I don’t know James, I started out as a traditional artist/illustrator. I have been teaching the Airbrush Illustration class at The Columbus College of Art + Design for about 13 years, and yes, I am still teaching it. However, when I saw images being done that I just had to do, I realized, that, like the airbrush, it was quite technical, which I like, and very artistic.
Don’t get turned off by Maya, as I understand it, it is better suited for a pipeline/studio rather than the individual, in my search years ago for this stuff, I was turned off by price, stability and the whole other jargon and terms to wrap my head around. I feel lucky I stumbled across C4D, it is great. But for the most part, you just have to read everything you can. I have a stack of books 4 feet tall and I have read them all two to three times :idea: just to understand what a seep vs a smooth shift was. The more I learned the more questions I had for a longtime, like what the hell is a normal? Nurbs? SDS? Extrude a spline? a Poly? Edge? Crazy good stuff, but I think it could be beneficial, at least you have time till ZB# come to play with Blender! LOL!