ZBrushCentral

Jason Martin - 2011 Production work

beautiful work …fantastic

Impressive work!! Congrats!:+1:

Looks awesome Jason!

Great job between GOW3 and Mass Effect there’s no doubt Zbrush It’s the future on best game models!..:+1:

…so bad ! :wink:

Great job Jason, truly inspiring work.:+1:

Great stuff. One question, it appears you’ve modeled the arms in a down pose, is this correct? Are they being rigged with the arms in a down pose, rather than a T pose or partial T pose?

incredible workkk!! so so cool! i love the quality you have on every model.
Very consistent and precise. Very inspirational for me.

Thanks for sharing.

Great stuff! inspiring for sure!

Awesome works :+1:

No see, you don’t get to do that… You don’t casually get to say “Thought I would post up some images from over the last year or so. Cheers =)” and post images like this. You might as well walk in to a room, super casual, and just say “Thought I would pull some stuff out my pockets. Cheers =)” – and pull out a rainbow, a unicorn, and a leprechaun… :smiley:

Awesome images, congrats on a super well deserved top top row! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Great models and awesome textures. Keep on the good work!

Awesome stuff! Great job!:+1:

Impressive work!! Congrats!:+1: How are models for cinematic you use normal map or bump or two? :slight_smile: You generate a bump or normal and usually use zbrush displaciment too or not? Thanks a lot man!

fantastic !!

I’ve got no words!!!

Awesome work, man! congrats!

However all of your characters forearms are 2 short,distance from elbow to wrist…….oops…

wow, really tight modelling, textures, and renders.
something to aspire to for sure!

Really great work!
Thanks for sharing.

Best regards,