Bill Clinton? Nixon? LOL!
I know that sometimes when I export an obj, e.g. ones I did using grouploops, it exports as a bunch (>100) of parts…which is very cool as it allows me
to add different materials to each one (or the whole thing), and animate them individually if I want.
Alan Greenspan, with a little added extra by me just to confuse it further. 
What you mentioned is what I think I’m asking. I’m thinking, if you sculpted a creature, it’s all one piece, and you export it and texture it, etc., and then biped rig it in whatever app, and animate away! But, if you have something mechanical - like the Alien Artifact - and you want to animate PARTS of it, how would you export the whole ‘artifact’ BUT have the individual pieces so you can rig them and parent them, etc.
All I can think is, if you can’t export the mechanical object - like a MECH or whatever - as individual pieces in one export, then you’d have to take the model into your animation app, and spend a lot of time re-selecting the poly sets, and separating the whole thing out all over again to rig it.
And now I’m not making any sense even to myself.
Thank you and goodnight! 