Thanks Ezra! Had fun with this one. Thinking of adding bunch of accessories to this model, wires, vents, and what not.
Quick update here. Really like panel loops, you can do so much with it. Enjoy!
Added some more detail. Here’s a quick Video
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<embed src=“https://www.facebook.com/v/10200283051704146” type=“application/x-shockwave-flash” allowfullscreen=“1” height=“416” width=“556”></object>
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Played with the Material and Render properties in Z to get a Comic Style look, I like it! Enjoy!
Here’s a Turntable as well
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<embed src=“https://www.facebook.com/v/10200286846719019” type=“application/x-shockwave-flash” allowfullscreen=“1” height=“416” width=“556”></object>
Looks very cool, I like it too…
Cool! Really dig the patches
Thanks! Im about done with the Skull and gonna move on to the Body and Arms. Been having a Blast working on this model. Zbrush is so liberating to explore ideas.
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I don’t suppose you could go into detail about how you produced that kind of cell shading effect? Awesome render and very cool model!
I basically used the methods in the video below as well as reading the documentation that came with Z4r5, hope this helps. I’ll try to put something together as well when I have time. Thanks for checking out my posts.
<iframe src=“http://player.vimeo.com/video/56276756” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“300” width=“400”></iframe>
Update for ya, got the Torso put together and now on to the spine and internal mechanics, that will take a while lol. Enjoy
Had a little time last night, so I added more to my Bio-Mech Skull. Enjoy
Here’s some turntables to check out, Enjoy
<iframe src=“https://www.facebook.com/video/embed?video_id=10200588223213243” frameborder=“0” height=“716” width=“716”></iframe>
<iframe src=“https://www.facebook.com/video/embed?video_id=10200588235973562” frameborder=“0” height=“716” width=“716”></iframe>
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Just a work in progress right now. Idea that came to me yesterday, so I though Id take a crack at putting it together. A chained/caged heart. Need to add more chains in the background, maybe one or two chains breaking. Also gonna add a Ornate lock on the front with a key sticking out of it. Also gonna give all the metal a distressed look to it.
Adding HD detail to my Skull Mesh in Zbrush. Time consuming, but having fun doing it. Enjoy
<iframe src=“http://player.vimeo.com/video/64698329” width=“500” height=“375” frameborder=“0” webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href=“http://vimeo.com/64698329”>SkullHDtest</a> from <a href=“http://vimeo.com/user7500185”>Glenn Patterson</a> on <a href=“http://vimeo.com”>Vimeo</a>.</p>
Very nice, how you have done the cloth on the reaper? i mean the ruined part of the cloth…
Thanks LVXIFER! Ive got a Tutorial up now on how to create the torn cloth now
http://www.zbrushcentral.com/showthread.php?1018030&p=1018030&viewfull=1#post1018030
Update on my Reaper. Getting closer. Enjoy
Hey nice piece just one critique, and this may or may not be on point. Now I know I am not the best artist in the world so you can take this as you will. But the only thing I see that really stands out to me is the fact the the bone material on the face and the hands appear to be completely different, that may be because this is a wip, if so disregard this critique. This may just be a preference thing for me but I think of it as it (The bone material/texture) should all have the same feel or look. For example when you look at any natural skeleton the bones all have the same texture/feel to them, therefor you can tell that they belong together without even having to think about it. I am not knocking what you have here, I just think carry on what you have on the face onto the hands and rest of the bones keep that theme/feel continuous. Other than that it is coming along nicely. I can’t wait to see the end result!