ZBrushCentral

Jesse's Finished Models. Finally.

Well, I think I’m gonna buckle down and get the Apple monitor. I have no desire to professionally color calibrate before each project. I’m working on a demo reel, not print design.

Sure Apple monitors out of the factory are not as good as pro calibrated monitors, but what about a professionally calibrated Apple montitor, whoa… I just blew your mind.

All right now that the monitor thing is squared away, let’s get back on topic. How do you like my models?

Apple monitor with proper calibration, would be great. Hey, u can even get lucky and get one just picture perfect out of the factory. You never know. I read some nec and samsung models are just that dead on out of the assembly line. Thing is you could probably buy an monitor with an equal panel to the apple your thinking about and then buy the termocolorimeter gadget to calibrate it. More bang for the buck aint a bad idea. Double mind blowage back at ya! :smiley:

The models look great. You got your own style going. Keep’em coming. :+1:

I agree with the rock, it looks too easy to have picked it up, bend his legs a little bit, it’ll look better.

Yeah I knew people were going to mention that. I wasn’t tryiny to capture the attitude of the model that’s for the rigger and animator. I’m just showing the model and texture, but I wanted to get the character out of his T-pose. What’s wrong with the bend in the legs?

Hey man really nice sculpts this time. I’m glad your finished with them, they look great. You really went into detail with these

Great characters, i m really digging the rocks you have with the first one. Are they hand painted/sculpted or did you use any photos/procedurals on them?

I’ve been experimenting with SSS Skin shaders on my models. Here are the renders:

[attach=121940]xeonis2sssao2.jpg[/attach]

[attach=73494]xeonis_sssbutton.jpg[/attach]

Attachments

xeonis_sssbutton.jpg

xeonis2sssao2.jpg

Hey Guys,

I’m coming back to this model again. I’m tired of modeling environments so I need some organic relief. I’ve always seen this character as having promise to be really good. But, after seeing it so much I realize he needs more. So the question is what am I doing to make this better.

I’m adding armor. He’s too naked right now. The goal to make a sleek light armor. This character is a very quick warrior and needs to be very flexible and mobile, so I can’t put a huge heavy armor on him. So I modeled some armor in Maya and this is what I’ve come up with so far. I will be scyulting this in Zbrush this weekend.

armor.jpg

Attachments

xeonis_tree2.jpg

So this weekend I detailed quite a bit on the armor. I’m still wrapping it up, before I start texturing. The shirt is going to be a thin but durable kevlar. I’ll probably be using a rubber-ish material for it Here is where I’m at so far.

armor_detail3.jpg

Attachments

armor_detail.jpg

armor_detail2.jpg

armordetailfi1.jpg

The armours excellent Nice :):).Youve done agreat job :).

I did quite a bit of texturing work tonight. Can’t wait to add spec maps in maya.

side.jpg

Really beautiful armor.

Great job…I love the texturing.

Sweet work on the engravings also :slight_smile:

nice textures on the armor.

Here are some more views. I forgot to show the back of the model.

close.jpg

Attachments

back.jpg

Great Work!
Wow

id eat my dinner off of it!!!:+1: :slight_smile:

Here are some shots of the tree model. I recently went to the bristlecone pine forest in the Sierras and it inspired me to model one.

treegroup.jpg

Sweet renders :slight_smile: and the armour is coming along really nice!