Awesome !!
ZBrush…I love you…
Amazing update as always !
Amazing, simply amazing.
I have hair and cinema4d , but any reason to not leave Zbrush is good for me. I like this addition , a lot of works in zbrush were always bald or the hair was presented by a full mesh like a doll. This will be great for a lot of ppl that just use zbrush as a creative tool, I understand pro’s wanting more stuff like retopotools, in one way , yes the industry needs it badly , but in another way it conflicts with zbrush’s philisophy. Which is clearly shown by the fact that instead of releasing some kind of better retopo tools, they added a way to not run into the problem of limited poly’s in a certain area instead.
This is an impressive feature but it is not clear what the dynamic and the rest of features a hair can have are like.
It also is noisy and does not have a suitable anti-aliasing but when it is improved it will be great esp that it contains plants which needs to be a bit improved .
while i did my last two fibre experiments, i was thinking “it would be nice if…” and wow, my wishes seem all to come true in the new version ! great, i am very excited to try out the new hair it looks amazingly simple to use, and get results as wished
… only,
quite a time to wait, til we can test it
:lol:
ok…SSS + HAIR in Zbrush…everything all i wanted…this is absolutely amazing… this …sounds so fanboy like but…i am… amazed…cant…speak… :D:D
It took me a second… too funny!!
Another Awesome feature with EPIC music.
just awesome,keep the good stuf guys.small_orange_diamond
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Aaawesome, this is going to be great for concepting!
Hey, I’m happy to read a release date
But fiber brush is not my favorite.
Hair I make in Cinema 4D and I love the feature to render in a seperate pass.
And I love the dynamic in animating
I hope at more little changen in Zbrush.
Like:
- add my own exists folder in Lightbox as Shortcut
- www search in LightBox
- easier export alpha maps each material for a object with more than one material like this (http://www.digitaltutors.com/11/training.php?vid=12414&autoplay=1<- Thanks to DigitalTutors for this nice free Tutorial)
- mouse scroll wheel to zoom. Wacom Zoom Strip to zoom
- maybe ZSphere export to joints in GoZ, or export as fbx or other format which can save bones / joint
I know, pixologic will bring us much new innovative features that I never thinking bevore !!!
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I Love Zbrush and their programmers
WOW! How long are we going to do retopology by hands?
mind boggling! hehe I sure cant wait for this update.
thank you thank you thank you!!!
Waw superb… And you can convert that into polymesh, thats really usefull…
I wish we could find some way to bake that for realtime…
Great stuffs, as usual!
I just realized I have the most boring friends in the world today. I posted this preview on my facebook and no one cared! :’( They don’t even know what ZBrush is!
Oh well glad everyone here is excited, I am too! Thank you again Pixologic!
I got a little tingle as I watched the preview. Thank you Pixologic.
But I need good fast controlled retopology