it’s all really good news! although i can’t help but feel like a kid who peeked at his christmas presents in the closet before christmas.
I want to hear what the announcement is first before I go break out the egg nog.
Let’s just hope after siggraph we can say, “Yes, Virginia, there is a Z3 for mac.”
ill believe it when i see it - not a second earlier. If there is a release gør mac then great! And about time, but ill definitely think twice before trusting in this company again. This trust is not easily restored.
Nice! The official 3.5 announcement! I guess by “sneak preview” of the upcoming version, they mean the version that won’t be released by next week, huh? D*%#it…
“sneak preview” :evil: of the upcoming version of ZBrush
>> " Each day of the exhibition, SIGGRAPH attendees can view demonstrations of Pixologic’s™ flagship product: ZBrush® version 3.5 including special presentations by artists from Ubisoft, Lucas Art, Gentle Giant …
" <<
What the heck does that mean? Sounds like double talk to me. “View a demonstration of 3.5…a sneak preview of the upcoming version…”
What that sounds like is that 3.5 isn’t ready for release yet. Maybe soon, but not yet. In the meantime, they’ll showcase it in demo form. Notice particularly the word upcoming. And take note also that there is still no mention of a Mac version.
I’m afraid it’s going to be more of the same. Smoke and mirrors and indefinite promises. I’ve been down this road with these guys for a year now and will have no more of it. It’s either a Mac 3.x release at Siggraph or forget it.
I hate to be mister negative but if they had mac 3.1 close to ready they would have mentioned it to quell the ‘rebellion’ especially right before sigraph where it’s not gonna be pretty around booth 711 when the mac users get there. The fact that they havent mentioned it a bit means to me at least that there’s nothing to mention. They’ll mention a upcomming version of Zbrush 3.5 but not a word about OSx support?
even if they do release 3.1 for mac people this cant continue forever. When will mac users see 3.5?
After all of the response from Pixologic regarding their efforts towards dual platform releases from now on, the Mac users will never see 3.1, it’s in the garbage. It’s definitely going to be a dual platform, 3.5 release. I don’t think that’s the big question. The big ? is when? Maybe we’ll get some solid release date or info next week, but it doesn’t sound like a delivery of the goods…
I like the fact that on the Siggraph floor plan, they’ve conveniently placed a nice, big “Pixologic, Makers of ZBrush” logo and arrow right over the Autodesk booth, which is right next to them! Dirtbox 2009 comes out in October, I bet they’ll at least match that…still quite far away, though…%#@*^!
I just had this idea for the big news “ZBrush 3.5 64bit for OSX10.6”. Who knows. Everything is possible.
I just wanted to add something interesting to this ongoing issue of z for mac.
yeah what are we waiting for??
ciao voolger
Dirtbox 2009! LOL! That’s great!
I agree, the question is still the same, when. When will we get the goods? It sucks as this will be a here’s what is coming … EVEN IF THEY DO ANNOUNCE A DATE, YOU CAN"T TRUST PIXOLOGIC TO HIT IT. In fact I think you can count on them never hitting any date.
It feels more like a kid on halloween night: You don’t know whether to expect a trick or a treat. :qu:
Sorry to pick on Autodesk, I just don’t think Dirtbox will be a ZBrush alternative. Maybe just for the sculpting a mesh, but that’s one of many ZBrush features.
It’s like when I see these phones that look and act like the iphone, but just aren’t the real deal. I think it’s just the marketing combined with the consumer response that bothers me in these business situations. Things that are marketed and accepted as substitutes aren’t always equivalent, yet people always run to them.
It’ll still be badass as long as you have other 3d apps in your pipeline to build and assemble meshes. I think without subtools, and all of the other feature rich 2.5D goods, it will be great for mesh sculpting, but definitely not a ZBrush alternative. It will be cheaper, though. There’s no mention of a Mac version anyways…so who here cares, eh?
… windows will not start for me. frozen at the start up!
Hmmmm why did i go to mac… I think cause windows is crap!
Zmac Zmac Zmac Zmac Zmac Zmac … I’m clicking my damn ruby slippers. :mad: head hurts…
looks like mudbox 2009 is for windows only! bummer.
Hi-res sculpting is the most important feature of Zbrush3.1 by far margin. Ever wonder why the front page of Pixologic always show amazing sculpting results for different artists, and not those fancy 2.5d painting or even 3d painting? So Yeah, Dirtbox is not ZB alternative, for You. But for others, it definitely is, provided it can push the poly limit (as shown in MB2009).
Well… that press release is just plain insulting.
At the exhibition, Pixologic™ (Booth #711) will showcase the latest version of its 2D/3D Modeling, Sculpting, Texturing and Rendering software.
I guess that part above is referring to ZB3.1 because:
Pixologic™ will also demonstrate new and innovative technologies, a “sneak preview” of the upcoming version of ZBrush
this part sounds like it’s talking about 3.5.
…and address the growing challenges facing digital artists today.
Yeah… the growing challenge of dealing with a company like Pixologic to actually get something for your money.
I’m so tired and fed up dealing with this. After a year and a half of nothing, on the “eve” of Siggraph, they still don’t have a single word for their Mac customers. Honestly Pixologic… big, big shame on you!
DUAL?..no i’m thinking that with the dev time on the osx taking SO long they [pixologic] have also developed zbrush 3.5 for Linux, so it’ll be a triple release on windows vista, osx and linux.
that would wipe the floor from under a mudbox only on windows release.
Yeah I’m hoping it’s ‘upcoming’ because they have the decency/good sense to release mac and pc versions simultaneously this time. So if we have to wait, the pc users have to damn well wait too. Blimey, we’ll see some real whinging then!
I really can’t imagine what i’ll do if they don’t have a release date for both versions (Win/OSX) at siggraph. I just installed the trial version last night on vmware fusion, but that’s not gonna last, there’s some serious lack. And i refuse to back to windows again. But if we have to wait all over again, because of the new version. It’s hard to see whats left if you want to stay competitive againts other artists. We all need to make a living, and we all need the tools to make our life easier.
For now i can learn the software thrugh fusion, but for real work, i don’t see that as a viable solution.
And i’m sticking to mac as my prefered platform of choise.
I would say that numerous subtools each being able to have the max amount of polys that your system can handle is why ZB sculpting is different. In fact, that is what makes those sculpting results from different artists look so amazing, most of the time. By 2.5D goods, I mean the 2.5D viewport, or canvas. It’s why you can push the poly count so high without barfing your system. That’s what opens up so many doors for features. MB will be a possible substitute in a lot of situations, but high res sculpting A mesh, with less posing and editing features, in a 3d environment that will strain your system more won’t be the same. You won’t be able to push your creativity or computer the same way. But yes, you can sculpt a hi res mesh, sounds limiting. That said, no one’s used it yet, and I could be wrong…just a couple pennies…