ZBrushCentral

FiberMesh™ Preview

This will surely be an interesting feature to play with. I like how the fibers were replaced by a polymesh of a fruit at the end. Combined with masking, brushes, and all the other nifty things you can do to a mesh in ZBrush, it looks as if fibers are going to be useful for more than just fur and hair. Think outside the box! :cool:

Your being too hard on it from just watching a preview. It’s low resolution, highly compressed, and mostly shows fiber creation where anti-aliasing is not needed and would steal precious CPU cycles. Render time is where you want anti-aliasing to take place and given the restrictions I just listed, the final renders look fine. I see sparkling during the turntable parts, but that’s sometimes a typical artifact for a video compression algorithm where a lot of compression has been used on footage that isn’t static. Best to wait until we have ZBR2B in our hands before making any judgements on the quality of new features. Most scenes have to be done in passes, then composited and touched up in Photoshop anyways, so even if there is a little bit of aliasing in the final render, it’s probably not going to be all that big of a deal. Who knows though, I’ve been wrong lots of times before lol. :wink:

Even more nice features for concepting and illustrating designs. :+1:
What about bug fixes and feature overhaul (retopo like in 3dcoat, polypaint with layers and blend modes just like in photoshop/mudbox etc.)? Are we gonna see some improvements here as well?

Wow… stunning, can’t wait to play with it!

Omg

Bugfixes: I’m sure they are working on it.
3dCoat, Photoshop, mudbox… etc…? :laughing:small_orange_diamond:laughing:small_orange_diamond:laughing:

Could zbrush be the one to finally finish all 3d softwares ?

im obsessed in u pixologic…

But they havent done this it still hits the wall being 32bit…and even then it does crash
if you have too many polys in your scene, exporting displacements and what not.

Saying all that although there are so many other things Id rather see this feature looks friggen cool
and I am looking forward to playing around with it cheers guys :slight_smile:

this is pretty amazing. Finally a fast and easy solution for hair. It totally makes sense that this is the next step in zbrush development… i hope its as fast as in the video though!
Anyway I’m sure it will only get better with time… I wonder what zbrush 5 will be like? I’m just hoping for 64 bit and better interface!

This looks incredibly awesome. I don’t feel like I’ve ever had a great handle on any hair system, so I really can’t wait to try this out. Every time I see a thumbnail in the top row that says “preview” my heart skips a beat and I think to myself, “here we go… what did they add this time?” And then 10 times out of 10 the video makes my jaw drop.

It really can’t be said enough times… thank you Pixologic.

I hope someone can write a script too turn this into guide curves for export to Maya Mentalray.

Anyway magnificent work as always. :+1:small_orange_diamond:+1:

I’m surprised by the hair renders, they looked great. This looks pretty simple to use for a hair plugin feature. The trick from the hair is to make it into alpha planes for a game character.

zbrush is always blowing me away with all it can do. Now if they can make a upgrade or plug in that make wing membranes that you can customize. that would be fantastic. :+1:

!!! :+1:small_orange_diamond:+1:small_orange_diamond:+1:

I didn’t expect zbrush would have fur so soon, and long time I want it.

This is for sure a very welcome feature. :slight_smile:

Amazing stuff as always :smiley:

The Audio is EPIC but the Visuals are moar!

Can’t wait for JAn 23rd!

I second the guys who want a way to convert the info to splines or alpha planes :slight_smile:

Inspired!

awesome!!!:sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Doesn’t it figure? I need this feature right now because I’m trying to make fur for a jaguar! This is rather a godsent because it’s coming, or a curse that I have to wait.

Looks like an evolved version of Surface Noise… some kind of “controled & organized” noise…

http://doqpelganger.files.wordpress.com/2009/12/bs_insect_02_pr.jpg

Can’t wait to try it…

Looks like a really fun new tool!

Wow that video is amazing, i never thought ZBrush would have these features, these innovation are groundbreaking to see.