ZBrushCentral

Flamenco

Wow…this might actually be the best thing I’ve ever seen here…amazing detail everywhere! Makes me feel like I know nothing! Lol! I hate you! :lol: Amazing work and great story and dynamic poses! Did I read the cloth was sculpted? Even the flamenco dancer’s dress??! sheeeeeeeeeeeeesh!!

A masterpiece! really impressive artwork. :D:+1:

Amazing. Just Amazing,. :o

@EricShawn:
Dont’ take me wrong, but i don’t think that using MakeHuman is detracting from the overall value of the piece. I mean, you don’t need to born a new child and grow it to the correct age for each artistic photo you take with a camera. On the countrary, i’m pleased to see that such free tool can give the raw input for such beautiful results. After all, computers are tools, software are tools… the art is using them wisely.
Cheers! Umberto

¡¡¡olé!!!

Your sculpt cloth is much better than marvelous designer cloth which generate physically corrected folds :slight_smile: That’s amazing, You are truly gifted Artist!!! Its better to make one outstanding piece during 3 months than make a hundred pointless sculpts…

WOW! Great dynamic composition to enhance the look and feel on the flamenco style!:+1:

EricShawn wrote:

A little disappointed that the artist didn’t create the figures from scratch but used ready-made figures from MakeHuman and Poser…

He never mentioned using Poser, only Make Human. IMHO the tools he used here don’t matter and don’t take away from this remarkable work.

Not often commenting in last months.
Much too much astonishing work in ZBC.
But this piece is so extraordinary…even though it already got a hell of well deserved compliments, I just couldn’t passwithout.

Brilliant from start to end.
Very wise use of all tools available to maximize result.
Still 2.5 months? One can see every minute.

I personally like the amount of work put in composition.
That was really worth the time.

Congrats and OLÉ

woooow this is crazy !!! gongrats on the top tow :+1:small_orange_diamond:+1:small_orange_diamond:+1:

I Just want to respond to the whole “make Human” thing…Ok, so you decide to start a figure with Make Human, or an existing base mesh of some sort. Then what? Do you say,“yeah, I’m done with that part”? If you do then you deserve the sniping you receive. This is clearly not the case with this work.

I have been a professional sculptor for 3 decades, yeah I’m getting long in the tooth. I have been a digital sculptor for over ten years. If you do this for a living, then time is money, the more time you take, the less money you make. Can I start a new sculpt from scratch every time? You bet. Name the medium. Do I? Only if the job requires it. Even my personal work, because my time has value too. I have a family and friends and other interests that I need to budget into my day.

I have been battling the purity test my entire career, and even more now due to the rise of 3D printing. It is cheating, I hear. The computer is doing all the work, I hear. Lord…The work in this thread is exemplary. I don’t care that he used Make Human, or Max, or rendered it in another package. I am not gonna turn my nose up because he didn’t do a single pass BPR render. The base he used for each component of this incredible composition is just the jumping off point. I know I could never match this result. Well maybe, but it would take me a staggeringly long time. I know genius when I see it. It is rarely what you start with, but always where you stop.

This is not directed at an individual, but more toward the younger members of this forum, or newer members who are trying to gain some footing with this amazing process. Start where you start, but strive to finish in a way that stretches you out of your comfort zone.

Ok, rant over. I am old after all.

Carver

well said carver… he just used a basemesh, he still sculpted the figures, created the composition, lit and rendered the whole scene… I see no problem either.

You really gone far with this job ! great work,remind me the classic paintings,congrats !

Yes Carver. Just yes. I can’t help but shake my head when brilliant work like this gets pulled up by one or two people for the most ridiculous reasons. Yeah he used Make Human. So what? Have you any idea how difficult it is to sculpt without symmetry in pose? Look at the dancer’s arms. Look at her freaking dress! I’m glad this is on the top row. It’s exceptional work and the process and tools used were more than appropriate. Rock on Borhan. :+1:small_orange_diamond:+1:

Simply the best zbrush gallery image ever! So alive in every details! Perfect! Bravo!!!

Did you use Marvelous designer for the cloth?

Of all the artworks I have ever seen in my entire life… this one gives me the biggest inadequacy complex about my own art. Yet it is also deeply inspiring and it makes me want to do better. Holy dang. I could just stare at it for hours. The questions I have are:

1.) How many polygons is in the whole scene? 2.) How was this lit and rendered? 3.) How long did it take to make this? 4.) Jesus holy !@#$%^&*ing Christ, what kind of a magical space-computer do you have that can handle all that… I mean wow. O___O Edit: I see some of these questions were answered already. Apologies. ^__^; I would love to know how long that render took. I just can’t get over it. -___O

Nice, did you render it all in the final shot? Or did you render parts of it and photoshoped it together for your pc to handle all that crazyness?

I bet people that talk bad about the artist using makehuman then go to zbrush and use the base characters there… arr arr arr.

Sculpting with poses is something I’m scared lol good job man.

Borhan, would you mind showing what you exported from Makehuman? After you posted your breakdown I gave the new version a try and man, I did not get what was showing in your #2 image. The topology looks good so its definitely a good starting point but I was tweaking sliders for a good hour and the model just seemed to look worse and worse the more I played with it.

Me thinks I just need to export the base mesh and work as normal after that.

This is just amazing and very inspiring thanks for sharing your workflow.

Bless

amazing work! fantastic!
how many polygons??? O.O