ZBrushCentral

Image Plane 3 - plugin upgrade

this may seem like a stupid question, but i havent seen an answer for it

can i save the image plane, model, and stored position so that i can load it up and continue working the next time i open zbrush? if so, how?

thanks

oops missed the zapplink save views post

You can do it like this:

  1. With your model in Edit mode and its position the one you want to store, press the M+ button in the Marker palette. This will record your model’s position to the canvas.

  2. Turn OFF the Edit button and then press Edit>Undo (Ctrl+Z) once. This will remove your model from the canvas but the Image will remain.

  3. Save the Document from the Document palette.

  4. Save your model from the Tool palette.

You can now close ZBrush. Next time you want to continue working:

  1. Open the document you saved at (3).

  2. Load your model into the Tool palette.

  3. With your model selected in the Tool palette move your mouse over the canvas until the marker shows (its position will be central to where your model was) then click on the marker. Your model will be drawn on the canvas in the same position as before. Press Edit to enter edit mode.

  4. Store the model position by Shift+clicking the Image Plane StorePos button and continue working.

HTH,

awesome

thanks a bunch for the quick response and for this killer plugin!

Looks great!

Now you do not need to download the new version and upload through ftp and then work according to the author’s upgrade note. You will get a message that a newer version is available as shown in the image below and you have two option, either do it manually as you did before or just click on the link ā€œUpgrade automaticallyā€.

Hi

thanks a bunch for the quick response and for this killer plugin and once again i thank u........

Staffing power

Seo master

Hi Marcus,

I know how to use Image Plane in Projection Master…but I’m confused on how to use it for Polypainting.

An I’m actually not sure if actually does what I think it’s suppose to do.

I was hoping that the ZPROJECT Brush for POLYPAINTING while using Image Plane was similiar to ā€œModo’s Projection Paintā€ feature where you import an image and paint directly on the surface of mesh using the image as the paint.

ā€œ3D Coatā€ also has this feature.

I was wondering if this was the ZBrush equivalent and if anyone had any videos showing how to set that up. I need some instructions…pretty please:D!! If there are no videos on this a simple text message lising all the steps would do.

Hope to hear back from you soon,

Adam Gibson
[email protected]

Hi Adam,

You don’t need to use Image Plane to paint with an image. These instructions are for 3.1 PC (let me know if you’re on a Mac):

  1. Select your model, draw on the canvas and enter Edit mode.

  2. In order to paint with an image you need to disable the UVs for your model. You do this by pressing Tool>Texture>Disable UV. (Note that this removes the UVs so that you will need to re-import them later.)

  3. Select the Standard brush in the Brush palette. Turn off ZAdd (so that you don’t sculpt while you polypaint).

  4. Set the color to white or a suitable base color for your model, make sure Draw>Rgb is on and RGB Intensity set to 100. Press Color>Fill Object.

  5. Import or select the image you want to use in the Texture palette. Note that for best results the image should be square.

  6. In the Stroke palette select the DragRect stroke. You are now ready to paint the image on to your model.

For a different effect try the Dots stroke with the Stroke>Roll button switched on.

HTH,

Hi Marcus,

Thanks for getting back to me so fast. I am using a PC with XP running with ZBrush 3.1

The image on your ā€œImage Plane threadā€ lead me to believe that Image Plane was designed to do what Modo and 3D Coat does. The first image you have of the man with the white base texture and then what it looks like is a photo painted over-top (perfectly matched up) with a soft brush stroke demonstrating that somehow you lined up a photo with your mesh and painting directly on it. It looked just like what you see in Modo and 3D Coat as I had mentioned.

So how was that done? That’s pretty much the feature I’m looking for inside Z-Brush. I’ve been going back and forth between Lightwave/ZBrush/ and Modo. I was kinda hoping to keep most of my painting in Zbrush. I just could never figure out how to to line up images and use them as the paint as in MODO’s "Projection Paint System.

Now you mentioned that you don’t need IMAGE PLANE…but how do you line up the photo so that you know what you will painting on the surface?

And also when you disable the UV’s can you just go back into the same panel and click Enable UV’s or do you have to re-create the UV’s again with GUV or AUV tiles?

Anyways I hope I have properly described what feature I’m looking for so that you what I’m tryin to do. I really like what Image Plane does in Projection Master…that is so cool being able to stretch the image to fit the object…so I could learn how to paint on an object with an image like in MODO…that would be so cool…

Hope to hear back from you soon Marcus,

Adam Gibson
[email protected]

Hi Adam,

OK, apologies, I misunderstood. There’s a good tutorial for that technique, which doesn’t involve disabling UVs, here:

http://www.pixologic.com/docs/index.php/Tutorial:ZProject_Texturing

Image Plane will help with this in that it will put your image in the background if you have your model already drawn and in Edit mode, but if you make the document the same size as your image it’s not necessary.

On disabling UVs: this does get rid of them completely. If you created the UVs in ZBrush then you can quickly create them again by going to the lowest subdivision level, creating a texture of the size you want and pressing GUV tiles or whichever UV mapping you want. If you created the UVs elsewhere then you will need to re-import them like this:

  1. Go to lowest subdivision level.
  2. Store a Morph Target (press tool>Morph Target>Store MT).
  3. Import the original OBJ with the UVs.
  4. Press Tool>Morph Target>Switch before moving up the subdivision levels.

HTH,

great thanks!

Is there any possibility to have a MAC version of this?

thanks a lot.
Alessandro

Hi all, I just found this wonderfull tool, but like allways it doesn’t work with me.
I get my image in the back yes, nice, and than nothing?
Each brushstroke just paints my texture on my model.
I’m not receiving the result which I want to see, paint my background on my model.

Is there maybe a video tutorial? cheers

Hi. After seeing the latest ZClassroom video on Texture baking matcaps, using the Image plane plugin, I would RRrreeeaallllyyy like to use this plugin with my ZB-Mac!

Is there any chance there is an OSX version of this plugin in production??

Thank you, thank you!!
Upham :slight_smile:

Hi upham,

For technical reasons I think it unlikely that this plugin will be released for ZB Mac. Spotlight will replace the need for the plugin in ZB 4.

Is image plane for zbrush 3.2 available? I notice there’s not a download link for this version.

Thanks,

F

Please see the 2 posts directly above yours.

Hi Marcus,

I want to work on a face by using a frontal photo as a backdrop to my sculpting. How can I use image plane to do this?

thanks,
Rick

  1. Load your model and put it in Edit mode.
  2. Press the Image Plane>Load Image button and select the image.

With a model in Edit mode, Image Plane will load the image as a back drop. You can use the Image Plane>Model Opacity slider to make your model more or less transparent.

HTH,