jason my GOD…
Questions if you can
- you make the high poly models on zbrush and max or maya right?
- how you texture? In a high poly on zbrush ( for example, SOPTLIGHT)? or you retopoly the zbrush model on max/maya then unwrapit and you texture traditionaly? (example PHOTOSHOP)
My main cuestion maybe is…you have to retopoly your high models from zbrush always? Or in wich case?
THANK FOR YOUR ART