zbrush and i would be very happy to have a 'retopo master" or a vector “displacement exporter” yet i am even more excited at the idea of Pixo focusing on this new tools that are only recently beginning to fill a massive void in the modleing/sculpting pipeline.

Again i could have used “UvLayout” instead of "Uv master "or used any other polyset to rebuild topology (Topogun,Modo or Nex for Maya etc) or even used any of the commercial or free decimation tools out there (Lw had for years now a quite decent decimation algo and the latest versions of Maya are not too bad) , or used Xnormal or Cyslice to extract normal or displace maps…but what i couldnt do is have this level of topology free sculpting that only Dynamesh,Sculptris or Voxels can give.

So basically we are comparing things that it would be nice to have so that Zbrush can play nice with Pipelines Versus tools that are unique and you can ONLY find in Zbrush.(or 3dCoat and Claytools maybe)

In the larger picture something as basic as substractive modeling has been totally disregarded for literally decades and i am waiting to try this release to see how good it has been solved here.

Keep in mind that being able to scoop out or “erase” geometry is the 3d equivalent of erasing in 2d…no less no more!
So not being able to “substract” or erase is just exactly as ridiculous as having Adobe releasing Photoshop with amazing deformation tools Layers and complex filters yet incapable of one of the most basic functions that even a 2 dollars pencil eraser could do…erase…

The developpment of technologies is uneven and thsi was the result of a particular path that some early CG devs took with some preference of polys over Nurbs and Catmull Clark over subdivs…these were clearly compromises based on available technologie, hardware power and down the pipe constraints .

Zbrush introduced a different approach and is continuing to do so pushing the boundaries of shape creation and you do this not with ideas of the past but clearly by thinking outside the box.

All this said and until pipelines catch up with this it is true that we need retopo and other ways to make this useable like vector displacemnet and other techniques as well and these are a very valid request if you need to comply to a particiular production pipeline.

Also as i mentioned before while production tools are very important, Preproduction tools (like concept sculpting in Zbrush) can be just as important if not more because the success of these tools and the ability to meet deadlines are critical in getting the initial project approved and in that respect it is ultimetely in this phase and not so much in production that the studios can win projects and keep producing

word. lol
this is gonna be a blast however it works out.

Is there any chance to get a mail at midnight? I am so impatient :smiley:

It is or has been the 20th here for the last 15 hours… does that get taken into the equation? Hehe, am like a little kid waiting here checking my e-mail every hour… & 7 days… if necessary is cool to wait, just make sure you guys who get it first start showing us others what it is like. I don’t mind spoilers.

@ gasoil: I’m not sure the ability to “erase” in Z4R2 will be like your hoping it will. The only indications thus far have been booleans and the ability to cut using an updated clipping brush. I’m assuming when you say subtractive modeling, your talking solely about holes since we can already do Zsub. It would be cool if we could create holes using any brush, but I honestly don’t see that being the case. As it stands right now, trying to use the standard brush (for example) to dig a hole only succeeds in making the backside of the mesh bulge out. I hope I’m completely wrong though. Whatever the case, we shall soon see for ourselves what’s what.

The fewer programs required, the better. That’s my feeling anyways. The more of them you are forced to jump between, the greater your chances are that something will break. It’s hard to meet a deadline when you’re spending more time troubleshooting than sculpting. Just getting two apps to play nice can be a headache sometimes, as I’m sure many can attest to. As much as we would like it to, Zbrush just can’t do it all (yet). The more it is unable to do, the more other applications will be needed to fill those gaps. These all need to be purchased, set up, tested, and learned, which is costly in both time and money. It’s also hard to memorize and remember things when there are too many tools. As good as Zbrush is, there are still artists out there who are avoiding it like the plague for various reasons. Some would like to use it, but see limitations that prevent them from doing so. While I’m all for unique new tools that no other application has and greatly appreciate the hard work put into them, attention must still be paid to areas where Zbrush is weak in lest it fall behind. The niche it fills is shrinking day by day, with other contenders continually coming onto the scene who are willing to listen to their customers, and who are updating their product(s) far more frequently. Anything Zbrush can do, another developer can figure out and do too. I guess all I’m saying is that no company is immune to bankruptcy. If Pixologic isn’t careful, the roller coaster ride may come to a very sudden and unpleasant halt for all of us, and I do so hate being left upside down while waiting for someone to rescue me. :wink:

Ok, now that we’ve sufficiently beaten that horse to death (hey, an idea for your next sculpt lol), I would like to take this moment to beg someone from Pixologic to tell us what song that was in this preview. It feels so familiar to me, like it may be from a video game or movie I know, and it is driving me bonkers! It’s rattling around in my brain, feeling as if it is on the tip of my tongue, but no matter how hard I try, I can’t remember. :confused:

It’s my Birthday in November & then there’s Xmas. My friends & family are going to have a hard time topping this!
Thank You all so much Pixologic Guys. Looking forward to this sooo much :slight_smile:

@ gasoil substractive modeling? Sounds like the 3d equivalent is simply the alt key, and depression the model underneath.
Outside the current tools, I certainly haven’t felt like I’ve been missing such a tool.
Are you talking about how 3dcoat and voxels work? What kind of piece would mostly benefit from such a tool?

I really do not think it’s fair to compare a 3d eraser tool with say a 2d app, because they work incredibly different. The instances you do erase are typically when a piece is in early development, the early rough concept stages and your working at a fast pace. Just the process of erasing 3d volume compared to a simple 2d image is far different and more time consuming, not to mention the initial time it took to build up.
I still need a lot of convincing of negating the 2d process and jumping straight into 3d conception without ending up wasting a lot of time especially in production.

I know someone from the Pixo team said it could be as late as the moment before midnight (pacific time), but I didn’t expect to be hanging this long for some intel. Was sort of waiting for a nice surprise today, I don’t expect to be the first to get my email but a documentation of new features and such would satisfy my eager mind for the time being. No doubt this post will not change a thing, I just had to express…

@ cowboybunny

Well pressing alt only pushes in the mesh this is what all this new zbrush release is all about actually
To be able to add geometry on the fly with dynamesh (additive sculpting) and cutting or carving in using booleans or clip curves (substractive) so there you go u have it :slight_smile:
Is not true substractive sculpting is complex…it is used everydAy in industrial shape creation
And in real life sculpting every single roman sculpture has bee created subtracting so the technique exists for more than 2000 yeArs
Last but not least try using voxels (available in the industry for 15 years now and in 3d coat for a couple) with voxels u can press alt and make a hole all the way trough it not just push the mesh
Try it and u will understand what I mean
And yes without these sort of tools it is hard and time-consuming to do (this is why we need them!)
And yes zbrush main purpose is 3d concept sculting therefore yes again you need total freedom
And no we rely less and less on 2d design in fact I haven’t seen a 2 d design in a while now… We sketch directly in 3d

Cowboybunny :slight_smile:

To answer your question " what sort of piece will benefit from substractive modeling" just check pixolators video
This is what the new release is all about additive and substractive modeling…
But more generally speaking anything from natural shapes to man made like vents, undercuts, deep grooves recesses and fitting parts all of this will benefit from booleans and any way to drill volumes

Even if it is released at some point on Tuesday, all of the releases in recent memory have issued update email links in random staggered batches, over the course of a week. Even barring mix up or technical issues, it could be a while. Best to extend your outlook a bit.

I don’t think we are going to get any documentation about what’s new in R2 today. That is unless one of the first to get the download happens to decide on enlightening us.

:frowning:

hmn…no new Update Release Thread with tons of videos like the last time?

btw:
i really like the new Forum Design, kinda of a “new retro look” :slight_smile: