Wyatt wrote:
…Me thinks I just need to export the base mesh and work as normal after that.
That’s pobably how most of us do it. Export the base mesh and then in ZBrush just, pull, move and sculpt details to get the desired result.
Wyatt wrote:
…Me thinks I just need to export the base mesh and work as normal after that.
That’s pobably how most of us do it. Export the base mesh and then in ZBrush just, pull, move and sculpt details to get the desired result.
I love this image. What great poses and depth of scene too. Defiantly belongs on top row! I am amazed at all the clothing and looks of the people in the scene. Not that fond of the big guy in the background but that is my own opinion still gives it more story so it’s cool too.
As far as using MakeHuman3D… what a great scene you made from those base meshes, they have some difficulties at times so if anyone thinks that is easy to deal with lol try it and make it look this good I know those forms especially the dancers are in no way just MakeHuman3D so great sculpting in ZB too, by the way. A lot of people use base meshes some make them from scratch and some make them from various programs, it is what you do with them that makes the image, and this is art. ZB is all about making the pipeline of 2D-3D art faster and way better details/textures so it was used perfectly here and deserves top row, also that you showed how you did it and was absolutely honest, I thank you for that as well.
I have used MakeHuman3D and made base meshes entirely in ZBrush from ZSpheres-DynaMesh they both have their advantages. MakeHuman3D like all other programs take a bit to learn to get its full potential. I love MakeHuman3D just hope one day someone figures out how to make a MakeCreature3D lol oh wait thats ZB lol.
Love that you used all the programs you had at your disposal and took the time to make a complete story from it. Love to see these kinds of finished art pieces on ZBCentral. Hope to see your next idea, good luck to you and have fun.<object type=“cosymantecnisbfw” cotype=“cs” id=“SILOBFWOBJECTID” style=“width: 0px; height: 0px; display: block;”></object>
beautiful work!!!small_orange_diamond
small_orange_diamond
The followings are the breakdown of how to making the dress:
I’m telling you you are not normal dude this is not 3D this is Real
I’m shocked
the cloth is very real 10/10
loved
I’m telling you you are not normal dude this is not 3D this is Real
I’m shocked
the cloth is very real 10/10
loved
incredible work and thanks for your usefull explanations !
I confirm that the flamenco guitarist should have longer nails (about 3 to 4mm length if I look to mine ;))
but the dancer is so captivating that I didn’t notice it at all !!
it’s amazing, even at short distance, there’s a lot of details, it’s very impressive !!
keep it up
Great work I am very impress what render engine did you used for this master work? congratulations!!!
Hey, Awesome work. i always get some problems with creating sharp and precise cloth seams like how you have made down the whole dress. Also the seam that goes around the dress.
A little enlightment on that please would be most appreciated.
Increíble…
Increíble.
thank for Tut.
The dancer’s pose and her dress have such an impact on the eye…an explosion of passion & energy frozen
in time so we can savor the moment & sight.
I only wish we could have been there with you to experience it in person!
wow! brilliant job
Truly a Beautiful render, Congrats on top row Sir.
All the best to you
Lou
stupendous, sublime and every other good word in the dictionary.
this person’s imagination is his only limit. he can make anything he dreams of.
This is awesome work! Beautifully done.
On a side note - I found it because someone took your images and re-posted them here:
http://hivewire3d.com/forum/showthread.php?1721-Incredible-render-just-had-to-share
NOT cool…
Awesome work Flame n Co ,love the detail!
small_orange_diamond
great work mate
Wow! Amazing stuff!
God has descended on earth to join us in using zBrush; his ZBC user id is borhan.