ZBrushCentral

fun with zbrush

your best to date, love the fibermesh too :+1:

thanks daniele, and i am actually planning to create textures and high detail for him… the hair is not fibremesh, but blender hair :slight_smile:

A wonderful sculpt as always Doris.
:+1:
The hair is not fiber mesh, I can see it from miles away.
The ear needs some more love IMO.

thank you michalis… yes, the ears will receive the love that is needed, i plan to push this much further, as i want learn a workflow, that feels good for my needs, and leaves me the creative freedom i want, not so much worry about tech thingies. charly is the piece i am trying out everthing with :slight_smile: and, i want him look as good as i can make him, so the ear will not be neglected …

don’t know blender at all :lol:

whoops, daniele i missed your post, sorry… well i think, blender is well worth a try, its a gread addition to zbrush, i love using them as combo…

like in this portrait, , the new zremesher for retopo, that was great, 4 guides, click, gave a perfect basemesh :slight_smile:

babyboy_04b.jpg

Very nice. It looks like a real painting rather than a digital model. How do you get that look?

i think its the renderer combined with the way i defined the materials…, its rendered with cycles (inside blender)…thanks for the nice words.

Hi Kokoro,

As alway, lovely model and subtle render! Worth waiting for! :lol:

Cheers, David

thank you david! yes, its quite a different topic than what wee see here at zbc mostly, is it not … lol…

love the expression :+1:

very glad you like it :slight_smile:

inspired by a greek sculpture, with a heavy modern touch …

greek_female_portrait_02_small.jpg

Very nice… I quite like the faceted faces on the classic statue like this

thanks solidsnake, glad you like this effect, it was an experiment, i thought would look neat :slight_smile:

Hi Kokoro, I knew this was yours from the the thumbnail. Really lovely sculpt! Always a pleasure to see your work! :smiley:

All the best, David

wow, that is quite something! thank you, david!

What is the material? - Can you share how you rendered, texture map, etc?
Awesome… thanks :+1:

thank you nate owens. she is rendered in cycles (blender), i explained the material setup in my blog, here is a link to that post

Colleague congratulates!
Greek sculpture in a modern interpretation - very beautiful! :+1: :+1: :+1: