ZBrushCentral

Greeble Pack for Zbrush 4R7

Glenn,
thanks for the reminder about the tutorials available at Pixologic. Just the
one “Additive Greebles Nurnies- Initialize” on e.g. the gear primitive is very
cool…I didn’t realize you could do so much with it. :sunglasses:small_orange_diamond:+1:
Initialize.jpg

Just to show you Guys the Texturing Possibilities inside Zbrush I whipped this one up for you. Used some Rust Textures from CGtextures.com using Spotlight and a couple Different masks and achieved the Texture Below. Zbrush Render used some BPR Filters and in Keyshot just increased the Contrast on the Environment to get some more shininess to the metal.

ZBrushMetal.jpg

Attachments

ZBrushMetal.jpg

Both look great! KeyShot is best, imho, but ZB is a close 2nd.

But definitely not Krell metal…it never rusts or even gets dirty. :wink:

Going old school with this one, Glenn. Used your Greeble pack to make the models, rendered different versions, took into ArtRage and did a LOT of hand painting, then into Photoshop for some final tweaking.

alien contact final 1000x600.jpg
The ZB models
building.jpgrings.jpg

Sweet! VERY nice, Glenn!

I’m quite sure there are endless possibilities for texturing in ZBrush. SP was good fun, and I’m sure would be excellent if I had a more up-to-date GPU. I especially like the ability to create and save your own custom Smart materials, but I just don’t see me buying it until I have a computer that can really handle it, but the price is sure right!

I’m calling this finished:

FinalArtifact.jpg

I wanted to do a lot more, and the Particle painting was great fun, but I found if I went too fast it would freeze me up - and even the saved file wouldn’t load! So, I had to go really slow.

There was much more to do, but after the particles, doing just about anything else froze it. I managed to get the Emmisive channel in, which I hope will correlate to the Illumination channels in Modo. Funny that only some of the Emmisive channel worked. I guess I slopped grease into some of the light areas, and they wouldn’t light up - but that’s okay. I figure those particular lights were just burned out!

Anyway, I’m off to watch Part 3, and see how you handle it in AE. Then I’ll try getting this thing into Modo, and see what I can do with it. I hope it’s not too heavy for Modo to handle. We’ll see.

Also just noticed, there’s 3 new ZModeler tutorials in the Classroom!! :slight_smile:

@lensman:

Very cool! Love that ‘building’! Reminds me of something from ‘Outland’ for some reason.

You’re not one of E.E.‘Doc’ Smith’s ‘Lensman’ are you? :wink:

lensman888 First Contact
Going old school with this one, Glenn. Used your Greeble pack to make the models, rendered different versions, took into ArtRage and did a LOT of hand painting, then into Photoshop for some final tweaking.

Cool Stuff! Love that Building!

Your Model Looks Awesome Morbius! I’ll try to put Something Together this Weekend for you to do all your Texturing and Map Baking in Zbrush, just as much Fun, but maybe not as Flexable

Here’s my Final Render of the Alien Artifact. Had a Blast doing the Tutorial for Everyone. Enjoy :wink:

<iframe width=“853” height=“480” src=“https://www.youtube.com/embed/xYd2BHxfPXc” frameborder=“0” allowfullscreen

Here’s my Final Render of the Alien Artifact. Had a Blast doing the Tutorial for Everyone. Enjoy :wink:

Great work in that final!

I’m really glad you had ‘a blast’ doing the tutorials! I had a great time doing them! Most fun I’ve had in quite some time - even WITH all the computer problems.

Really appreciate you doing those. I need to get a good deal deeper into understanding ZModeler. There’s an awful lot to it, but it’s very cool. I’m curious to see how long it would take me to do the ‘artifact’ in Modo, UV’s and all, just for fun. Even though Modo (to me) is strictly a hard surface modeler, you can do organic sculpting even though it’s VERY slow, but it’s kind of pointless if you have ZBrush. They both have their place, but I’m curious to see how far ZModeler can be pushed - especially keeping in mind it’s brand new in its first iteration. Who knows what’s to come in ZB5!?

@Morbius

“Very cool! Love that ‘building’! Reminds me of something from ‘Outland’ for some reason.”

Well, it’s been years since I’ve seen that movie, but anything’s possible! BTW, I was lucky enough to see a cast and crew screening of that movie before it was released, many moons ago in London, UK.

@lensman

I’m sure it’s not an actual building (even in your subconscious) from Outland, but just reminded me of the movie for some odd reason. Maybe the blocky structure of it or something. At any rate, it’s very cool.

Cool that you got to see a cast and crew screening, too! :slight_smile:

Trying to get that massive-Engineer-ship-in-Prometheus-look. :slight_smile:
It’s still a WIP…may greeble it up more, and try adding grunge in SP (if it doesn’t crash my system!)
HC2b.jpg

Attachments

HC2b.jpg

Looking good, megacal!

It’s still a WIP…may greeble it up more, and try adding grunge in SP (if it doesn’t crash my system!)

I’m sure SP won’t crash YOUR system. :wink:

Hey Morbius!

Doing it on an ASUS G73 jh, i7 1.73 ghz “Republic of Gamers” laptop with 12gb ram
I bought a few years ago.

I haven’t used SP enough yet to see a recurring problem…did hang a few times, though.
I’ll go through Glenn’s 1st & 2nd tut on the Alien Artifact to see the workflow.

And will also try it on the PC I built for Octane a while back to see which handles it best.

Also will keep the res down like you found.

Nice job on your final render! ;):+1:

BTW, the other ship is flying in Carrara…movie to follow later. :slight_smile:

Also will keep the res down like you found.

I’d go full-res and see what happens first! According to the guys @ Allegorithmic, it’s my ancient GPU on the Mac that’s causing the problems.
I doubt very much if you’ll run into it. Or just go 2048 to start. You can always go up later if all goes well.

I’ll be keeping an eye out for you! Keep it coming! :wink:

Morbius,

just go 2048 to start. You can always go up later if all goes well

Ok, thanks! I’ll try it asap. :wink:

With SP work in Document Size of 2048 or Lower, when you bake your initial Maps (AO, Normal, and so on…) bake them at 4096 if your system lets you. I only texture paint in 2048 and crank up the Document Size to 4096 when I’m done Texturing to see how they look at full res. Then Export Maps at 4096.

No luck in Modo with the Artifact.

I can get the 88k model in, but it’s all tri’s - so I can’t select it as other than an ‘Item’.
Can’t get any of the maps out of SP to affect the model. Not bump, displace, or anything else for that matter.

I don’t know enough about importing .obj files I guess, but I’ve been around and around with it, and no luck.
I know plenty of other people that get full-blown character sculptures out of ZBrush into Modo via both GoZ and as .obj imports
for rigging and animation, so I’m sure it’s just my limited knowledge. At any rate, I’m kind of tired messing with it at this point,
and think I need to move on to something else now.

I’ll be back when I’ve got something cool to show you. :slight_smile:

Morbius No luck in Modo with the Artifact.

Man Im Sorry, wish I could help you with Modo, I know Nada of it. Hate that I got you started on this Venture and you cant get your model back into your software of choice. I’d hit up their Forum and maybe someone can Analise my Approach and see whats hanging you up to getting into Modo. Maybe you can Import your Base Mesh into Z load the Base Color Texture on it and send it to Modo by GoZ and see if that Helps, its a Shot in the Dark.

megacal Trying to get that massive-Engineer-ship-in-Prometheus-look. :slight_smile:
It’s still a WIP…may greeble it up more, and try adding grunge in SP (if it doesn’t crash my system!)

Sorry I missed your Awesome Ship. Deffenitly a Prometheus look to it, which I actually Love Geiger Looks, hence my Greebles.

Man Im Sorry, wish I could help you with Modo, I know Nada of it. Hate that I got you started on this Venture and you cant get your model back into your software of choice.

No problem, Glenn!

I’m getting in touch with a friend in Sweden that goes from ZBrush to Modo pretty much on a daily basis. I’m sure he can point the way for me. I’m just going to put it on the back burner for awhile. I don’t want to get burned out on it, and give up. I’ll get it sooner or later.

I noticed if I imported the 88k obj it came in as tri’s. If I drag the obj file and drop it on Modo, it opens as a separate new project, and is all polys! Very weird.

Also, imported it’s about 5" tall. Drag and drop it’s 8’ 7 1/2"! One thing that irks me about ZBrush is no real world scale as in Modo. Basically (as I’m sure you know) if you want real world scale in Zbrush, you have to build your base mesh elsewhere and import IT into ZB.

PLEASE don’t feel bad about it. I’ve learned a lot from you! I’ve just always worked in Modo, so everything else is pretty foreign to me. It’ll just take me some time to figger out what the hell I’m doing! :wink:

For now, I just need to move on to modeling something else with Zmodeler, and play some more with ZBrush!

This ia all just way too much fun, and too cool! I must Greeble!

This ia all just way too much fun, and too cool! I must Greeble!

Greeble on my Friend, Greeble On!