Jason,
I might sit out this Z3 nonsense for a bit. Since downloading 3.1 I keep getting error messages about my license and now I can’t open either 3.0 or 3.1. Pixologic has been available and responsive just not effective. Two phone sessions have failed to allow me continued, uninterrupted access. I have run the system diagnostic ‘dxdiag’, saved it to text and sent it to Support and maybe I’ll have good news today but I haven’t been able to open anything but 2.0 for three days.
Anyway, I thought I’d spend more time with your Maya lessons and had a couple questions about workflow for buildings. I want to build a small desert Western town with typical buildings: Saloon, Jail, Wheelwright, Blacksmith, Train Depot, a couple of Victorian style homes, etc. I want to build the town as a set with interiors and exteriors to be used as backdrops for a series of ZBrush character illustrations.
Should I simply stack primitives, cut holes in them and texture with photo reference? Is that too simplistic? What’s the deal with UV’s on models made up of many separate parts? How should I structure the file tree to keep track of what will be a lot of geometry?
Thanks!
~S.~