ZBrushCentral

Image Plane 3 - plugin upgrade

i discovered the plugin today and played the whole day with it. it’s awesome and makes the texture work much easier and faster, thank you marco!

i also have some strange things going on: zbrush 3.01- i can load the image onto the 3d object, but when i want to scale the texture , there are suddenly just white lines. is there a possibility to fix this?? maybe in the preferences?

it just happens when i make big document sizes (4000x4000).
also subdivided it two times, like written in a tutorial when they appear but – nothing…

help is much appreciated!

thank you,

mila

The issue returned but I have discovered the cause of my problem is workflow.
I often sculpt on a tool without bothering to save a document.
Saving the document allows me to set the RePos.

I also discovered that if I want to change the pose position I have to align the new position, save and then set repose. Trying to set a new pose without saving the doc puts the model back to the original pose.

hankomatic,

I’m not sure why you are having this issue. You may find the ‘view buttons’ in ZAppLink provide a better way of storing your model position. You can even save those and reload in a different ZBrush session.

Milanautica,

Setting the Preferences>Draw>ADots slider to its highest value should solve this problem.

kuakman3d,

Apologies for not replying sooner. :o

You’ll need to load all your texture files into Photoshop as different layers in a single document. Then choose one image as your best image (for example, the middle one of the three you show) and then work on that to improve it. You could erase the white areas to show parts of the textures below, or use the cloner to fill in those areas. It just about using Photoshop’s toolset to come up with a complete texture.

thanks for your reply marcus, i’m so happy - it works now!
thought of such a tiny detail i forgot… thanks again!

I have a problem everything is fine but when I would like to move the texture I have a wireframe of the plane and its hard to fit the texture to the model. Is there a solution for this? Picture better describe the problem. Take a look
[]1.JPG
I have a 2 gigs of ram and my reference picture is only 2048x1024

Ps. in Zbrush 2 everithing is fine.

puki,

My answer two posts above yours, the ADots slider is about this issue.

I should add that this is a way ZBrush preserves system resources and keeps the program responsive. When a model is scaled beyond a certain threshold, it switches to dots display mode, which displays it just as a wireframe – but only while you’re interacting with the object. If you stop moving it, the object draws in with full shading. Adjusting the Preferences>Draw>Adots slider adjusts the threshold.

OW wonderful thank you very much and sory about the same question but I was angry that is not working to me :frowning:

PS
Is there a way to to speed up the prgram its very very slow do you have the same issue. I have very low poly of the mesh and the picture is only 2048x1365. where is the problem in the scale of object? Then how to solve it?

YOUR PLUGS IS WONDERFUL AND VERY HELPFUL ANCE AGAIN THANK YOU :slight_smile:

Hi all, I usually find what I’m looking for in the forum, but I have run across what appears to be an issue I can’t find anything on; can anyone help with this.

I open Zbrush and I can rename layers without a problem, but when I activate the image plane plugin I can no longer rename layers. I can create layers but when I hit the rename button nothing haoppens. It also may be affecting renaming subtools as well, as that too seems disabled.

One other issue; when I move, scale or rotate my ztool parts of the image disapear until I alt click.

It may be something I am doing wrong. Any help would be appreciated.

DLangley,

Thanks for mentioning this issue; it will be dealt with when I do an update. In the meantime, after using Image Plane just change the Draw Size using the bracket keys: [ or ] . (This loads a different plugin that solves the issue.)

I have not come across the display issue you mention.

puki,
Don’t use a Document or Picture size any larger than necessary. For example, if your texture size is 1024 x 1024 then you won’t need a picture any larger to get a good result (because the UV mapping is unlikely to cover anywhere near 80% of the whole texture and your image will cover only part of that). Larger Document sizes take quite a bit extra memory but performance will depend on your system.

HTH,

Thanks for the tip Marcus, I will try that out. As for the disapearing image; I find it happens when moving mesh components with the Move brush, and Transforming with Move, Scale, or Rotate. The area on the image plane behind the ztool doesn’t automatically refresh when I move the ztool. Perhaps I am doing something wrong, but here is what I am doing. First I draw out the ztl I am going to work on enter edit mode, then load the image plane. A plane 3D is made with the image loaded as a texture; I assume this is correct.

Hi Marcus, I may have another issue you may want to check. When using Image Plane then use the Ctrl key for pop up information; the popup flickers rapidly on and off. I tried the bracket key fix you mentioned previously and it fixes the problem; I hope this is helpful.

Thanks again

DLangley,

I remember that some people have the display issue you describe. You might try updating your graphics drivers as I believe that helps in some cases.

The Ctrl popup info issue you mention I was already aware of, but thanks for mentioning. It’s related to the plugin not exiting properly and, as you have found, the bracket key trick solves it. (It doesn’t have to be the bracket key - loading any other script will have the same effect.)

Thanks,

need some tutor :rolleyes:

Hi

I love image plane! Although from time to time I meet with the following error: the image plane is offset to the upper left corner of the document, and it has depth information, so it penetrates into my object. I have to restart ZBrush after six or so Image Plane uses.

Somebody could give me a hint what happens here?

this might already be asked but I’m just wondering if there is a way to fix the issue where you can’t see the brush size when moving the image plane.

thx

Jester,

Can you post a screenshot of this issue and describe the steps you are making before it happens? I have not come across this problem before.

RE3456,

I’m afraid that if you are using the image plane in Projection Master to adjust a texture then there’s no way to see the brush size. This is because the plane is a parametric object - this allows it to be moved in this way - but it can’t be sculpted so the cursor doesn’t show. Sorry.

Is there a solution or a trick to solve the problem of loosing a quality of projected photo from image plane to model?? Maybe Im doing something wrong but when I pick up the projected texture and expotr to photoshop the quality of the texture are not so good as the picture was.

puki,

When picking up from Projection Master try turning off (unchecking) the Fade option.

HTH,

I don’t have this option on. Is the division of model have a influance of quality of the texture or document size or a smoth parametr??

puki,

The document size is best at the same size that you are using for the image you are loading using Image Plane. The simplest way to achieve this is to:

  1. Import the image into the Texture palette.
  2. With the image as the currently selected texture in the Texture palette, press Texture>Crop and Fill. The canvas will be resized.
  3. Clear the canvas (Ctrl+N) and continue working.

However, the size of the texture you are using on your model has a big effect on the quality of the texture. For many models the default of 1024x1024 is unlikely to be big enough. Try a larger texture, of say 2048x2048 (powers of two are best), to see if there is an improvement.

Note also when you are using polypainting the subdivision of the model will affect the result. In general you will need at least 1 million polygons before you’ll get an acceptable result.

HTH,