ZBrushCentral

fun with zbrush

I call my new brush piece Aphrodite. It kinda has a little twist to it, but enjoy

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Doris, thank you. It is a delight for my eyes. Great character. Brilliant performance!

sorry i missed some of your posts, i was not online a few weeks… but thank you for looking and kind words…

i have started some anatomy studies, as i feel my knowledge is quite weak still… this one was sculpted in zbrush, my focus was on body and how limbs attach. rendered in cycles.

Just top notch! And your characters are always telling me a story. Your skills and your love for your characters is a great incentive for me.
I would like to have 10% of your ability!

Particularly fascinates me your sculptural art.
You do that with the eye of a sculptor and the art is for me.

It makes a difference for me, whether you do a character, just because you can. Craftsmanship down to the last hair. Something that you can take pictures more quickly.
But something there is a dime a dozen. Pictures floods.

What remains of them? Nothing.

To tell stories and arouse emotions, which should be the goal. Sometimes to run in a different direction. Own interpretation, new ideas.
I grieve for all the characters, which are drowning in the flood of pictures …

Thank you for your stories in your pictures!

Ciao,
TM

tm, very kind of you, thank you… there is a lot we look at in same way, and this shows in your work too… i wish i would be more free in my sculpts, like you are with bringing your ideas to live… good is, we can learn from each other, and be inspired…keep having fun my friend, i am looking forward to your next creations.

another anatomy study… this was a difficult one, as i had only one reference image, and thus had to fill in the gaps with other references and with what i imagined i know already… sculpting done in zbrush, basemesh for the shoes in blender. sword is zmodeler, and then sculpted a little on top. render is cycles.

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(full size version is here)

That is really cool! :+1:

thank you, takai. :slight_smile:

Face I made in zbrush

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hi clifbomb, it is a nice work that you are sharing here. but would it not be much better for you, you start your own thread? then there you can collect your works, call it clifbombs fun with zbrush, or something else that fits your ideas. this way people get to know all your work, and not only the latest… see, like i do collect my personal work all in this thread, which i called fun with zbrush, as this is also the name of my blog… have fun with sculpting…

to improve sculpting skills, i believe it is very valuable to try creating likenesses. so, i started a sculpting challenge for myself, with the theme german national football team. this means i am trying to do 12 portraits. here are the first four, in the order i created them. each sculpted completely in zbrush in 3-6 hours about. these are manuel neuer, jerome boateng, joachim loew, and bastian schweinsteiger.

i also did busts from them, just for fun, if you like you can see them on my blog. here i want focus on the sculpting of the likenesses so share only the “heads”. i hope at the end one will see improvement…

Excellent portrait!

thank you, lexxx69!

and here are the next four portraits, in the order i created them. again, each sculpted completely in zbrush in 3-6 hours about. these are lukas podolski, thomas mueller, benedikt hoewedes, and mats hummels.

Great studies! :+1:

thank you takai, i am glad you like my efforts.

for long i wanted create a game character, and recently i decided to just do it! i am quite far in the project, and today i like to share my character posing :slight_smile:

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this is the lowpolymodel rendered with cycles. it all began with the sculpt of the high poly model in zbrush:

then i created a lowpolymesh in blender:

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made a rig in blender, and did already a walk and an idle cycle. and, i tried it in unity, it is so much fun to see him walk around there :slight_smile: …i hope you enjoy my first try of a game character…

This little dragon is very sweet, kokoro.
He looks cute but is at the moment more targeted for adults…if you know what I mean. I like him.
Maybe consider to give him other eyes. You’ll get much more possibilities for your animations then.

The soccer guys are pretty cool. You should contact the DFB if they are interested :wink:

Keep the good work coming.

Best,

Knacki

thank you knacki! … yes, dragon is not meant for a kids game. i see about the eyes. so far it is just a colored sphere, but i will jow do a proper texture. i see your point. thanks!

just did this quickie sculpt for fun over the weekend :slight_smile: sculpted from a shpere without symmetry in pose, skateboard is done with zmodeler. rendered with cycles.

i am still very busy with creating my very first unity game, which is featuring baby dragon, which i posted above… and now i decided baby dragon needs a companion in the game to help him in difficult situations, and made a dog :wink:
here it is, shown in zbrush as high poly model, and also textured, and shown in unity (i will solve the problem that he looks too pale in unity, got some good tips for that already)…

if you like, you can see a walk animation of the dog on my blog.