ZBrushCentral

fun with zbrush

the game is finished, if you want try out here is pc and mac version, and here is a linux version. please note, this is a puzzle game, with no monsters and no shooting stuff. it is more the relaxing sort of game… if that’s what you like, i invite you to have a try. its a big download, around 120 mb…

Your thread is magical!
You are also working, without a break.
In your work I like, above all, the focus on the essentials.
The skater boy is superb!

I’m not a big “gamer”, but the game do I download currently. I’m curious!

Ciao,
TM

thank you tm. the more i hope you enjoy the game … yes, i work a lot, but it never feels like work. i just love it :slight_smile: … oh, glad you like the skaterboard boy. i really liked him myself, but this sculpt was not a popular one …lol… yes, my focus is on simple forms, to express in my sculpt what i want “say”. detail is most of the time not necessary, or rather i think this way i mean, more i believe that too much detail clutters a sculpt, and takes away from it instead of enhancing. but, i know this is not the popular opinion…
anyway, my new speedy sculpt does exactely same, hardly detail, many forms only rough, but, hopefully, precise… portrait of jerome, less than 2 mill polygons for all sculpt…

weekendfun_sculpt1.jpg

more portrait work. this time jack, rendered as marble bust with cycles.

weekendfun_sculpt3_small.jpg

and some other views, screenshots from inside zbrush…

Hello Doris! Your game is very beautiful!
So much love and dedication.
But your sculptures are … breathtaking.
…speechless…
Ciao,
TM

Salutations Kokoro,
Catching up with your latest posts has been a pleasure.
Particularly fond of the the latest impressionistic sculpt of Jack.

hi tm, thank you for trying out my little game. i am glad you liked it. i had tons of fun in creating it :slight_smile: … and thank you for nice words on my sculptural work, it means a lot for me.

boozie, thank you for visiting my thread again. so glad you like my portrait of jack, as i was trying to push into a little different direction :slight_smile:

this sculpt (which is still wip) was inspired by a drawing i saw on a blog, and s i jumped in and sculpted away. 4.5 hours work in it, so far… i hope you like

Haha, what a face! I can imagine the character of the lady well.
And in such short time? Wonderful!
Lovely details. Awesome!

Ciao,
TM

Hey doris,been ages since last time I checked your thread.Impressive looking work as always.Love it.:wink:

A fab beginning in such time.
Here’s to jumping in.

tm thank you! yes, i think i got the face well :slight_smile: … the sculpt is still pretty “sloppy”. more a blocking out than a refined sculpt, hence this time was enough…

diablo, wellcome back to my thread. i am glad you like what you find now :slight_smile:

boozie, thank you! now it will follow, slowly, the cleaning up of the meshes. i hope i can keep the spirit of the piece. to me this is always hard. the blockout sculpts often have more “live”…

i am working on my second game for a while and thought it’s time to share some of the game models i sculpted and textured in zbrush.
the main character is freddie, and will be controled by the player. here is the original zbrush sculpt:
freddie_02.jpg

and here how he looks in unity
freddie_07.jpg

i made already four enemies:
freddie_09.jpg freddie_12.jpg freddie_18.jpg freddie_22.jpg

all are shown as screenshots from within zbrush, the lastone also as screenshot from within unity. all characters are already animated in blender and integrated well into my game :slight_smile:
i hope you enjoy my explorations into world of games with help of zbrush.

Hello Doris!
This is done so loving! The enemies … so angry and still childlike. Awesome!
You’re so creative and it does not look so … arbitrary …

Ciao,
TM

Doris, it’s just a great portrait!
Superbly caught character and mood.