I am in need of a way to import targets as layers into 4R7 for corrective sculpting similar to the way Maya can send to Mudbox a base and bring in it’s targets as layers. I see the Maya BlendShapes script supports exporting only, Subtool Master will append only, and have tested the .fbx importer but come up short.
I am wondering if anyone has setup something to effect of a multi .obj import as layer script. I am not the savviest scripter, but could give it a stab with guidance.
Many Thanks,
Dan
You can use the SubTool Master plugin (in the Zplugin palette) to do that. Click the Multi Append button. You can select OBJs from disk. Shift+click in the open file dialog to select more than one.
