Really great work!
Thanks for sharing.
Best regards,
Really great work!
Thanks for sharing.
Best regards,
Awesome! Tha is some thight work small_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond! tnx for posting
Superb realization, Bravo !
Hi
Really awesome works !! especially I love Lupo !!
cheers
awesome!! it is alway a pleasure to see how many great artists work at blur!
Awesome models, u rock!
iāve got these in my head for a long time now and i donĀ“t find any answer.
i find that in cinematics, the cloth moves natural. But in your 3D characters, the cloth is sculpted.
Pls tell me what is the workflow for the cloth. i donāt know if i have to sculpt the cloth or not.
the time i tried it and bake the normals to the model, that was for a tv spot, i didnāt feel happy about it.
Koro - I did model Heinrich for the other cinematic
Leej - not everything was modeled all in Zbrush but just about all of it was touched by Zbrush at one time or another. Any poly modeling I do I use a combination of XSI and MAX.
juan caratino - Most poly modeling was done in XSI some I use Max. I usually only use polypaint to figure out colors and build a solid base. For the most part I take that base and texture it up traditional in PS. I sometimes retopo sometimes i bring in a base. Total depends on the situation time and need.
MR.BAHU- Thx buddy, your stuff is outstanding sir !
A,Baroody - I model in a semi T-pose. I just drop the arms and pose for the stills
Gilbert Magno - I use bumpmaps, normals and displacement. I prefer to use Disp maps as much as I can but you have to be smart about it though.
Shark2003 - Most of the cloth is simmed in the Cinematics. For this reason, I only sculpt enough to sell it in the pose to the client, or in areas that wont be simmed.
PointPusher - Thx dude
thx for the tip !!! iāll try as soon as i can. as always those kind of works inspire me a lot! keep them coming please
Oh awesome! I would love to see your shots of Heinrich and Gretchen, if you worked on her as well! I do wish that game had done better than the mixed reviews it got.
You can check out shots of Heinrich at my site www.believerdeceiver.com. Allesandro Baldasseroni modeled Gretchen and you can view her at his site here http://www.eklettica.com/drfaust.html
Very Cool! I like blurs treatment of the characters over the āIn-gameā models. In japan, they had this thing about making everything Manga/anime-like, because it attracted the end user. But I felt like they should be influenced by and break away to really make a game with change. Love the way you treated Heinrich, itās much like an original profile I did of Heinrich early on ala (and donāt want to hijack but, you can check them out@)http://www.tonikorostudios.com/portfolio/game-concepts-for-knights-contract/
You arent hijacking dude!!! These are awesome
Much thanks!
Best work Iāve seen yet at ZBrushCentral!!! It would be great to know someone personally with your ability to learn from, my work would be that much better. Good luck to you.
WOW!
Nice work! Very nice work!
Cheers!
Very, very nice work.
The only thing which does not look quite right to me is the solid black in their tats, it makes them look very freshly doneā¦maybe a lil desat or green would fix itā¦unless its my monitor making them look darker then they are
Awesome, awesome work, Jason. This stuff is blasting on all cylinders and hitting every high note. Totally inspiring, man.
Youāre an inspiration man, great work!
all your work is amazing glad to see with a creative company that will put it to use.
Impressive work man!