ZBrushCentral

Image Plane 3 - plugin upgrade

@ kikeXa :
I have just load my models after ctrl+n for new document and i click on load for loading image and after i just push move (w) and i have gyro i place my plane where i wan’t and after i call my object and Voilà…

Hope this help you.

Emmanuel.

Marcus, any chance you have the old version which worked for 3.0 available? We havent upgraded in the office yet, and I really would like to use it.

Thanks or your help

Since it’s release… this really is the most used tool for me in Zbrush3.

Just want to thank you for it… don’t know what to do without it.

I have 2 additions that would make it even more powerfull…

Do you think it is possible to add the ability to rotate your image plane just like the U and V shift sliders… this would make it even better when using it for zproject texturing with polypainting?
And also a button to flip your image horizontally and vertically…

You deserve a price for this plugin… and from now on it should be integrated in zbrush in the basic!

Peter

This is a great plugin; thanks for your work on it!

Can this plugin be used to create two perpendicular, intersecting planes, like those used for the “skull” tutorial in the docs (and in a related training video by Jason)? If not, how would I go about creating such a thing?

Thanks again for a very useful plugin.

Thanks for the comments guys, :slight_smile:

I hope to post a version that will work better for reference image modeling as soon as I can.

I would rave about how great you have been to this board, but I’m sure you have heard enough. I don’t post often, but I have noticed your contributions to ZBC and to me as well. Thanks.

Marcus, once again most likely not an issue with the plugin but who knows, When ever i move points of my model that are along the edge where it meets up with the image i get a refresh problem, it turns grey so i can no longer see the image or how my model is now lining up with it, the only way to get the images grey area back is to rotate or move my model pretty much after every modification. why is this happening?

also i can now move points along the edge as long as the model is intersecting the image plane, however trying to rotate it is impossible without going to the rotate button or the “safe area”. what would be ideal is the way it used to be, image in back, being able to move points along the edge and being able to move/rotate/scale model the normal way with the cursor.

i’ve included a short vid of what i mean.

Grotius,

I’m not sure how feasible this is for this plugin but I will look into it.

spaceboy,

I am working on a new version which will solve both the screen redraw problem, and the move points/ rotate model problem. Also a few enhancements for modeling with reference images. :slight_smile:

Thanks,

Peter Pankras,

It would be good to have some control like this. I will look into it.

Thanks,

Spaceboy

Bake the layer of the image plane, that way it will not go blackish untill you have memory problems.

work on your model in a different layer.

Marcus

I have found a different problem.

once when I load the imageplane( without baking the layer) and save the document, the next time I open it , few of my short cut keys stops working.

like ‘A’ for zsphere preview does not work.

I have no idea this is due to image plane or is a bug of z 3.1.

will do more testing.

wckedsunny,
baking didnt solve the refresh problem, and using another layer negates the transparency

Hi Marcus, Sorry to bother you with this, but i’m struggling so much with zbrush because of the lack of docs. I’m trying to use your image plane (aug 07) in zb3.1 but my picture doesnt seem to create a new texture. I’m working from a video tutorial from pixologic but in zb2 and all i seem to end up with is a distorted image plane, and after picking up my model doem’t display the mapped texture.

Could you please for us do a small step by step guide on the use on the plane.

IE, create object, load immages for use, click this, move that,

What i’m trying to do is the 3 profiles of the face, side, 3qrt and front projections, but no matter how hard i try i just cant get anything to work.

respectfully

Hi marcus, thanks for the update.

Cheers

Roland

Hello Rachel,

Here is a brief step by step to the Projection Master/ Photo Texturing method:

  1. Load up the DemoHead ztool, draw on the canvas and enter Edit mode (press ‘T’).
  2. Create a new texture in the Texture palette, 2048 x 2048.
  3. Switch to the lowest subdivision level, then press Texture:Enable UV, then press Texture:AUV tiles.
  4. Position your model and then press ‘G’ to enter Projection Master. Make sure Color is on and the rest are OFF. Uncheck Fade (you may want to experiment with this setting later). Click Drop Now.
  5. If the photo/image you wish to use is already in the Texture palette, select it, then press the Image Plane button in the Texture palette; otherwise just press the Image Plane button and choose a file. The image will be loaded a placed over your dropped model.
  6. You can now move the image around if you wish so that it fits your model. If the size need s adjusting, switch off Edit and switch on Scale so that the gyro appears, then click and drag inside the gyro to scale.
  7. Press ‘G’ when do to pick up from Projection Master.

Notes:
i) Most times that you pick up from PM and the texture is blank it is because there are no UVs assigned.
ii) The same method can be used for polypainting. Before dropping in PM, make sure no texture is selected. Press Color:Fill Object to fill the mesh with white, then drop in PM and continue as above.

I hope that helps. Let me know if you still have problems. :slight_smile:

Hi Marcus,
Thanks for the info, I can see what the problem is now, not sure what to do to solve it, so perhaps one more little piece of info. I loaded the demon head and was able to do what you said at the point, texture:enable UV, but with my model I cant enable the UV. My Ztool is a PM3d. Is it possible for me to change it to whats required. ???

Many, Many Thanks…
Rachel

Rachel,

If your model is a polymesh then all should be OK. Have you part of your mesh hidden perhaps? With your model drawn on the canvas and in Edit mode, Shift+Ctrl+Click on some empty canvas. That will show the whole model should you have inadvertently hidden some part of it. Then try and enable UVs again.

HTH,

Marcus,

Thanks , that did the trick, I only had a small moment after that, as my character was still in matcap red. so the image was a translucent red, but sussed that ok. I did get a warning that my images were not of sufficient resolution for my model though, but no problem ther..

Thank again marcus. Think i’m just about there now. :rolleyes:

Rachel

Sorry to be a bother but in loading and attempting to use the image

plane feature, I keep ending up with the same error message
error.jpg

Where is the zbrush lost and found?:smiley:

There has been a change of labels resulting in a number of mislaid alphas. Please proceed to the Lost Property Office where you will be given an updated download:
http://209.132.96.165/zbc/attachment.php?attachmentid=65267
:slight_smile:

Sorry to be so long thanking you, deadline approaches.
Also in the property office found underwear that I had lost
in 1989 ( very good year).