ZBrushCentral

fun with zbrush

so i seem to have developed “a look” … thank you david, always great to have you visit my thread :slight_smile:

Of course you have developed a style.
Lovely sculpt indeed. Still digging the nose mouth area. Sharp solutions. great!

This is quite beautiful.

Looking Great Kokoro…:+1:small_orange_diamond:)

:)Glenn

thank you michalis,yes, i was experimenting with a different way to forms, more angular in transitions…
nimajneb, thank you.
glenn, nice to have you see it. glad you like :slight_smile:

Good choice of subject! Impressive speed and clean render too.

thank you! you know you are a big inspiration, you made me do this :-)… and, since you inspired me also with sculpting clothes, i went further with this bust, i did not spent however more time on likeness, just want have fun with hair and clothes… (this took however now many hours… lol…)

mendelssohn_13.jpg

Super! Das bringt etwas rüber, nämlich Emotionen und das ist das Beste, was man erreichen kann.
Gefällt mir echt sehr sehr gut!

Ciao,
TM

wow, danke,tm! ja das ist natürlich stets das ziel, aber selten erreicht. freue mich, danke!

Well done.
What about all these details? How did you sculpt them?
I insist though, a little bumpiness on the glossy BSDF?

Beautiful…he has a soul…

Nice, I really like the little details you put on the shirt and your strategy for making up hair curls (which I’ll have to try eventually). Really good use of materials in your render too. Maybe trim a clean line across the bottom when you finish to match the nice pedestal you gave it.

I’ll definitely have to try randomly sculpting busts without forcing a likeness. It’s good practice and I should probably have practiced before I went ahead and did actual work with it (would have saved me time)!

Wow Kokoro! Really exquisite … one of your best! :smiley:

Cheers, David

thank you michalis. about the bump i explained on ba forum. the details: i first sculpted in blender the basic shapes of the fur, so the big hair clumps. same with the vest, i sculpted the main form smoothly in blender. all in dynatopo, of course. then i zremeshed, for the fur made an alpha in photoshop from a huge image showing shaggy fur. i used that in zbrush with rectangle stroke ot apply it carefully over the sculpted hairclumps… for the vest, i used an alpha i made in photoshop from a brokat photo, and used that aplha in spotlight together with the layer brush to “paint” it onto the vest. of course i masked out the other areas while doing so.

then i wanted render in cycles, and the detail did not show at all, not at all with marble shader, and even with a clay material it was hardly to see. this is often with sculpts that came directly from zbrush. the sculpts even look different in the view port… so, i had my models now in multires in blender, and put another round of sculpting, now with the crease brush (and crtl crease brush) and went over the fur and emphasised the hairs, and over the whole brokat pattern and redraw it, so to say. while doing so, i made a lot test renders with marble shader, to see how much i should do, ,my concern was i did not want overdo, i still wanted it subordinate, but i wanted it to show a little … so, that was it, all easy, but time consuming…

daniele, thank you! yes, this is good, he got from me :slight_smile:

the conundrical preposter, glad you like him :slight_smile: …yes a trim would have been a good idea, too. i wne t however with reference materials where the bottom and often back is raw stone. so i left it rather. .oh yes, sculpting heads where you follow only loosely a portrait, but break free at some point, i find really useful for learning. .thank you for nice comment.

david, thank you! always striving to improve, to bee more free to express, that is the goal :slight_smile:

a portrait using zbrush blender and photoshop. it was an experiment in painting over a render. most is render still, i hope you enjoy…

marlene_06.jpg

Beautiful.

fantastic as pencil achieved very good effect:+1:

Strikingly Beautiful piece, and technique Kokoro…Luvin it :+1:small_orange_diamond:)

Maybe a little more work on the left side /far side of her hairline…where her skull disapears into it…3 quarter view of her hairline to go with the 3 quarter view of her face…Just nit picking.:slight_smile:

Excellent job on the guy with the coat on the previous page in here by the way…Really great look to him…Nice going there…:+1:small_orange_diamond:)

:)Glenn

thank you daniele :slight_smile:
pfc666 yes, almost like pencil, i liked that too :slight_smile: thank you
yes, good point, glenn, i had not noticed this flaw, , big thanks for constructive critique, always helpful

base sculpts in blender, development, refinement and details in zbrush, rendered with cycles, a little paintover with photoshop

big_man_05.jpg