yeah when you put it that way it’s kinda inexcusable.
Why on earth did they not feel it was important to at least let us now, that we’ll get the next version. Instead we just get the silent treatment, and for a company who lives only by selling it’s product i would be a little more concerned about how i treat existing as well as potential customers no matter what OS platform there on.
Interesting, I’m not familiar with Toxik. I couldn’t find anything on the Area forums about a Mac port, have you got a link to any more info? If this is truly a port created by Autodesk (not just bought in) I think it would be the first time they’ve ported anything to OSX and would be very encouraging!
I’d love to see Mudbox on OSX, MBx2009 does look fantastic (even Mudbox 1 is very capable on my machine) I’d seriously consider switching to Mudbox even if ZB3.5 blows it out of the water.
Sorry Pixologic but you’ve done a pretty thorough job of alienating Mac users over the last few years!
I don’t know about you saying mudbox don’t come even close to ZBrush. I haven’t ever used mudbox but from what I’ve shown in the mb 2009 preview, it has nothing less than Zbrush in terms of sculpting and painting capabilities, so if finally autodesk port it to the mac I would happily say goodbye to ZBrush for ever. And you know something? I will enjoy that.
Why do they discriminate us?
We paid the same money as Windows users and they have got the product and even upgrade (3.1), and we, mac users have got “the phrostesis” and ignorance.
cough no subtools cough or posing abilities, OR any way to create it’s own original geometry cough not to mention ALL of the other little crazy ZB features…
…but it can sculpt and paint A SINGLE mesh, not enough for me…here comes santa claus I guess…
There’s no way it can compare to ZBrush without subtools or ways to create geometry in house, IMO. It’s just advertised well, and it’s just a rip. Plus it’s $800 for less features. 3.1 already is FAR more capable if you’re going to use Windows any ways, 3.5 will blow it out of the water. I understand being upset, but don’t sell yourself short because of it.
Maybe you didn’t read my post well. mudbox has nothing less in terms of sculpting and painting capabilities. I don’t care about making geometry from scratch (I wouldn’t rely on ZBrush for that anyways) as I have maya for modelling (no tricky Zspheres and such) so mudbox would be perfectly fine for me.
That depends entirely on the user. ZB is trying to be a complete pipeline and wants to cater to everyone from hobbyists to SFX studios. Mudbox is aimed squarely at big games, film and SFX studios. They don’t much care about the individual users from what I can see and this is reflected in their pricing and features. The majority of their users don’t want mesh creation, they’ll be creating their base mesh in Maya, Max or some other package.
It’s true some of their features are weaker than ZB but then others are stronger. Still other features in ZB like ZSpheres, materials and renderer are irrelevant to Mudbox’s target market.
It would suit my needs very well and might even be worth the extra cost.
BTW Implying that Mudbox is a ripoff of ZBrush is misleading, Amorphium was doing very similar stuff (badly!) long before ZBrush appeared. Pixologic didn’t invent mesh sculpting!
a chap on the cgtalk forums says that you can have multiple objects to sculpt in mudbox.
autodesk moved 3dsmax to a new end of financial year release date for the last release and they are on target to do this for all their apps eventually…so maya and mudbox updates will come in around end of march…with a extension pack around the summertime.
so there’s a distinct possiblility that mudbox will get their 2010 version out by march and so a mac port could be in that release as well.
as for what did mesh sculpting first…well bryce from metacreations did that back in 1995 via their displacement mapped terrains you could paint.
Fine, it’s your money. Spend twice as much of it for half of the features out of spite if you wish. 3.1 remains the better package at a much cheaper price, both on Windows. But I don’t care what anyone does, this is merely my opinion. I’m not shelling out 800 bucks for far less capability when I own a license to 3.1 already.
…and I would say having the OPTION to create geometry on the fly is part of sculpting as well as powerful posing features.
james i think the issue is that some people want to use it in a production environment while i know you and i want to use it more for illustration. i know mudbox being able to paint diffuse,spec, etc all in realtime is more helpful to many people, painting a spec map in zbrush is a pain atm. they both have their pros and cons depending on what you want to use it for. personally i find that i can make good meshs and even retop in zbrush way faster than in other apps, if i never have to move one of those damn axis tools again i’ll be happy.
i for one would love better document layer control.
i’m starting to think that maybe pix doesn’t care about the business end, i mean he’s been successful so far and probably has enough cash, hes just making the program for his own work and to impress others with his ideas, hell if it comes down to it he can always focus the program more on 2d/2.5d and not ever worry again about the game/movie industry. i know he got burned with the sonic game. maybe hes more about the process than the final product, i know i am. of course this is just my retarded speculation/projecting.
very disappointing news. so why did they lie to us all year saying it was in final beta when obviously it was not. it was last year in december i was expecting this to get released, now it is next december? maybe? :td: :td: two thumbs down for crumpy business practices.
i never owned a previous version. but i think it is stupid they are giving free updates to a new major release (from 2 - 3) . how does pixologic make money? are they a front for some huge drug cartel? get your heads on straight and charge the money you deserve for these updates, then maybe crap like this won’t happen if you have some extra money in the bank to put back into the company for the stupid little things like new product development.
If they want to add new features, that’s nice, but it’s not what I signed on for. The agreement was for 3.1, that’s what I paid for once upon a time. Pix can do the bug fixes, updates, “spectacular new things” on his own time. What would be spectacular is for these guys to honor a simple agreement. This isn’t rocket science.
If they could have given me something six months ago, and didn’t because they decided to change the game plan, THAT IS NOT COOL.
actually 2.5 was promised for mac/windows…they delivered 3.1 on windows only and a feree move to windows for intel mac users until the mac port was complete.
maybe autodesk bought them out?
and will stop development of zbrush and so move people over to mudbox with a upgrade to mudbox 2009
I don’t know what to do at this point, I’ve invested/wasted so much time/money on this already. It’s painfully obvious that Pixologic just doesn’t have the resources to deal with this situation, otherwise we would have a Mac version by now, and would not be getting the runaround. I feel both anger, and regret that it turned out this way. I still would like to hear some official word from someone at Pixologic before I make any decisions, although, I’m not sure I ever will.