Yeah, that one!
Eh⦠I donāt think of ZB as a program that ought to have that type of thingā¦
I mean to me, physical simulation and digital sculpting are each their own thing in the 3D world, and I donāt think they really mixā¦
oh and btw, it should be āetc,ā as in āet cetera.ā (sorry lol, just a pet peeveā¦).
Z34macZ34macZ34macZ34mac?
For my personal work flow, I use Zbrush for illustration through Photoshop and not for any real 3d purposes such as animating, ect. (hehe, just kidding) Itās very difficult to disguise hand painted detail such as hair, ETC. against the rendered lighting, shading, and environment of composited ZBrush exports. Eventually, I might pony up the dough and get Maya.
I understand the smoke and fire being unreasonable, but with character modeling being the main use of ZBrush, why wouldnāt they include a function to create realistic hair??? Most models made in ZBrush could use Zhair. It always looks obvious when someone just sculpts hair with the standard, pinch, and rake brushes. While the models always look amazing, sculpted hair looks funny against the realistic skin textures. The Hulk in the top row right now is a good example.
Are people still generally thinking that weāll hear something official at Siggraph?
I called and asked when ZB3 is coming out for Mac⦠she said that weāre screwed.
Siggraph will be the latest possible release date or official announcement. Thereās really no telling, but originally they were on schedule for a Mac Z3 release in February. If they decided to do a dual platform update with brand new features instead, it seems reasonable they would plan for such an event. Theyāve already told us there will be ānovelties and surprises.ā To me, that simply means dual platform. They arenāt going to update v3 for Mac without doing the same for Windows. Itās their main user base. They also arenāt going to let such an event pass without getting in a lot of exposure, hopefully by a release if it doesnāt come out beforeā¦announcements are boringā¦
i really donāt thgink soā¦
hereās my circumstantial eveidence
meatās pulls all of his foundation videos on zbrush 3ā¦why?
well if i were a producer of training material iād NOT want to sell version 3 intro training on a product that just about to be reaplacedā¦why you askā¦well imagine all the annoyed react customers with their version 3 training videoās and theyāre STILL using them when āiā announce version 4 training come and get 'emā¦a week or 2 after all those people bought version 3ā¦
unhappy customers maybeā¦
soā¦pull the training and let a reasonable amount of time pass with āno training for sale on the basicsā
then launch version 4 trainingā¦
sounds reasonable to meā¦
heck he might just be recording it on a mac tooā¦that underpinās the new version is out on osx as wellā¦maybe even first!
That might make sense if it were consistent
behavior, but Gnomon is still selling tutorials
made in Maya 4. Most likely itās to do with a
circumstantial update or a licensing agreement.
But who knows⦠itās any ones guessā¦
It might have just been a decision by Meats. Heās advised people not to buy the DVD on illustration for his piece āArm Upgrade,ā since it was made in version 2. He claims that most of the techniques donāt even work in ZB3 and itās out of date. Gnomon Workshop was still selling it, though. Maybe he ran into problems with a lot of people buying it for ZB3 and received too many complaints. I almost bought it myself until I read his warning! Iām pretty sure other vids on ZB3 are still available, so it must have been his call.
Is this the training that youāre referring to?
Because if it is. Itās still very much available. Not that your reasoning was at all persuasive, in the first place. Clutching straws, at best.
I really canāt see any merit at all; in all this speculation. If a Siggraph launch is such a logical conclusion. Pixologic would announce it themselves.
Right now. The only interesting news, would be from the makers of ZBrush themselves. It remains to be seen. Whether or not the earlier e-mail to Paint Guy. Portends a better more open relationship, between Pixologic and their customers.
Heās referring to the training available for download from their other site, gnomonology.com. He had all of his movies available in individual chapters. Gnomonology started selling them because of a higher demand for downloads and for individual chapters.
By the way, just out of curiousity, do you. Speak. The way you. Type? Because that would. Be cool.
As far as I know, Paint Guy had a special circumstance.
I mailed them after that, and got the same one I got
before, and before, and that other people got.
āQuite soonā
How do you mean?
I do have to look at the keyboard while Iām typing. Iām not, by any means, a natural typist. If thatās what you mean
I mean. You break down; your sentences, with periods. And itās pretty. Freakinā. Cool.
Hopefully, you donāt have to look at the keyboard while you talk, though!
Well⦠I suppose that for static hair, it might make sense to have it. But the problem with hair is that it will often be attached to an animated character, so unless ZB is to become an animation program, itās difficult⦠Iām not sure exactly how much use static ZHair would be, since I see a lot of people appearing to have an easy enough time using image-mapped poly strips for hair in static images. Of course, I wouldnāt complain if we had ZHair, I just question the usability/workflow issues/necessity of animated ZHair.
like. a. computer.
See, Iām a good example of where Zhair would come in handy. I illustrate, not animate. I use ZB for fine art. It would mean I could give the characters in my illustrations hair that would react naturally to the lighting and shading of the environment.
Being that I have no other history in 3d other than ZB, I gotta ask, what is an image mapped poly strip for hair??? Since this is the only 3d app I own, is this something I could include in my workflow, or is it a feature in Maya or some other app??
Definitely. Static ZHair is a great idea, but I think hair in motion would be iffy.
Well⦠you take a strip of 4-sided polygons, and apply an grayscale image map to make parts of it transparent (it usually has long streaks, to make it look like a bunch of hair strands), and a color image map to give it⦠well, color⦠load up a head with enough of those, and vary each of them enough, and you can get some decent looking hair. But from what I understand its difficult to animateā¦
Hair in motion would definitely be iffy! What software do you use for image mapped poly strip hair?