Hi Jesse! Really cool models on your thread man! ! The zombie is awesome -exquisite detail! Lucio Fulci would be proud!
! Lookin’ forward to the updates.
Zombie update. Spent more time on this one. Worked more on the fabric.
[](javascript:zb_insimg(‘136203’,‘Zombieboots.jpg’,1,0))
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Update. I textured the head as a test. Added some spec as well.
[](javascript:zb_insimg(‘136275’,‘jesse3d_gallery_zombie2_full.jpg’,1,0))
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Amazingly gross and creepy! Lots of textures/tactile feel going on with the skin, eeewww…
Nice update on the zombie (especially the hand). My favorite, so far, has been the armor and the tree. Your texturing skills are impressive.
One thing that might help is maybe try making the neck a little longer or lower the shoulders a little bit. Either way, he’s coming along nicely and the detail is top notch.
Thanks for all the comments.
I have a question for some of you. I’m running out of ideas for accessories. Right now I’ve given him a knife since the image is of him after cutting out his eyes, so he will be holding his eyeballs too. I also stuck a Colt 45 side arm in the back of his pants. He has leg pockets on his pants now. He has utility pouches and a knife sheath hanging off the belt. Anything else you would see an ex-military zombie possessing other than brains?
Thanks everyone It’s coming along well, I can’t wait to texture this and have a final render, but slow and steady will win the race for this one. I have a lot of detail to consider when porting this over to Maya, and it will take a while since ZB 3.12 can’t export a decent normal map. Exporting this thing is going to be a nightmare and I’m not looking forward to it. This guy has 25 subtools.
Realy great work! It’s sick as zombie can be! I have a sugestion! Maybe you should put him army neckless around the neck,but make it sick too!
Again,awesome work! small_orange_diamond
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I kept looking at the eyes thinking its different. Empty but sad. Really pulls me in emotionally.
So I started giving this guy some accessories around his belt. More fine detials added, maybe you notice, maybe not. I think I’m done with the sculpting, and I’m off to fully texture this guy. It may be awhile before the next update. I just got really busy at work and any free time will be spent less in front of a computer. I will reply to any questions though.
[](javascript:zb_insimg(‘136663’,‘zombieupdate_weapons.jpg’,1,0))
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Hey Jesse
A really nice sculpt. I would recommend to rip up some of the clothes to follow your theme. The clothes are just too perfect for how rotten your sculpt is.
Really good stuff though.
Paul
Nice details on the figure, I agree the cloths ripped and torn would make this really cool.
P.S. Maybe you could give him a couple of medals, or trinkets, trophies.
Great sculpting I love the skin !
here is another character I’m working on. Originally I had modeled this for the Bay Area Game Jam here in SF. I had textured him for the jam but because the game had to be created in 24hrs, I did a quickie job. Just enough for the angle the player would see. I’m planning on doing a full high quality texture job on him. This is the model used for the jam. This was modeled textured and rigged in 6hrs. I’m thinking of doing some more modeling to it, but not sure what yet. Any suggestions would help.
[attach=136825]spaceman.jpg[/attach]
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texture update. I started this Monday evening and now I’m at a more finished state. Added more blood, rips and stains in the clothing.
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nice texturing. I really like the pants and the realistic blood spatter on his chest. This dude’s pretty gross.
Thanks Universal. I can’t wait until the OS X update is released. I’ll finally be able to export good normals I hope. I’m really looking forward to bring this into Maya for lighting and rendering in Mental Ray.
So I actually modeled the head of his guy back in 2007. He has always been a head until now, when I finally figured out that he is best suited as a boxer. I also opened this project back up, because I want to do a study on actual human anatomy, and not so much fantasy, or sci-fi. Anyway here is my attempt at anatomy in a human character. I’m currently texturing now. Sorry I didn’t showcase during the modeling stage.
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You should focus on resolving the larger forms before adding details.
Thanks Grom. Could you be more specific in what areas need fleshing out. After looking at this for hours and comparing to anatomy reference, it’s hard for my eye to see the problem areas. I appreciate outside eyes to make this better. Here is the latest progress.
[](javascript:zb_insimg(‘138739’,‘kid_headtex.jpg’,1,0))
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Nice texturing!..well I notice right off the bat the chest is way too low and it looks a little square to me, try rouding it out more. The legs could be alittle bulkier imo, hope this was helpful. Looks good so far don’t stop >_>