ZBrushCentral

Lessons In Zbrush 3 (videos)

Hi there, I’m new to everything in ZBrush, all I did so far was change materials, and make blurry stuff all over the place. I have absolutely no idea of how to work this amazing (it’s amazing if I see the artwork around here) program, and I would love to learn. After searching a bit, I found these forums. Too bad for me none of the links in your topic here work. The save target as… doesn’t do anything at all, and the other link to …house… can’t connect to the server. Help me?

My host has been experiencing huge file transfers and you will experience down
time on the videos on and off.
I have been working on re-encoding the files so ya boring work just keep trying.
Until I have fully stablized the system most of the videos can be found on veoh;) read first topic of this thread closely

SNARK,
i’ve had this creasing issue as well, the geometry doesnt really act diffferntly at the higher levels but heres the fix i found, just SHIFT click UNCREASE, you may have to hide part of your model and then do that part separately, i dont remember.
oh shift click on the lowest leverl of course.

Thanks, SpaceBoy.

Shift/Click on Uncrease did the job.

Is there an issue with Topology and 3.1? In 3.0 I could attach a mesh to a root zsphere and Shift/Click and draw out new topology. In 3.1, even if I use native polymeshes that come with the program (like the star tool) I can’t get new topology to draw out. I have brush size set to 1, x symmetry turned on and am in edit mode.

Thanks!

~S.~

I CAN SHAPE CRAP WITH THE INITIALIZE TOOLS YEEEEY!!!

This program is gonna be so much fun :p. Nice tutorials btw.

sorry for reply post,

Cannedmushrooms, do you know if your site is down, as i cant get access to the web page…

Rachel

yep its getting old here also rachel.
The finger on the button is not me.
Cant test any of my new media here. Only thing I have is ftp access.
thank god for veoh in this time of need.
This will pass once we get this sytem up and running with individuals that have there own account.
I know you signed up but until this free thing is over with my host has had to shut down the server off and on.
Not to worry i have 4 machines pumping out the new media. Once that is uploaded We will be close to live;)

thanks for letting me know, hopefully it’ll be up agian soon. :slight_smile:

Thanks again.

Hey, Jason,

Good luck with your server issues. We all support your efforts.

I’ve been playing with the retopo tools in 3.1 and got them to work as far as being able to re-draw topology on a polymesh. I’m having a problem, though.

Let’s say I retopo part of the mesh but can’t finish in one session. Through the tool palette I save out the mesh with the partial retopo and come back to it later. When I re-open the file and draw out the tool I see my mesh with the previous retopo work laid out where I left it. But it seems to be baked on. I can’t seem to affect it. The move tool doesn’t work (or appears to not work). I see no movement on the screen but the tool icon updates showing that something must be moving because the formerly ordered preview of the retopo now looks all deformed.

So, I figured I can’t just open the file and work on it. I must have to rig the mesh to a zsphere. When I draw out a zsphere and try to rig the partially retopo’d mesh to it, the palette shows the proper mesh but it is greyed out and unavailable.

My question is: How do you continue retopo on a mesh that has been saved unfinished?

Thanks!

~S.~

Attachments

ya anytime you reload the tool it lays a mask on it.
Not sure why it happens but if you goto masking / Clear you be able to pick up where you left off

Jason…Should I say anything?

This tutorials are by FAR the best free training for ZBrush…Heck it’s even better than DT’s one… I mean I like to watch you 'cos you’re talking like regular guy, you don’t necessery want to look like pro, you don’t have a list of things you’re going to say…etc…and I like that…something like if my brother was to come to my place and show me a few things :slight_smile:

About file size, well I like it that way, even me - probably the guy who has the worst internet connection(Wireless 128Kbps/sec) in this forum :smiley: , because you don’t want to follow tut orial and then ask your self - err what button did he just press ? Just put download in quene while you’re having lunch, go out etc…and enjoy later :smiley:

About 1 month only, well that’s the life…Everything today is bussines and I’m suprised you didn’t block download already…And paying soo little for something so informative and fun isn’t big deal :wink:

Soo keep up greatest work bro and have fun!
(err to tell you the truth I kinda took a break from ZBrush for a while, and when I saw this thread…ehh you know it)

Hi, Jason,

I made a zsphere helmet that involved moving one zsphere inside another to create a hollow effect. This seems to have resulted in a polymesh with its pivot somewhat offset which is affecting how the rotation gyro works.

Is there a way to move the pivot or automatically re-center it?

I took the model into Maya and used ‘center pivot’ to center the pivot. I saved this out as an .mb and also exported it as an .obj.

I went back into ZBrush and imported this new file with the new pivot and ZBrush won’t recognize the new pivot. It still posts the older, offset pivot.

Any ideas how to relocate pivots in ZBrush tools?

~S.~

Attachments

ZB3 Pivot Offset 1.jpg

ZB3 Pivot Offset 2.jpg

Hey snark try using

  1. the L/sym button on the right hand column menu
    thats a quick way or centering around an object works good for subtools

  2. For single geometry like your helmet I would goto transform pallet S/pivot
    and if you want to clear it C Pivot

Both will work

There is a third option but it will ruin the pivot and is not really reliable unless you have a steady hand. Geometry preview window you will see a red + click and drag the Plus anywhere and that will be your new pivot.
Again not recomended
Of course I will have those peeps that swear by the deformation pallet that like the red +

but to each his own;)

hope that helps

Transform > ‘S/Pivot’ did the trick.

Thanks, Jason!

I don’t suppose you know why ZBrush wouldn’t recognize the
Maya pivot?

~S.~

Did the zbrush geometry have sub levels?
If it does use the first method I posted above always.

If its a fresh object in zbrush no levels
export helmet to maya
maya change pivot
Export to Zbrush
Zbrush SWITCH TOOL to a ball
Zbrush import helmet

By switching the tool it prevents zbrush from using the old helmets pivot;)

In lesson 2 you start with opening a file you had premade, how do I get to that file? And others you maybe premade in your lessons?

here made ya a map
map.jpg

lol

life is too short to give a straight answer;)

Lol, you are too funny Jason! :lol:

Great map :lol: . Sorry i am asking but when will you post your next lesson?

Thanks, Jason.

All your suggestions worked. The ‘Switch Tool To Ball’ trick before importing the new pivot is my favorite.

~S.~